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Content Listing - Page 1 of 2; Listing articles 1 through 10 of 14 total articles
 
Deconstructing VATS [ Game -> Editorial ]
Editorial posted by Cimmerian Nights Mon 21 Jun 2010, 1:32 AM
More info on Game: Fallout 3

VATS : How Bethesda Set their Sights on the Lowest Common Denominator and Hit a Bullseye


Read: Deconstructing VATS

There are 1 comments on this article. Click here to comment.


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Van Buren Dialogue [ Game -> Editorial ]
Editorial posted by King of Creation Thu 10 May 2007, 12:11 PM
More info on Game: Fallout 3 (Van Buren)

Ausir was able to extract dialogue files from the Van Buren tech demo. To our surprise, there was quite a bit of dialogue that looks like it came from the actual game. We haven't cleaned it up at all yet because we wanted to get it out there, but read on!

 

Be warned....it's VERY messy at this point. 


Read: Van Buren Dialogue

There are 0 comments on this article. Click here to comment.
Why Bethesda needs Fallout like Vault 13 needs a waterchip [ Game -> Editorial ]
Editorial posted by Mr. Teatime Thu 19 Apr 2007, 5:47 AM
A look at why Bethesda needs Fallout 3 to be a sucess with the fans for them to maintain their commericial and critical success as a company.

Read: Why Bethesda needs Fallout like Vault 13 needs a waterchip

There are 7 comments on this article. Click here to comment.
"Don't Buy The Hype" [ Community -> Editorial ]
Editorial posted by King of Creation Wed 14 Feb 2007, 3:33 PM
More info on Company: Bethesda Softworks
"Don't Buy The Hype" is an essay written by Bradylama detailing, among other things, the rise and fall of the Elder Scrolls franchise, and Bethesda's role in the Fallout community. It's a lengthy read, but well worth it, no matter your opinion on the matter.

Here are some clips:

What does this mean for the future of NMA and DAC? If the evidence from the blacklisting of RPGCodex and STG are anything to go by, there's a significant possibility that as the hype machine for Fallout 3 kicks into gear, Bethesda will attempt to use DAC and NMA in order to serve as marketing tools, as was the case with STG and STGU. Eventually, when Bethsoft finds that NMA and DAC won't tow the party line, they'll be blacklisted, and Bethesda may possibly even attempt to garner DAC's complacency with meaningless benefits and exclusive info.

The previous statement serves as a warning. If Bethesda does attempt to control NMA and DAC they are sure to be severely dissapointed.

...

If I were a betting man, I'd say that the Fallout communities should brace for impact.

Read on for the full impact of his argument.


Read: "Don't Buy The Hype"

There are 0 comments on this article. Click here to comment.
History of the System Wars, part 1 [ Community -> Editorial ]
Editorial posted by King of Creation Wed 03 May 2006, 7:43 PM

This is the history of the System Wars, part 1. It is a brief history of the elder times when the world was good, the coming of the beasts, and the wars that followed. It details the release of a false savior, and the prophecy of a King. The forces of good shall triumph!


Read: History of the System Wars, part 1

There are 21 comments on this article. Click here to comment.
Megatron's thoughts on Fallout [ Game -> Editorial ]
Editorial posted by Mr. Teatime Tue 08 Feb 2005, 6:16 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Game: Fallout 3 (Van Buren) | More info on Game: Fallout 3 (Bethesda) | More info on Game: Fallout 2: A Post Nuclear Role Playing Game
DarkUnderlord asked for others to share their memories of Fallout, and Megatron answered the call.

Read: Megatron's thoughts on Fallout

There are 16 comments on this article. Click here to comment.
Fallout Bible #6 [ Game -> Editorial ]
Editorial posted by Mr. Teatime Mon 07 Feb 2005, 9:06 AM
More info on Person: Chris Avellone | More info on Company: Black Isle Studios | More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Game: Fallout 2: A Post Nuclear Role Playing Game
The sixth Fallout Bible, which may or may not have first been published on July 10 2002. Apparently back in the Dark Ages, no one kept accurate records.

Read: Fallout Bible #6

There are 8 comments on this article. Click here to comment.
Fallout Bible #7 [ Game -> Editorial ]
Editorial posted by Mr. Teatime Mon 07 Feb 2005, 9:01 AM
More info on Game: Fallout 2: A Post Nuclear Role Playing Game | More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Company: Black Isle Studios | More info on Person: Chris Avellone
The seventh Fallout Bible, possibly first published on July 29 2002.

Read: Fallout Bible #7

There are 0 comments on this article. Click here to comment.
Fallout Bible #8 [ Game -> Editorial ]
Editorial posted by Mr. Teatime Mon 07 Feb 2005, 8:58 AM
More info on Person: Chris Avellone | More info on Company: Black Isle Studios | More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Game: Fallout 2: A Post Nuclear Role Playing Game
This is Fallout Bible #8, first published in September or October 2002.

Read: Fallout Bible #8

There are 0 comments on this article. Click here to comment.
Fallout Bible #9 | Printer Ink [ Game -> Editorial ]
Editorial posted by Mr. Teatime Mon 07 Feb 2005, 8:33 AM
More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Game: Fallout 2: A Post Nuclear Role Playing Game | More info on Company: Black Isle Studios

Originally published sometime in October or November 2002, here is the ninth and final Fallout Bible, restored for your viewing pleasure.


Read: Fallout Bible #9 | Printer Ink

There are 9 comments on this article. Click here to comment.
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