Get your PC classics at Good Old Games.
Picture of the Week
Tim Cain, master of Fallout and King of the land.
Wasteland 2?
Yay! 78%
Meh 15%
Boo 5%
Total Votes: 38
Populating fallout with thousands of 12 year old Bethesda fanboys simultaneously trying to set off hidden nukes would have been a terrible idea.

Username: Password:
Log me on automatically each visit
If you haven't already, you can register an account.

Thu 13 February 2014
Ivanpah Solar Plant Goes Online [ Community -> Article ]
Posted by Manoil | Related News Items Thu 13 Feb 2014, 8:17 PM
More info on Game: Fallout: New Vegas

Ivanpah Solar Plant - Release Photo

Today marks the official launch of Ivanpah, the world's largest solar energy power plant. The plant, located just southwest of Las Vegas in the vacinity of Nipton, has been the subject of both praise and criticism along the course of its development; as of today, it is generating in large excess over its demand as part of California's power grid.

Gizmodo discusses the story posted on NRG:

NRG Energy, Inc. (NYSE:NRG), through its wholly owned subsidiary NRG Solar, LLC, today announced that the Ivanpah Solar Electric Generating System is now operational and delivering solar electricity to California customers. At full capacity, the facility’s trio of 450-foot high towers produces a gross total of 392 megawatts (MW) of solar power, enough electricity to provide 140,000 California homes with clean energy and avoid 400,000 metric tons of carbon dioxide per year, equal to removing 72,000 vehicles off the road.

Fans of Fallout: New Vegas will recognize the developing Ivanpah power plant as the inspiration for the game's location, "Helios One," a functional solar power plant in the Mojave Wasteland. While we usually have mixed feelings about Fallout predictions becoming reality, this is a rather positive development.

You can read more about it and view photos at Gizmodo or go directly to NRG's release article. Also, you can follow the plant's demand-vs.-supply in real time here.

Spotted @ Gizmodo
There are 6 comments on this article. Click here to comment.

^ Support DAC!
Fri 10 January 2014
Fallout Houston Episode 3 Teaser Trailer [ Film & TV -> Preview ]
Posted by Retlaw83 | Related News Items Fri 10 Jan 2014, 3:07 AM
More info on Film & TV: Fallout Houston

Our friends over at Fallout Houston have come out with a teaser trailer for their latest episode, which is setup as a parody of the show Swamp People.

Good work as always.

There are 1 comments on this article. Click here to comment.
Tue 27 August 2013
Fallout: Lanius Released! [ Film & TV -> Update ]
Posted by King of Creation | Related News Items Tue 27 Aug 2013, 3:45 PM
More info on Film & TV: Fallout: Lanius

You can check out the full version of Fallout: Lanius below.

There are 6 comments on this article. Click here to comment.
Mon 15 July 2013
Fallout: Lanius PAX Teaser Trailer [ Film & TV -> Update ]
Posted by King of Creation | Related News Items Mon 15 Jul 2013, 2:21 PM
More info on Film & TV: Fallout: Lanius

The teaser trailer for Fallout: Lanius has been released. Check it out below along with the press release.

Perth, Western Australia- (July 16th, 2013) ENCRYPTION FILMS and DRACOGEN INC. are proud to reveal the PAX AUS Teaser for ‘FALLOUT: LANIUS’.

‘FALLOUT: LANIUS’ will have its World Premiere at the first annual Penny Arcade Expo in Melbourne, Australia on the 20th of July 2013. This huge event has been sold out for months.

Director Wade K. Savage and Producer Stuart Mackenzie will reveal the film to a massive and excited audience as apart of their eventual campaign to release the film online. Excitement for the film has reached fever pitch.

“I couldn’t be more proud of the film” Savage commented; “It’s exciting, blood soaked and sexy. It has a great sense of pace and drama, with a really stylised look. I’m over the moon with how it’s turned out”.

Producer Stuart Mackenzie followed suit "After all the blood, sweat, tears and blood that went into creating this project, it deserves to premiere on a grand stage. And there is no bigger stage than PAX. I couldn't be more excited or terrified to screen "Fallout: Lanius" to a packed house in Melbourne”.

