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Inside the Vault: Adam Adamowicz
Inside the Vault: Adam Adamowicz [ Company -> Interview ]
Posted by King of Creation Fri 14 Mar 2008, 12:43 AM
More info on Community: Inside the Vault

Today's Inside the Vault is brought to you by the letter A. It's about Adam Adamowicz, who, other than having an uncreative name, is Bethesda's resident Concept Artist. Here are some highlights from the Q&A:

What other games have you worked on?
Actually published? Working backwards: Shivering Isles, Goblin Commander, NightCaster I & II. The first game I worked on was Hired Guns for Psygnosis, when they were still around. I, we, all literally worked 70 to 90 hour weeks trying to get it in a box. Two and a half years later, Psygnosis went belly up, and we all had our nervous breakdowns. In the meantime our efforts got us noticed and bought by other companies, so at least we were essentially staying afloat. Financially there was always bankruptcy hovering around the corner, like a clammy fart.

Ah, the good ol’ days.

Other ones that never made it, Lost Continents, Fugue, Cthulhu Now, Fistful of Zombies…they all had some great ideas I refuse to let die…

What would you say is your personal favorite game of all time?
MDK. I also liked Skullmonkeys, because all of those things happened on planet Igznatch.

You can read the rest of the interview here.

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