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 Here are some Screenies from my Mod/Campaign View next topic
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xkcon
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Joined: 04 Oct 2002
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PostPosted: Tue Dec 27, 2005 9:43 pm Reply with quoteBack to top

These are some screenshots from my Mod. I've completed over 14 Maps so far, Some are huge.

[img]

This (above) is South Lake City, It's huge by anyones standards.
[/img]

[img]

[/img]

My Mod will involve much more RPG elements there will be many quests with multiple solutions with different consequences for "Good" or "Bad" players

[img]

[/img]
I will post more info and pics as I go.
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requiem_for_a_starfury
Hero of the Wastes
Hero of the Wastes


Joined: 29 Oct 2002
Posts: 1820

PostPosted: Wed Dec 28, 2005 9:45 am Reply with quoteBack to top

Interesting, how big (in regions) is South Lake City?

BTW you don't need to reduce them down so small in the future, a 1024x768 screenshot would of been well within the filesize limits of Imageshack.

Otherwise nice work, when's the planned release date?
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xkcon
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PostPosted: Sat Dec 31, 2005 7:08 pm Reply with quoteBack to top

South Lake City is about 5.5long by 4wide in (blue) regions, it's pretty big, and almost all buildings are multi-floor. There are lots of NPCs who will join you, and lots of quests and jobs (like working for the Crimson Caravan and Crime lords).

[img]Expect a lot of huge battles, this mod was designed in CTB mode, but i'm sure it will work in turn based mode as well.

[/img]
I've tried to re-create nice city-scapes and realistic buildings

[img]
[/img]
[img]
[/img]
As far as release date..... LOL who knows?!, I'm doing everything myself and this takes a lot of time, plus i have a crappy job that drains much of my time. As I progress I will think more about a release date. maybe I might even release a few maps or a mini-demo or something.
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Nicolai
ASSHAT
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Joined: 25 Feb 2003
Posts: 3740
Location: Wheelchair Warez HQ

PostPosted: Sat Dec 31, 2005 7:35 pm Reply with quoteBack to top

Looks pretty good to me. cool
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requiem_for_a_starfury
Hero of the Wastes
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Joined: 29 Oct 2002
Posts: 1820

PostPosted: Sat Dec 31, 2005 10:00 pm Reply with quoteBack to top

5 x 5 is about the limit my new machine can render maps, so I was just curious if you had any problems making your mini map render. Though 5 x 4 is probably about right for the default campaign, there's a few smaller and a couple bigger but most maps are about that size.

Know what you mean about working on it alone, but it helps to set yourself a release date. Even if you have to keep pushing it back it's still something to work towards.

14 maps is a pretty big campaign, how many more were you planning on doing? Sometimes it's best to aim for a smaller target and then if you have the time and inclination then expand it. If at the end you have a blank map (all black tiles and lighting set to -1). Then once the player has finished the finale you send them to the blank map which will then play the end sequence, whatever that'll be, then you can always replace the blank map with another which will take the player onwards if you wanted to release it in two parts. You just need to tell the player to make a save before leaving the end of the first part.

Like the multi-story car park, nice.
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xkcon
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PostPosted: Mon Jan 09, 2006 11:15 am Reply with quoteBack to top

Yes Req, I did have problems making my render for the mini-map, the editor would conk out when i tried to make the render, my solution was to save a "tiles only" version of the map and make the render from that (I guess the entities sprites somehow screwed up the editor (not quite sure really...))
[img]

There's nothing like taking down a good Heist...
[/img]
[img]
There lots of Scores to take down in this mod
[/img]
And lots to explore.
[img][/img]
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Wolfman Walt
Mamma's Gang member
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Joined: 15 Mar 2003
Posts: 5170
Location: La Grange, Kentucky

PostPosted: Mon Jan 09, 2006 11:32 am Reply with quoteBack to top

Might give me a reason to reinstall FOT at the very least.
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requiem_for_a_starfury
Hero of the Wastes
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PostPosted: Mon Jan 09, 2006 11:57 am Reply with quoteBack to top

Heh, you're meant to do the render without entities (except perhaps doors), you don't want waypoints and lights etc showing up. It'd give the game away sometimes. icon_wink

There's a limit to how much it can render, based on how much your pc can handle, I've just been working on a 5x5 map, it rendered fine until I added a couple of small ditches. The extra floor levels made the map crash when I tried to render it. I had to reduce the map to 5x4 before it would render, so no doubt the extra resources needed to render the sprites as well are too much for your machine.