Executive Producer Steven Dengler of Dracogen Inc. was a principal supporter of the project from the onset “It's a true pleasure to have played a part in bringing this story to life. I'm a huge fan of the Fallout games and the Fallout universe. Wade and his team have created a gripping vision of one of Fallout's most compelling characters”. He continues "The writing, acting, and direction are amazing, and the production quality rivals studio releases”.

Dengler also went on to comment on the nature of crowd-funded Fan Films "We live in amazing times. Dedicated groups of fans can produce professional quality content based on their own vision, not what a studio decides will have the best monetary return. And fellow fans can put their own money behind it and help make it happen. It's wonderful”.

The film raised nearly $20,000 online in late 2012 and has been continually teasing more info via their Official Facebook Page (

“FALLOUT: LANIUS” is a blood soaked high concept action epic, which will explore the origin story of the primary antagonist "Legate Lanius" from the 2010 video game "Fallout: New Vegas".


On the brink of ruin, the Hidebark people are about to be wiped out by the slaving organization, Caesar's Legion. However, their most ruthless warrior would prefer death to dishonour. "FALLOUT: LANIUS" will recount how a single man brings ruin to his people due to his lust for bloodshed and victory.


ENCRYPTION FILMS is an independent film production company headed by Director Wade K. Savage. The company's sole ambition is to create entertaining films,that combine story, style and substance.

Founded by Steven Dengler, DRACOGEN™ is committed to helping fun and awesome things happen. We back some pretty amazing tech companies, new media content, and fun creative projects.

There are 0 comments on this article. Click here to comment.
Wed 03 July 2013
That Cute Radioactive Couple to run again [ Film & TV -> Article ]
Posted by King of Creation | Related News Items Wed 03 Jul 2013, 9:22 AM

The Fallout-inspired play, That Cute Radioactive Couple, will be running from 10 July to 27 July in New York. They had a Kickstarter campaign which hit its goal as well. Here's more info:

That Cute Radioactive Couple is a romantic comedy about the apocalypse playing this July in New York.

That Cute Radioactive Couple is a dark comedy about a married couple who survive a nuclear war in a bomb shelter built for one. It is playing this July in the Game Play Theatre Festival in New York.

The show is written and directed by Charles Battersby, and inspired by post-apocalyptic and dystopian video games like Fallout, Wasteland and Bioshock, this dark comedy has bittersweet fun with end of the world.

Charles Battersby and Elizabeth Barkan
Charles Battersby and Elizabeth Barkan

Previously, That Cute Radioactive Couple was performed at the Penny Arcade Expo in Boston, and starred Mario Bueno, Charles Battersby, Isaiah Tanenbaum, and Amanda van Nostrand.

Original Art Used at the Penny Arcade Expo

Another production ran from July 7th through July 28th 2012 as part of the 2012 Game Play Theater Festival, Directed by Charles Battersby, starring Len Rella*, Sam Robison and Mary Werntz.

The original production in 2012
The original production in 2012

The show has been expanded from a 15-minute skit into an hour-long show that will perform again in this year's Game Play Theater Festival at the Brick Theater. It will star Len Rella, Amanda van Nostrand, Charles Battersby, Isaiah Tanenbaum, and Elizabeth Barkan.

We need funds to pay the cast and crew, as well as provide for insurance and some of the props and costumes that we'll use in the show.

That Cute Radioactive Couple has received some good response from the press, withKotaku saying "It really makes you ponder what being in such a situation is truly like".

We want to share this experience with more people and hope you'll either join us in person or support us through Kickstarter.

We perform on July the 10th, the 13th and the 27th, with a free preview performance on Friday July 5th. Join us in there, but bring your own supply of canned food and bottled water.

This project is part of "Kicking It Forward" and will donate 5% of our profits to supporting other projects on Kickstarter.

There are 3 comments on this article. Click here to comment.
Tue 28 May 2013
Fallout Houston Episode 1 [ Film & TV -> Update ]
Posted by King of Creation | Related News Items Tue 28 May 2013, 10:05 AM
More info on Film & TV: Fallout Houston

Check it out!

