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New sprite of the High Mobility Multipurpose Wheeled Vehicle or Humvee. New sprite bigger than vanilla Hummer, because original sprite looks like subcompact car. Now this is real Hummer : )
Ya one bad part about more Vehicles is they have to use the same sounds because you can't add custom Vehicle Types in the editor, its hard coded and hard as shit to edit. maybe someone else in the future will figure it out, i haven't given it to much of a look but i take my buddy's word for it, he does more game hacking than i do.
Honestly, if your highlights are the Mercury, Camaro, and Highwayman, I think you'll do just fine with what's there. Animation is a much higher priority than sound.
Retlaw83 wrote:I saw a little bit back someone made an open source recreation of the Tactics engine. Have you taken a look at it?
Ya, the guy just started back on it not to long ago and he (today) released a fully playable version, it is absolutely amazing at how much work he has done to it from when i first tried it.
Manoil wrote:Honestly, if your highlights are the Mercury, Camaro, and Highwayman, I think you'll do just fine with what's there. Animation is a much higher priority than sound.
All of the sprites are fully animated, very smooth animations and all 31 directions, witch is the same number of directions as the vanilla vehicles.
The landing seems a bit tight. Is it possible to incorporate a landing zone logic, where you can only set down on open and level areas? Also interested to see how shadows are cast. The depth of this and the Vertibird seems to be indistinguishable from something ground-based.
The other thing I would add is that the choppers seem to block a fair amount of area visibility. Is it possible to have them opaque until selected?