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Afterfall now in English and concept art!
Afterfall now in English and concept art! [ Game -> Update ]
Posted by King of Creation Fri 15 Jun 2007, 8:05 PM
More info on Game: Aftefall

The post apocalyptic game Afterfall has returned after a "prolonged absence," and is now in English! Here's their update:

Intoxicate Interactive team comes back with all kinds of positive information! In the last few months, Afterfall encountered an avalanche of unbelievable surprises, starting from new development possiblities, up to one of our core team member’s personal success. Let’s take a closer look at all the details…

Firstly, we’d like to inform you that Intoxicate Interactive started to collaborate with Creative Labs. Gentlemen from Creative, upon seeing our potential, have decided to start a co-marketing alliance with us, as well as provide us with access to their equipment, and offer technical support for our musicians. Such an offer could not go unreplied – and that with glee.

Also, in the last few months we were contacted by two companies interested in helping us with our search of a potential publisher. Both of them are currently waiting for finished design docs and a working tech-demo, which will allow us to start negotiating with the aforementioned companies. In connection with that, our fans should expect major news and updates earlier than the end of summer. Intoxicate Interactive concentrates fully on making sure that everything is perfect and get on with the negotiations as soon as possible.

The long awaited, updated FAQ, which is a summary of “Intoxicate Interactive responds to questions about Afterfall”, is available here . We’re terribly sorry for the delay, caused mainly by a temporary human resources crisis in our PR team. Have a pleasant read.

We are also very happy to inform you, that a member of the Intoxicate Interactive team – Marcin “Kwazi” PrzybyBowicz aka Kwazi – was awarded by the Polish television TVP2 for participation in their competition called “Dolina Kreatywna” (“Creative Valley”). Among the works that helped him reach the finals, were the ones he created for Afterfall. Quoting the “Dolina Kreatywna” website: “We are especially interested in people who didn’t exist in media before, who don’t have a chance to stand out of their environment and are in need of help in developing their interests and realisation of their ideas”. Marcin, we’re proud of you – congratulations!

Marcin is not the only member of our team that was recognized lately – a few of our teammates were forced to leave us because they were headhunted by several acclaimed companies, which offered them interesting positions in their projects. We understand their choices, as everybody needs to earn a living. Fans should not be worried about the future of Afterfall. We are able to continue our work until we get external funding – most of the people who left for paid assignments declared that when that happens, they’ll come back to Afterfall.

Finally, we would like to give you several unpublished tracks: Vinyl songThe days that followed by Kwazi; and Fail by Gyfu. Also, a bunch of new images: The Throne , The sitting one , Main Warehouse , Rossiya , Convoy , Broken Toy and a short story entitled No Risk = No Game by Kalean. by Tonque;

And here is that concept art I spoke of:

Rock on.

Thanks to DaC-Sniper for letting us know!

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