There are 2 comments on this article. Click here to comment.
Tue 23 April 2013
Fallout: Lanius to Premier at PAX AU [ Film & TV -> Update ]
Posted by King of Creation | Related News Items Tue 23 Apr 2013, 7:42 AM
More info on Person: Wade Savage | More info on Film & TV: Fallout: Lanius

Director Wade Savage has dropped by to let us know that his film Fallout: Lanius will be premiering at PAX AU. Here's the release:

Perth, Western Australia- (April 22, 2013) Australian Filmmaker Wade K. Savage is happy to announce “FALLOUT: LANIUS” will Premiere at Penny Arcade Expo Australia.

After a tremendously successful Crowd Funding campaign, the Fan Film has garnered interest all over the world with its marketing campaign and attention to detail. The film was invited to screen earlier in the year due to the massive amount of interest around it.

Director Wade K. Savage commented on the news “I couldn’t be more grateful for this opportunity” he said “PAX is the biggest gaming expo in the world. This is especially cool as this is the first time PAX has happened in Australia – and we get to be apart of it. I cannot wait for the fans to see our film.”

The film raised nearly $20,000 online in late 2012 and has been continually teasing more info via their Official Facebook Page (

The screening will take place on the 20th of July at the Dropbear Theatre at 9pm. Director Wade K. Savage and Producer Stuart Mackenzie will then hold a Q&A about the film. The film is expected to be released online some time after the Premiere.


On the brink of ruin, the Hidebark people are about to be wiped out by the slaving organization, Caesar's Legion. However, their most ruthless warrior would prefer death to dishonour. "FALLOUT: LANIUS" will recount how a single man brings ruin to his people due to his lust for bloodshed and victory.


Wade K. Savage is an award winning theatre and film director. His short films have shown globally. His most recent short film "Hunt" (2011) screened at the Bram Stoker International Film Festival. His 2010 short "The Dead Wastes" won the Night of Horror International Film Festival's coveted 'Independent Spirit' award. This is the filmmakers' first Fan Film.

There are 0 comments on this article. Click here to comment.
Wed 06 March 2013
Fargo Strikes Again: Torment Kickstarter Is On [ Game -> Preview ]
Posted by Tofu Man | Related News Items Wed 06 Mar 2013, 3:53 PM
More info on Game: Torment: Tides of Numenera | More info on Company: inXile Entertainment | More info on Person: Brian Fargo

Seems someone suddenly found a new lease of life, huh? Kickstarter hasn't been kind to everyone (right, Chris Taylor? (no, not that Chris Taylor)) but it's been kind to some. And some of those aren't going to be shy in making use of it again. What use? Torment: Tides of Numenera is the name and it's purporting to be not-a-sequel (wink, nudge) to well known Black Isle limbo-opera Planescape:Torment. Bullet points?

  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
  • The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
  • The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

You say you want more conveniently arranged info from the horse's mouth? Alrighty then...

  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
  • A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, "magic" is actually something surprisingly different.
  • A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
  • Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won't tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.

So, it sounds, err... dead serious. Unlike the video. Because, yeah, you can't have a Kickstarter without a comedy skit.

Ha... ha... funny, right? Hum... yeah. I'd keep Mr. McComb away from coffee, just playing it safe.

I keep hoping someone tells Fargo to sod gaming and pay Warner Bros a visit. In the meantime, if you'd like to help ol' uncle Bri and his boys at inXile have a shot at the game, use this link right here (not like they look like they need it, the guys just went up $100k (into $200k/$900k) in the time it took to make this post, but hey, maybe you wanna reserve your digital copy or something). Who knows, maybe after this additional round of free pub, the guy may finally decide to answer our questions. Providing he's not auditioning for the new Ben Stiller movie.

UPDATE: Done deal! After just one day, Fargo & chums have amassed 200% their proposed target ($1.8M), so expect stretch goals sometime soon.

There are 16 comments on this article. Click here to comment.
Fallout: Houstoun - DIY Mini-nuke [ Community -> Article ]
Posted by King of Creation | Related News Items Wed 06 Mar 2013, 7:00 AM
More info on Film & TV: Fallout Houston

Fallout Houston's wasp1 gives us a walkthrough on how to make our own Mini-nukes in a video over at IGN. I can't seem to embed the video here, so head on over to see how it's done.

