Gamecloud have put up an interview with Dave Brevik, who's working on Hellgate: London. Since it's an E3 interview, it's basically meaningless hype:
Gamecloud - How will Hellgate: London's non-linear gameplay be a plus for the player?
Dave Brevik - We have always tried to create a
personal adventure experience for each player. Since we have so many
random elements to our games, you never experience the same game
exactly the same way as someone else. You will have different layouts,
different items, different skills and different quests from anyone
else. To us, this is the beauty of our design.
Gamecloud - What are a couple of the team's current favorite monsters in the game?
Dave Brevik - Zombies! I love zombies. We have had them in every game we have made and I plan on having them in every game in the future.
I agree zombies are important, but unfortunately I cannot think up a witty sentence involving them. Damn.