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Difficulty settings
Posted: Wed Nov 27, 2002 4:54 am
by Carbon6
Can someone tell me exactly what the difficulty settings change and by how much? Resistance, and HP for enemies (I think)?
Posted: Wed Nov 27, 2002 7:58 pm
by vVolf
Eeeeeeeeeeeeeeeeeeh, um, well i ah... I have no idea. I would like to also know this. I never read the manual, so i have no idea if its in there or not... Somebody check.
Posted: Wed Nov 27, 2002 8:01 pm
by Carbon6
I read the manual. I didn't see it in there. I might have just missed but I'm usually pretty good about finding what I want in books (if they actually contain what I want).
I pretty sure I saw it posted somewhere online before I just can't remember where.
Posted: Wed Nov 27, 2002 11:58 pm
by ArchVile
The difficulty is simply based on how good your skills are. So 100% on easy is pretty good, 100% on hard means you can do that skill, just not that well.
Posted: Thu Nov 28, 2002 1:49 am
by Meths
It seems to regulate your enemies exp levels or whatever - but they shot much (MUCH) better and their shots get more lethal on higher difficulty levels.
Your skills stays the same i think, or at least i didn't notice any changes on that point.
Posted: Thu Nov 28, 2002 10:11 am
by ArchVile
Now your skill stays the same if their armor class goes up, cuz they are harder to hit, i just think difficulty messes with your skill levels
Posted: Thu Nov 28, 2002 12:56 pm
by vVolf
And, the harder it is, the more fun you have. :twisted:
Posted: Sun Feb 16, 2003 3:09 pm
by elmoo
Wish list. increased difficulty = MORE baddies with smarter AI.
It actually makes for a different game altogether. And of course the increase in exp is cool too.
Eg, on easy setting, a random encounter with baby deathclaws will have 5 of them charging your hummer. On insane, lets have 12 of em'. now for that alone, I'll play the game at insane.
I hate it when increased difficulty simply means that your skill rolls become harder.