There are 3 comments on this article. Click here to comment.
Mon 11 February 2013
Wasteland 2 Footage! [ Game -> Update ]
Posted by King of Creation | Related News Items Mon 11 Feb 2013, 10:28 PM
More info on Game: Wasteland 2

The first gameplay footage from Wasteland 2 is up and in HD:

There are 21 comments on this article. Click here to comment.
Thu 31 January 2013
Radiated Wasteland [ Game -> Preview ]
Posted by King of Creation | Related News Items Thu 31 Jan 2013, 6:54 PM
More info on Game: Radiated Wasteland

Radiated Wasteland is a new browser-based MMORPG. Check out the press release:

“Post-apocalyptic browser game Radiated Wasteland in open beta on the 11th of February 2013”.

Browser game studio Pixel Pandemic announced that it will open up its free beta of Radiated Wasteland the 11th of February 2013.

Radiated Wasteland is a post-apocalyptic, free-to-play browser based MMORPG. The ambition of the development team has been to adapt classic gameplay features from the great RPGs of the past two decades to the browser format.

“We feel that there are way too few challenging browser based RPGs for gamers like us who are or at least used to be hardcore gamers. In my opinion the market is flooded by cute farm animals and boring linear gameplay. We wanted to develop a complex MMORPG with a complex skill and character customization system. We also wanted a game that featured tactical turn based combat gameplay and exploration of a huge map with multiple NPCs, story driven missions and other things to engage in. We feel that we have achieved that with Radiated Wasteland and hope to develop things from the open beta with a focus on what the game community wants like we have been doing to great extend with our 1st game”, says CEO Thomas Jacobsen.

The storyline is set a few decades in the future. A giant comet has crashed into Earth causing massive destruction and turning what is left of the world into a giant radiated wasteland.

The player's character is a young adult, who has spent his/her entire life in the confines of Oasis 4, a sheltered underground village. This tiny community has survived for almost three decades, well-protected from the radioactive clouds that suffocated the surface of the earth. Although there has been news of other underground cities migrating to the surface, the people of Oasis 4 know that the surface world is rife with danger. Mutants and raiders rule the surface, and anyone who tries to pioneer into the wasteland is met with lethal opposition.

As the scavenging parties find fewer and fewer resources, Oasis 4 is faced with the difficult decision to finally migrate to the surface. You are among those sent to explore this strange new world and carve out a new path for your people.

Radiated Wasteland is developed by Copenhagen based Pixel Pandemic and the 2nd game following on up on the survival horror MMORPG

Sign up at to get an early pass for the open beta.

Click the image below to view more info, images, concept art, and to sign up for the open beta:

There are 2 comments on this article. Click here to comment.
Sat 12 January 2013
DAC Needs Help [ Community -> Editorial ]
Posted by King of Creation | Related News Items Sat 12 Jan 2013, 9:46 AM
News related to Top Story: DAC Needs Help

Hi everyone,

Let me preface by saying that I’m not asking for your money in a crowd-sourcing campaign. Over the past 10 (!!) years that I’ve been involved with DAC in one way or another, we’ve gone through highs and lows, periods of intense activity and inactivity. Most of the time, I’ve tried to build up activity on the site, but in the last year or two especially, I just haven’t had as much time to give the site the attention that I’d like to – and that it deserves. With that in mind, I’d like to ask for help. I don’t really foresee me being as active as I used to be anymore, so in order to keep the site going we need people to step forward and help run it.

The most obvious position to help build momentum on the site is that of a Newsposter. Over the years, a lot of you have come forward to help out with news, but I need someone (or hopefully more than one) person to help consistently post news, editorials, original content – anything at all. There’s already a pretty established framework for exposure (via Twitter, the Facebook page, etc), so that end is fairly simple. It’s the synthesising and posting of news, rumours and speculation from around the internet on DAC that I need help with. It’s always been a big job, and I just can’t do it by myself anymore.

Newsposters are important, but the position that is most sorely needed on DAC is that of a technical administrator – someone who has the skills and knowledge to code. Specifically, we need to upgrade our forums – to phpBB 3 or something equivalent. We’re flooded with spambots, and our captcha-style defences just don’t work anymore. I’ve never had the skills to handle these sorts of things, and it’s showing more than ever. The site itself seems to work, but there’s always room for improvement.

