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Two Auto Assault Updates
Two Auto Assault Updates [ Game -> Update ]
Posted by King of Creation Fri 25 Feb 2005, 4:23 PM
More info on Game: Auto Assault
The Auto Assault website has posted some new updates.  First up is a new interview with their Design Director, Ryan Seabury.  He was interviewed by Skewed and Reviewed's Gareth von Kallenbach. null
Auto Assault is one of several ideas we had for an MMOG when we initially started NetDevil back in 1997. It seemed like an obvious choice for this kind of game, a persistent world where you could collect vehicles and weapons and blow lots of stuff up. Our very high level goal with Auto Assault was to create a fun, intense, high action game that you couldn't watch TV while playing, something that pulls you in and demands your full attention like a good traditional FPS or RTS. We have hundreds of pages of backstory and setting that we wrote up before a single mission was ever created, in order to have a solid foundation to build gameplay content off of. For now, I'll just give you the quick thirty second version of that backstory: Alien spacecraft crash on the planet and begin to spread contamination and mutation, creating civil disorder and pandemonium. The world governments try numerous ways to restore order, but eventually conclude that the planetary and environmental situation is out of control and that humankind is in danger of extinction. So the power elite and influential members of society go underground and let loose the entire world's cache of weapons of mass destruction on the surface, hoping to return in several hundred years and start civilization again. As the story unfolds at the game's launch, these original Humans are just re-emerging from their hiding places to find the world is not as dead as they expected it to be.
So they succeeded where the Enclave failed apparently...wiping out the face of the earth for reclamation.

A new wallpaper has also been posted at the website.  It's an image of a Mutant town called Tocado, which I believe is Spanish for "touched."  If that's the case, then I guess that's a fairly clever name.
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