We don't need a subtitle, jerks.
Aptyp Interview
 
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Interview posted by 1346 Fri 23 Oct 2009, 1:37 PM

It has been like pulling teeth to get interviews lately since no one wants to do them but I kept bugging Aptyp to do one and he did;

1. How did you get started in the Fallout community?

It happened in the year of 1999. Interplay's Fallout page had a list of fan websites, which I visited one by one and found out that NMA was the largest and most active. I sent them a rather bland wallpaper and signed up for the forums (which were using a weird tree layout and there were no user accounts).


2. Why do you think Fallout is such a good game?

It was quite original at the time it came out. There weren't many grimey science-fiction role-playing games set after the end of the world, and the production quality was superb. It was one of the few games that didn't rely on combat as exclusive means of improving your character or advancing along the storyline, and the key plot quests had multiple solutions. I really can't compare it to games such as Mass Effect or Neverwinter Nights 2, because I haven't played modern grade-A videogames for 2 or 3 years.

3. What are your other favorite games and what games are you playing now?

There was a number of games for ZX Spectrum/Sinclair platform which I have thoroughly enjoyed, but it was so long ago I don't remember most of the titles. Dizzy was great action-adventure platformer, even though I had to peek in the walkthrough all the time. Elite impressed me with its concept, but I didn't get very far. Rebelstar 2 was an impressive squad turn-based strategy. IBM PC was all about graphics, baby. Software vendors were selling ripped games by putting a dozen on one CD, and even two-CD games would be affordable to buy once a month or so. I enjoyed a lot of games during that time, at great expense of education and social interaction. Actually, most of those games were bland crap, I want my childhood back to put it to better use! Also, Planescape Torment and Deus Ex were a pleasant surprise.

4. Why do you still visit DAC after all these years?

I don't visit it — I haunt it...

5. What do you think you are most remembered for around here?

I wish I could say it was due to my Vault Boy cartoons, the first ever «Pacifist walkthrough for Fallout» (that's the one that shows you how to win the game w/o killing anyone, with obvious plot-related exceptions), my Fallout mod for Duke Nukem 3D, my assistance to Smackrazor's crew on cracking Fallout Tactics, a couple of interviews with Chris Taylor regarding original stuff that didn't make it into the final cut (taken before he released Fallout Bible), my «Make your own Fallout» parody game for Russian fans, and translation of «Fallout Quest» first chapter from Russian to English, but I'm probably more famous for showing up on the internet in various degrees of alcoholic intoxication.

6. You made a Fallout rap and posed naked holding a gun with your Fallout tattoo showing. Why did you do those things and how serious were you when you did them? Are they things you regret doing?

Yeah, that didn't work out so well, did it? I did it for my clown school portfolio, but flunked the first semester.

7. What do you think sets DAC apart from sites like NMA and the RPGcodex?

Despite changing owners, hosts, and regulars every couple of years, it is still around. I think it's a sign that G-d has a plan for DAC.

8. What is your favorite memory from DAC?

Pretending to be a bigshot.

9. What members did you like best through out DAC history?

Just about everyone who did something for the Fallout crowd — sites, reviews, interviews, games, mods, music...

10. What do you see in the future of DAC? If you were the boss of DAC what would you do differently?

I want DAC to be a cradle of a glorious warrior race that will one day lead mankind into utter annihilation.

11. What things are you looking forward to in the future? (I.E. Games, movies, etc)

Movies: Charlie Bronson, Splice, 2012.

12. What did you think of FO3 or why didn't you play it?

I had the misfortune of buying Xbox 360 version. Which is nigh unplayable because playing first person shooters on a gamepad is a slow torture. I also didn't like poor voiceovers and bad writing. What I did like was graphics and relative freedom of movement across a very large map. It was a weird experience overall looking at a game that «looked» like Fallout 1 but was so different from it underneath. I can't really say that I enjoyed Fallout 3 because I did not enjoy playing it on a low-res TV with a lame gamepad in my hand and a noisy console.

Thanks, Aptyp.

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Fallout 4 Responses: What do you think of it?
I'm enjoying it! 17%
I like it, but I have a lot of the same frustrations from Fallout 3 17%
I'm not enjoying the new features/additions 5%
I'm dissatisfied and/or hoping Obsidian gets another shot 58%
 
Total Votes: 17