There are other ways we can work together to improve DAC. We’ve had ideas in the past that semi-start, but then are never followed through. We had a big push to make DAC t-shirts a while back, as an example; lots of people talked about submitting designs and it seemed like it was going to be great, but then nothing happened with it. There have been weekly-features by members of the community that start, but then kind of quickly die out. There are some good features that are fairly consistent – I can think of Wasteland Radio as an example. That’s the kind of thing we need more of to survive as a site. I’m sure we can come up with some great ideas.

So, to sum it all up (TL;DR), we need technical-skilled people who can help upgrade the forums, newsposters who can consistently post news, and new ideas that are followed through with from the community. It’s been a while now since Fallout: New Vegas came out, so, with Fallout 4 on the horizon, let’s bring DAC out of this rut it’s been stuck in and into a new Golden Age.


There are 30 comments on this article. Click here to comment.
Wed 02 January 2013
PV13 Goes to Crowdfunding [ Game -> Update ]
Posted by King of Creation | Related News Items Wed 02 Jan 2013, 1:31 AM
More info on Game: Project V13

Head on over to the Black Isle page to see the new website for Project V13. According to our source, "Interplay is seeking funding to relaunch PV13 as a post apocalyptic strategy game."

There's a video to go along with the project as well:

There are 7 comments on this article. Click here to comment.
Fri 14 December 2012
New server [ Community -> Update ]
Posted by King of Creation | Related News Items Fri 14 Dec 2012, 7:31 AM

DAC's host, the illustrious Taluntain, is moving us (and our SP brethren) to a new server this weekend. If anyone can spare some money to help him cover the costs, it would be greatly appreciated:

Good citizens of the BoM, I need your support again. You've probably noticed that for some time now our current server has been performing far below expectations in terms of speed, not to mention the occasional load/timeout issues. I've already found a suitable, much more powerful replacement with a new server provider, but this means a) that we will be moving to a new server soon and b) we will need to pay for this new server every month and the price will be nearly double what we're paying now. All of the current issues we're having, however, should be a thing of the past.

RPGCodex, one of our hosted sites, will be covering the majority the expenses since they've grown considerably larger than SP over the years.

However, we'll need to contribute as well. Additionally, over the next few months I'll be moving the BoM to new forum software, since our current provider is no longer worth sticking with. In the meantime, I'm going to reinstate the chat app that I've bought a licence for now and enable temporary content uploads that I've tested some time ago. However, due to impending migration to different forum software, the full transition to automated content uploads will only happen after the move.

I'm hoping that we can raise at least $1000 to pay for all the costs mentioned above.

You can help us reach this goal by donating for an SPS account (new or renewed). PLEASE DON'T FORGET TO PUT DOWN YOUR BoM USERNAME IN THE DONATION NOTES! I especially welcome donations from those of you who have never supported SP with a donation before - now is a great time to show your support for the community!

Any amount that you can part with to help will be greatly appreciated, so thank you in advance! If you would like to donate less than the minimum SPS account subscription (<$15), you can of course do so as well. Please check this link for more details.

On a side note, I'd like to apologise for the recent lack of updates. I've been doing a fairly intensive course IRL and just haven't had time. So if anyone wants to step up while I'm busy to post news, let me know.

There are 9 comments on this article. Click here to comment.
Sat 01 December 2012
Wasteland Book Review: Robopocalypse by Daniel H. Wilson [ Literature -> Review ]
Posted by Dogmeatlives | Related News Items Sat 01 Dec 2012, 10:41 PM
More info on Community: Wasteland Radio

There are a lot of questions that come to my mind when I think of the future of robotics like will robotsrobopocalypse feel emotions? Can they have dreams and aspirations to fulfill if only they could take a week off from the factory? Do they dream of electric sheep or of paying child support or of just escaping, and slumming it in some Czech brothel far away from that bitch of a mother-in-law? Will I be able to kill robots with fire? Like I said, a lot of questions come to mind. The 2011 novel, Robopocalypse, answers exactly one of them, and yes, many of them can be killed with fire.

Set in a near future of self-driving cars, smart buildings, walking sex dolls, and a largely automated war on terror, Robopocalypse imagines an epic robotic uprising in which a top secret, highly advanced artificial intelligence learns to harness control of literally every piece of technology on Earth and turn them all against humanity.