Sometimes though if you are having difficulties rendering a map you can cut away at the tiles outside of the camera boundary, they might be cast in shadow but it's something less to render.

Screenshots look interesting, now hurry up and release something smile oh you might want to adjust the vehicle's team, skin or hair colour rather than the base colour. Then you won't get red tyres.
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[HpA]SniperPotato
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Joined: 17 Dec 2004
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PostPosted: Thu Jun 08, 2006 8:17 pm Reply with quoteBack to top

So.. is it done yet?
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xkcon
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PostPosted: Sun Nov 12, 2006 10:28 am Reply with quoteBack to top

It's been a while since my last post, but yes the mod is still alive, Progress has been slow going because my job takes up much of my time, but lately I've managed to put in some hours everyday.

Heres a look a 2 new maps that I've finished tiling.

[img] This is Fortress-City, It's another Huge map with lots of things to do

[/img] This is the (still untitled) Location17

In my Mod you'll be able to choose to work with either the "Alkida" movement or the "Zianist" movement...
[img]
[/img]

Love and Sex in the Wasteland?! You bet, this mod is Rated R
[img]

[/img]
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Redeye
Devil times three go climb a tree
Devil times three go climb a tree


Joined: 07 Mar 2005
Posts: 3990
Location: filth

PostPosted: Wed Nov 15, 2006 5:11 am Reply with quoteBack to top

woot woot!
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xkcon
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PostPosted: Sat Nov 18, 2006 7:47 am Reply with quoteBack to top

Fortress City will be full of adventure
[img]
... ok you can enter...

[/img]

There will be more Scores for Niel's Crew and you to take down.
[img]
But don't let this guy catch you...
[/img]
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Redeye
Devil times three go climb a tree
Devil times three go climb a tree


Joined: 07 Mar 2005
Posts: 3990
Location: filth

PostPosted: Sat Nov 18, 2006 9:11 am Reply with quoteBack to top

xkcon wrote:
Fortress City will be full of adventure
[img]
... ok you can enter...

[/img]

There will be more Scores for Niel's Crew and you to take down.
[img]
But don't let this guy catch you...
[/img]




Keep it up Holy Brother!

The White Devils shall NOT prevent release for much longer!

Surely it is so!
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vx trauma
250 Posts til Somewhere
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Joined: 09 Apr 2005
Posts: 2576
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PostPosted: Sat Nov 18, 2006 12:17 pm Reply with quoteBack to top

good werk man! Ja!
kill whitey bum bum bum

salute
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PiP
Last, Best Hope of Humanity
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Joined: 18 Apr 2003
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Location: Brighton beach

PostPosted: Sat Nov 18, 2006 1:50 pm Reply with quoteBack to top

looks good salute I think it might make me install FoT again icon_crazy
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atoga
Mamma's Gang member
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Joined: 14 May 2002
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PostPosted: Sat Nov 18, 2006 5:32 pm Reply with quoteBack to top

FOT with dialogue! aiee looks real nice man. i'm interested.
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xkcon
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PostPosted: Sun Jan 07, 2007 11:45 pm Reply with quoteBack to top

Fortress City is a real Sleazy place, where a Hustler can make some $$$
[img]

You'll get to meet lots of interesting people...

But just remember one thing folks...


Pimpin ain't easy
[/img]
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VasikkA
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Joined: 15 Jun 2002
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PostPosted: Mon Jan 08, 2007 1:04 am Reply with quoteBack to top

The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?
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Redeye
Devil times three go climb a tree
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Joined: 07 Mar 2005
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Location: filth

PostPosted: Mon Jan 08, 2007 4:17 am Reply with quoteBack to top

VasikkA wrote:
The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?


He could use that "clone" system for conversations.
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Amaru
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Joined: 23 May 2005
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PostPosted: Mon Jan 08, 2007 2:29 pm Reply with quoteBack to top

VasikkA wrote:
The screenshots certainly look interesting. You mentioned the mod will have RPG elements. I don't know how well FOT editor is suited for making an RPG, so I'm wondering what to expect; forthright questsolving or have you come up with a more intricate story?


The FOT Engine can certainly handle it and the editor has more then enough options for it. It's all depends on how you trigger events.
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