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- by Strap
- Thu May 26, 2005 6:33 am
- Forum: General Discussion
- Topic: Did I miss something?
- Replies: 42
- Views: 20623
S4ur0n27 wrote:I do remind you. Your avatar was neato.
Woohoo, thanks.
You can probably guess which board style I used based on the crappy gif transparency.
- by Strap
- Wed May 25, 2005 6:06 am
- Forum: General Discussion
- Topic: Did I miss something?
- Replies: 42
- Views: 20623
Wow... this is my first post since July of 2004, what a great topic to find after a year of not being around DAC at all.
Anyone remember me the slightest?/hate me, hahah. ::sigh::
- by Strap
- Tue Jul 13, 2004 6:11 pm
- Forum: General Discussion
- Topic: Fallout personalities
- Replies: 32
- Views: 9813
Stainless wrote:Couldn't get a screenshot.
I had trouble with that too, try f12 rather than ctrl+prntscrn or prntscrn.
- by Strap
- Sun Jul 04, 2004 10:04 pm
- Forum: Fallout and Fallout 2
- Topic: Sierra Army Base Cadaver
- Replies: 26
- Views: 13478
The only thing that I used the LE bbgun for was to shoot kids in the eye to see the text "His eye bursts like a ripe grape" (or something along those lines).
- by Strap
- Sun Jul 04, 2004 9:49 pm
- Forum: General Gaming
- Topic: Warriors of the Apocalypse mod
- Replies: 0
- Views: 2135
I may have posted this a while ago, but either way, there's a whole lot more going on with WOTAmod. (new site, and more content)
Warriors of the Apocalypse is a post apocalyptic themed mod for hl2.
The site should explain most of it, and feel free to register on the forums.
www.WOTAmod.com
- by Strap
- Thu Apr 15, 2004 2:39 am
- Forum: Fallout and Fallout 2
- Topic: Fallout 1 and Mutant Invasions.
- Replies: 21
- Views: 26731
The only way that I lost the game due to the time limit was because it was the first time playing and I spent too much time mucking around trying to get better items. Now when I play, I can usually have either the master or the vats destroyed before the water chip limit is up. I especially like doin...
- by Strap
- Mon Apr 12, 2004 10:11 pm
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
Ah yes. I forgot that the manual was that comprehensive and indepth.
Now... to impliment all this new info I've aquired.
- by Strap
- Mon Apr 12, 2004 4:52 am
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
Too bad there isn't bleeding, because AP would cause more bleeding than JHP. (rupture organs, etc..) I figure that I can find out the specifics of DR/DT/AC of armors with FIC, and also the bullet specifics like how much DR/AC is added/removed. If I unpack FO/2 are the perks/traits in specific files ...
- by Strap
- Sun Apr 11, 2004 8:51 pm
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
And the bonuses for those specific limbs are? My guess is legs->knock down chance/cripple, arms->cripple (and I think that there should have been something about dropping their gun or something), groin->knockdown/out, head->knockout and extra damage?, eyes->cripple(blind, -nPE) and extra damage. hum...
- by Strap
- Sat Apr 10, 2004 4:14 am
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
What are the percentage changes for specific limb targeting? like, if you have such a percent to hit normally (torso) what would you subtract/divide by to get the percentage for say, legs, head, eyes, etc... I am guessing that the chance to hit something else is subtracted from the %created from the...
- by Strap
- Fri Apr 09, 2004 5:32 am
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
Hmm, thanks. I guess that's all I really need to know about it, don't think I'll get into the details like lighting and cover anyway. I could always mess around with numbers to see what would make sense. Is there a difference between the fact that FO1's skills go to 200% and FO2's skills go to 300%?...
- by Strap
- Thu Apr 08, 2004 11:33 pm
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
Oh, that's what I meant to write, that if you have 5 in a stat and roll 1d10, you would only need to get 1,2,3,4, or 5 for it to be successful. The specific critical's don't really matter to me (I do understand them thougn, such as hitting rats in the head or hth a human in the back) do you know the...
- by Strap
- Thu Apr 08, 2004 10:02 pm
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
So, lets say you have 5 Luck, and your rolling 1d10 against it. Would that mean that you are infact rolling 1d5 because your luck is 5? (as for other stats too) So does that mean that if you have 10 of any particular stat, you will always roll 1 (good) as long as there aren't things reducing it? Is ...
- by Strap
- Thu Apr 08, 2004 12:06 am
- Forum: Fallout Editing
- Topic: PnP style equations?
- Replies: 19
- Views: 12538
What are the variables involved? I'll list the ones I know, and maybe you could elaborate. SPECIAL (St, Pe, En, Ch, In, Ag, Lk) AC (armor class) DT's (Damage Threshold: #'s that remove that much damage) DR's (Damage Resistance: %'s that remove that much damage, before or after DT's?) distance... all...