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S.T.A.L.K.E.R. Q&A
S.T.A.L.K.E.R. Q&A [ Game -> Interview ]
Posted by Europa13 Mon 09 May 2005, 4:23 PM
More info on Game: S.T.A.L.K.E.R: Shadows of Chernobyl

Today Oblivion-Lost posted a Q&A session with S.T.A.L.K.E.R.'s PR Rep {GSC} Atem, here's a snippet...

"2. What’s the probability of S.T.A.L.K.E.R. still being released this year? And when?

As we've already said, we will not announce any release date until we know the proper one. The probability is high that the game will be released this year.

10. Is it possible to trick the A.I. and can the A.I. trick the player on purpose? For instance, if I run in a straight line behind a building, will the A.I. assume that I will be coming out on the other side of the building and consequently aim into that direction automatically to be ready to shoot me?

Yes, the A.I. is able to assess the player's location and will try to find the player. But don't expect too much from the computer. Only living creatures can be really artful. Our in-game A.I. is good, better than in most of the games. It’s more human-like and realistic. Not only does our A.I. simply “behave and react”, but moreover it is combined with a full cycle of our dynamic life simulation system and can't be regarded separately from it."

Hmmm, not being released in 2006? Here's hoping! {GSC} Atem  also mentioned the size of the MP maps being around 600 x 600 Meters... So they won't be big enough for you to get lost.

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