Extras
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- Vault Dweller
- Posts: 139
- Joined: Sat Apr 20, 2002 11:44 pm
- Location: Where angels cry...
- Contact:
Uh... Well, as Umpa and Slider pointed out the ask/tell me about is a must...
Well, how about setting fire on houses of certain materials (Would make that pyromaniac perk a bit more worth...
And let's see, well more of that 'Wasteland' feel from FO1, size and sidequests... But that's obvious, I guess...
More 'scrappy' weapons... No more fully functioning railguns... Give us weapons fixed and repaired numerous times... And give us an undiscovered vault that not yet have been opened... And give us more stribing communities based on ruins of the ancient cities! And giv--- What? ok, I'll shut up..!
Well, how about setting fire on houses of certain materials (Would make that pyromaniac perk a bit more worth...
And let's see, well more of that 'Wasteland' feel from FO1, size and sidequests... But that's obvious, I guess...
More 'scrappy' weapons... No more fully functioning railguns... Give us weapons fixed and repaired numerous times... And give us an undiscovered vault that not yet have been opened... And give us more stribing communities based on ruins of the ancient cities! And giv--- What? ok, I'll shut up..!
Fallout Forever!
Would you enjoy seeing black-clothed SOB in middle of the wastes wanting to crush your spine and drawing a swastika on your forehead with a rusty knife?Mikey wrote:a reference to the fallout community.
something like the unwashed villagers thing in fallout 2, yeah.
NPC KashluK LEVEL 43 is your answer...
- Kozmo_Naut
- Respected
- Posts: 93
- Joined: Wed Apr 24, 2002 8:07 pm
- Location: Somewhere Far Beyond
- Contact:
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- Vault Dweller
- Posts: 139
- Joined: Sat Apr 20, 2002 11:44 pm
- Location: Where angels cry...
- Contact:
Well, that certainly would make it a -free to do anything world- Shouldn't be a too big part of the game, though... It's an rpg, not a blow-the-world-to-smithereens-pg... But houses on fire would make some mighty fine side-quests... Well, and when we're into it... Hauling bodies away... Sleeping or unconscious(Deus Ex) or dead... Or even hurt and alive...
Fallout Forever!
I like the idea of being able to leap over fences in stead of having to walk all the way around them. They had this option in jagged alliance already.
Also i agree on the suggestion to ban all high-tech shit from the fallout world. Energy weapons with massive amounts of wiring and transmitters are just too likely to break down in case of nuclear warfare. There might have been some operative units that survived the war but post-war mankind just lacked the knowledge to handle any of it.
This caused them to either be broken down or be neglected. Since energy weapons require careful nurturing, this damaged indispensable parts causing it to break down.
I personally would like to c my character being able to climb any random object. This included tires, trees and various junk that litters the landscape. I mean, it doesnt necessarily require a stairway to climb onto something does it?
Also i agree on the suggestion to ban all high-tech shit from the fallout world. Energy weapons with massive amounts of wiring and transmitters are just too likely to break down in case of nuclear warfare. There might have been some operative units that survived the war but post-war mankind just lacked the knowledge to handle any of it.
This caused them to either be broken down or be neglected. Since energy weapons require careful nurturing, this damaged indispensable parts causing it to break down.
I personally would like to c my character being able to climb any random object. This included tires, trees and various junk that litters the landscape. I mean, it doesnt necessarily require a stairway to climb onto something does it?
Sometimes an atomic weapon is just an atomic weapon, ja?
I agree about setting a limit to the available amount of tech like energy weapons but high tech groups have energy weapons and know how to maintan them like the BOS. They have access to some pre-war knowledge and might be able to make some weapons(Vree made a laser pistol). As for some random groups having energy weapons it just shouldn't happen unless they have found some military base with weapons plans.
I want tesla armor! More tesla armor! What use is it if you see it only once through the entire game?
A real rocket launcher, one that hurts alot...
A community that lives in a airport and worships the sky...
What about Mexico! I wanna see what happened when radiation drifted from the Enclave oil rig to the coast. I am sure it won't be a desert because there was nothing important there. Mutated wildlife, especially mutated slugs and Venus fly traps...
The Fallout 2 guide in the game, really useless I suppose...
Vehicles...tanks and cars and trucks...
Twisted evil doers like the Maste...no wait... much more horrendous, enough to outdo Doom III and give you nightmares for months to come!
:twisted: :idea:
A real rocket launcher, one that hurts alot...
A community that lives in a airport and worships the sky...
What about Mexico! I wanna see what happened when radiation drifted from the Enclave oil rig to the coast. I am sure it won't be a desert because there was nothing important there. Mutated wildlife, especially mutated slugs and Venus fly traps...
The Fallout 2 guide in the game, really useless I suppose...
Vehicles...tanks and cars and trucks...
Twisted evil doers like the Maste...no wait... much more horrendous, enough to outdo Doom III and give you nightmares for months to come!
:twisted: :idea:
"The new world is a dangerous place." - Knight
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- Strider of the Wastes
- Posts: 854
- Joined: Sun May 05, 2002 11:41 am
- Location: High, apple pie, in the sky.
More vehicles(read my post in the poll),
more control over NPC's(but not like FoT),
more NPC's,
customizable appearance,
more talking heads,
a special encounter where you meet all the previous NPC's,
more special encounters,
referrences to the Fallout community,
not all walls are indestructable(shoot through),
If you are liked by a town and you get in a fight with a badguy in that town, they fight with you,
dogmeat(of coarse)
ability to be race of choice,
more upgrade kinda things(like the combat implants),
really cool skills,
more skills,
background selection(tribal, bos, etc)
after you beat the game you can make a town,
i could go on for hours, i'll just post later or something.
more control over NPC's(but not like FoT),
more NPC's,
customizable appearance,
more talking heads,
a special encounter where you meet all the previous NPC's,
more special encounters,
referrences to the Fallout community,
not all walls are indestructable(shoot through),
If you are liked by a town and you get in a fight with a badguy in that town, they fight with you,
dogmeat(of coarse)
ability to be race of choice,
more upgrade kinda things(like the combat implants),
really cool skills,
more skills,
background selection(tribal, bos, etc)
after you beat the game you can make a town,
i could go on for hours, i'll just post later or something.
- the guardian
- Hero of the Desert
- Posts: 1618
- Joined: Tue Apr 23, 2002 11:36 pm
- Location: israel
- Contact:
i can almost see it happanding...Mikey wrote:a reference to the fallout community.
something like the unwashed villagers thing in fallout 2, yeah.
*you hear odd noises coming from the right side of the house*
you see: the guardian
even though you're seeing a dog, you can swear you're hearing him mumbling something about "not being fed" and "puddings"
Hello New Jersey