From cell phones to toaster ovens, vibrators to celebrity Justin Beiber, the machines’ primary function suddenly, one day out of the blue, becomes to destroy humanity…. But why? Well, here is where it gets a bit weird. You see, this novel is, if nothing else, a whole lot of fun. It will give you fast paced, hardcore human on robot action in nearly every single chapter and you will enjoy the hell out of it if you’re into that sorta thing, but even epic robot battles cannot disguise the elements of the plot and narrative design that leave you scratching your head and wondering- huh? For instance, it’s explained right away that the reason this supercomputer known as Archos wants to do away with humanity is so that it can preserve the rest of the life on Earth based on the assumption that mankind is so damaging to the planet that we could destroy everything if we aren’t eradicated.

Now, I don’t want to sound like a humanist, but I find that a bit insulting, and who exactly is this supercomputer to judge what the correct path of life on this planet is exactly? I mean we’re all evolving and doing our best here so I think Archos should really cut us some slack…. But, alas, the mechanized environmentalist does not. Instead it unleashes metallic hell upon the planet and wipes most of us out immediately.

Whether the plane you’re on decides to nose dive directly into the ground, you’re smart car drives full speed into a tree, or you’re Roomba attempts to push you down an elevator shaft, chances are you will meet your maker within the first hour. Those who aren’t killed right away in Robopocalypse begin to form a resistance, slowly over several years and eventually they are victorious.

Now before you scream ‘SPOILER!!’ please understand that the outcome of the uprising is revealed to the reader in the very first chapter, and this brings me to the very bizarre narrative device that’s used in Robopocalypse. Not to spend too much time on the device but I found it to be strange and unnecessary. There is literally a ‘Black Box’ that is found at the location of the final epic battle and it’s used to play back the events of the uprising from the points of view of a handful of main characters. It was odd, but I got used to it.

Once beyond that, I found that the real major pull of Robopocalypse is in the descriptions of the robots. Not just what they look like, but also the way they react, behave, and rip people to shreds. The writer, who happens to hold a PhD in robotics, is clearly in his element when he is pitting man versus machine in close combat, and he definitely plays on that strength. I don’t think a chapter goes by without at least one extended action sequence, and that’s a great thing. The sequences are gruesome and honest about the kind of damage that robotkind can do to their flesh sacked creators.

Ultimately, while I did enjoy Robopocalypse for its action-packed robo-mayhem, it seemed often very clichéd when it came to the human characters almost to the point of being vomit-inducing (there is an Italian-American militia member whose battle cry is, I shit you not, “arrivederci”). It also failed to convey the real horror and despair that I believe is inherent in the situation. The writer, many times, seemed to be enjoying the bloodshed entirely too much to notice that most of his characters should be suffering from advanced exhaustion, depression, and post-traumatic stress disorder at some point. The most major character, in particular, seems worried whether or not he is a ‘hero’ at a point in the uprising when even the toughest gentleman would be contemplating a barrel in the old mouth.

You’re not going to find any deep examinations of mankind’s relationship with its creations in Robopocalypse, but you will find a buttload of kickass action. If Terminator is your idea of deep A.I. philosophy, Robopocalypse is for you. If the prospect of a robotic uprising seems like a really fun way to start the afternoon, then Robopocalypse is also for you. If the thought of sentient killing machines horrifies you to the point of frenzied madness, you may want to check out Harlan Ellison’s I Have No Mouth and I Must Scream…. no, on second thought don’t do that.

I give Robopocalypse three tree hugging supercomputers out of five.

beiberSurvival Perk: When the real robopocalypse arrives, the most important lesson this novel teaches us is that it’s vital we stay arctic cool and keep in mind every machine has a weakness. If you are being hunted by an unmanned car, don’t be afraid to get off the road! If you awake to find your iPad choking you to death then it may be time to take it back to the store.

There is another major lesson that Robopocalypse attempts to teach, and I’m not sure if I agree with it. It’s the lesson that in order to fight robots we may have to give up our humanity and become robots ourselves, only to recover our humanity when the fighting is over. Can you recover your humanity once it’s lost? I’m not certain. What I am sure of is that we will all find the answer for ourselves when machines do rise up.

-- celebrity humanoid robot, Justin Bieber

Spotted @ Wasteland Radio
There are 4 comments on this article. Click here to comment.


Hot Topics
Help Support DAC!
International DAC
Fallout Series
Official sites
Hosted Sites
Our Friends
Site hosted by Sorcerer's Place