Today's Inside the Vault is brought to you by the letter A. It's about Adam Adamowicz, who, other than having an uncreative name, is Bethesda's resident Concept Artist. Here are some highlights from the Q&A:
What other games have you worked on?
Actually published? Working backwards: Shivering Isles, Goblin
Commander, NightCaster I & II. The first game I worked on was Hired
Guns for Psygnosis, when they were still around. I, we, all literally
worked 70 to 90 hour weeks trying to get it in a box. Two and a half
years later, Psygnosis went belly up, and we all had our nervous
breakdowns. In the meantime our efforts got us noticed and bought by
other companies, so at least we were essentially staying afloat.
Financially there was always bankruptcy hovering around the corner,
like a clammy fart.
Ah, the good ol’ days.
Other ones that never made it, Lost Continents, Fugue, Cthulhu Now,
Fistful of Zombies…they all had some great ideas I refuse to let die…
What would you say is your personal favorite game of all time?
MDK. I also liked Skullmonkeys, because all of those things happened on planet Igznatch.
You can read the rest of the interview here.