Darkfall
Darkfall
N00b here and didnt find anything about Darkfall so i figured i should enlighten you. IT ISNT OUT YET AND THERE IS NO DATE GIVEN EITHER.
Darkfall is MMORPG, pvp oriented which means it doesnt suck. FPS style combat and lots of gore.
I could tell more but im lazy, so read it yourself. And dont look too hard at those pics, theyre mostly old. Developer is Aventurine AS.
http://www.darkfallonline.com/
Heres a link for latest interview with devs.
http://www.mmorpg.com/gamelist.cfm?game ... 0205110144
And heres forums link:
http://forums.darkfallonline.com/index.php?
On a side note, the community is just as friendly as this one.
Darkfall is MMORPG, pvp oriented which means it doesnt suck. FPS style combat and lots of gore.
I could tell more but im lazy, so read it yourself. And dont look too hard at those pics, theyre mostly old. Developer is Aventurine AS.
http://www.darkfallonline.com/
Heres a link for latest interview with devs.
http://www.mmorpg.com/gamelist.cfm?game ... 0205110144
And heres forums link:
http://forums.darkfallonline.com/index.php?
On a side note, the community is just as friendly as this one.
- Wolfman Walt
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Re: Darkfall
Does not compute.rip wrote:Darkfall is MMORPG.....it doesnt suck.
- M92FS
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Re: Darkfall
rip wrote:N00b here and didnt find anything about Darkfall so i figured i should enlighten you. IT ISNT OUT YET AND THERE IS NO DATE GIVEN EITHER.
Darkfall is MMORPG, pvp oriented which means it doesnt suck. FPS style combat and lots of gore.
thks for the info dude.
It's about *beep*in' time some backup got here! Quote by Paladin Solo. ( FOT )
You talkin' to me? You talkin' to me? You talkin' to me? Then who the hell else are you talkin' to? You talkin' to me? Well, I'm the only one here. Who do the fuck do you think you're talking to? Oh, yeah? Ok.
http://www.nma-fallout.com/forum/dload. ... ile_id=762
You talkin' to me? You talkin' to me? You talkin' to me? Then who the hell else are you talkin' to? You talkin' to me? Well, I'm the only one here. Who do the fuck do you think you're talking to? Oh, yeah? Ok.
http://www.nma-fallout.com/forum/dload. ... ile_id=762
Re: Darkfall
*laughs*rip wrote:the community is just as friendly as this one.
- vx trauma
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looks like a bad adaptation from a monty python film.
we are a friendly community. but not like the others.
looks like a bad adaptation from a monty python film.
we are a friendly community. but not like the others.
rofl, i guess my post did suck
Lets make another one.
ok, heres Darkfall in a nutshell for you (trusting that you clowns know what MMORPG is...?):
1.) Full Open PVP world. Meaning anyone can be killed anywhere at any time.
2.) Seige Warfare
3.) City Construction
4.) Housing
5.) Player driven trade market
6.) Interesting crafting systems
7.) FULL LOOT !!!
8.) Water Combat ** yes you read right, you can own, sail, and blow up ships ! it has even been stated that siege warfare will be conducted from ships to siege costal castles as catapults sand other siege weapons will be able to be put on your ships. F***ING EH !
9.) Mounted Combat
10.) Interesting quests such as the Necromancer dungeon where if the evil based classes control the dungeon they get extra help defending it and some loot bonuses but if the good aligned classes can take it over and hold it, it will open up further doors in the dungeon for great loot and prices.
11.) Full Physics built into the game. Spells will arc, arrows will arc, snow will fall and pile up, heads will roll on death blows when PVPing. No auto hitting crappy boring combat, acutal psyhics.
12.) FPS / 3rd person twitch based combat engine. Mages and archers will be in FPS style while melee’s will be in 3rd person style.
13.) Multiple Races
14.) SKILL BASES LEVELING SYSTEM ! where the more you use a skill the high it gets. If you liked the UO skill system this one is very similar but the game has over 500 skills (+500 spells) to choose from and learn
Lets make another one.
ok, heres Darkfall in a nutshell for you (trusting that you clowns know what MMORPG is...?):
1.) Full Open PVP world. Meaning anyone can be killed anywhere at any time.
2.) Seige Warfare
3.) City Construction
4.) Housing
5.) Player driven trade market
6.) Interesting crafting systems
7.) FULL LOOT !!!
8.) Water Combat ** yes you read right, you can own, sail, and blow up ships ! it has even been stated that siege warfare will be conducted from ships to siege costal castles as catapults sand other siege weapons will be able to be put on your ships. F***ING EH !
