Assault is one of several ideas we had for an MMOG when we initially
started NetDevil back in 1997. It seemed like an obvious choice for
this kind of game, a persistent world where you could collect vehicles
and weapons and blow lots of stuff up. Our very high level goal with
Auto Assault was to create a fun, intense, high action game that you
couldn't watch TV while playing, something that pulls you in and
demands your full attention like a good traditional FPS or RTS.
We have hundreds of pages of backstory and setting that we wrote up
before a single mission was ever created, in order to have a solid
foundation to build gameplay content off of. For now, I'll just give
you the quick thirty second version of that backstory: Alien spacecraft
crash on the planet and begin to spread contamination and mutation,
creating civil disorder and pandemonium. The world governments try
numerous ways to restore order, but eventually conclude that the
planetary and environmental situation is out of control and that
humankind is in danger of extinction.
So the power elite and influential members of society go underground
and let loose the entire world's cache of weapons of mass destruction
on the surface, hoping to return in several hundred years and start
civilization again. As the story unfolds at the game's launch, these
original Humans are just re-emerging from their hiding places to find
the world is not as dead as they expected it to be.
So they succeeded where the Enclave failed apparently...wiping out the face of the earth for reclamation.
A new wallpaper
has also been posted at the website. It's an image of a Mutant
town called Tocado, which I believe is Spanish for "touched." If
that's the case, then I guess that's a fairly clever name.