9.) Mounted Combat
10.) Interesting quests such as the Necromancer dungeon where if the evil based classes control the dungeon they get extra help defending it and some loot bonuses but if the good aligned classes can take it over and hold it, it will open up further doors in the dungeon for great loot and prices.
11.) Full Physics built into the game. Spells will arc, arrows will arc, snow will fall and pile up, heads will roll on death blows when PVPing. No auto hitting crappy boring combat, acutal psyhics.
12.) FPS / 3rd person twitch based combat engine. Mages and archers will be in FPS style while melee’s will be in 3rd person style.
13.) Multiple Races
14.) SKILL BASES LEVELING SYSTEM ! where the more you use a skill the high it gets. If you liked the UO skill system this one is very similar but the game has over 500 skills (+500 spells) to choose from and learn
Last edited by rip on Mon Feb 06, 2006 10:49 am, edited 1 time in total.
In this case, I wish DaC was PvP too.rip wrote:1.) Full Open PVP world. Meaning anyone can be killed anywhere at any time.
Who needs a market if you can kill and loot other players?5.) Player driven trade market
Good, as I've yet to find a crafting system that isn't time consuming, monotonous and completely useless.6.) Interesting crafting systems
No. It's ph4t l3wt!!7.) FULL LOOT !!!
I'll put on my sub commander hat right away!8.) Water Combat ** yes you read right, you can own, sail, and blow up ships ! it has even been stated that siege warfare will be conducted from ships to siege costal castles as catapults sand other siege weapons will be able to be put on your ships. F***ING EH !
Mounted Diplomacy for female characters as well?9.) Mounted Combat
You have to choose a side? FUck.10.) Interesting quests such as the Necromancer dungeon where if the evil based classes control the dungeon they get extra help defending it and some loot bonuses but if the good aligned classes can take it over and hold it, it will open up further doors in the dungeon for great loot and prices.
So combat is based on reflexes rather than your character. I thought this was an RPGNo auto hitting crappy boring combat, acutal psyhics.
Besides the usual humans, dwarves, orcs and elves there's wolfmen and dark elf cancer patients? How innovative.13.) Multiple Races
I don't know about you, but I'd rather solve a quest and get the exp instead of spending 5 hours in a forest killing bees and rabbits to get up a notch in 'slashing'.14.) SKILL BASES LEVELING SYSTEM ! where the more you use a skill the high it gets.
Wow, skills like nosepicking and butterfly catching?the game has over 500 skills (+500 spells) to choose from and learn
I'd direct you to the good folks at RPGCodex, but please stay; you're quite fun.
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Hell, sounds kind of fun. Shame someone puked bloom all over it.
EDIT: And what the hell is a DeathlessMage supposed to be? And what the hell is up with the black knights?
Black Knights are hell-spawned spirits that are bound to outsized, humanoid-shaped suits of platemail.
Well yeah, but why?
Who's idea was it to name the dino "Far Runner"? Maybe you got something going there; if it's a gnoll with a club call it "Hard Clubber" and if it's a invincible ghoul npc call it "Training dummy".
I also liked the feature lists:
# Meet hundreds of unique monsters (Hello, gnoll !), and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.
Good job. A bit shame how all the monsters seem to look and act like shit.
# Watch trees and grass sway in the wind as sunlight peeks through passing clouds.
*Ejaculates*
# Darkfall’s terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. This means non-repetitive, unpredictable, and unique locations to explore, discover and use.
Why does the description make it sound auto-generated?
EDIT: And what the hell is a DeathlessMage supposed to be? And what the hell is up with the black knights?
Black Knights are hell-spawned spirits that are bound to outsized, humanoid-shaped suits of platemail.
Well yeah, but why?
Who's idea was it to name the dino "Far Runner"? Maybe you got something going there; if it's a gnoll with a club call it "Hard Clubber" and if it's a invincible ghoul npc call it "Training dummy".
I also liked the feature lists:
# Meet hundreds of unique monsters (Hello, gnoll !), and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.
Good job. A bit shame how all the monsters seem to look and act like shit.
# Watch trees and grass sway in the wind as sunlight peeks through passing clouds.
*Ejaculates*
# Darkfall’s terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. This means non-repetitive, unpredictable, and unique locations to explore, discover and use.
Why does the description make it sound auto-generated?
Last edited by St. Toxic on Mon Feb 06, 2006 5:13 pm, edited 1 time in total.