FNV Project Lead on design changes from Fallout to Fallout 3

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King of Creation
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FNV Project Lead on design changes from Fallout to Fallout 3

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<strong>[ Person -> Interview ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/J. E. Sawyer">Person: J. E. Sawyer</a>

<p><em><strong>Fallout: New Vegas</strong></em> project lead <strong>Josh Sawyer</strong> has answered <a href="http://www.formspring.me/JESawyer/q/427389647">another fan question</a> via his Formspring page. This question, while not phrased as such, directly asks what he thinks about Bethesda's massive changes to the game design from the original series to <em>Fallout 3</em>. Check it out:</p>
<blockquote>
<p><em>Q: Do you think developers should ignore the demands of some hardcore fans to keep obsolete or inferior features in the sequel just because it was in the original?

A: I think developers should try to make a good game. While this means they do have to understand the expectations established by previous titles, they have to be willing to re-evaluate mechanics if they've demonstrably failed or caused problems in the past. I think its most important that they keep the spirit of a franchise/series/world alive. If they can do that while improving a mechanic, they should go for it. If changing mechanics radically alters the feeling of the setting and series, the cost has to be weighed very carefully.</em></p>
</blockquote>
<p>Remember, you can ask him anything you want <a href="http://www.formspring.me/JESawyer">over here</a>.</p>
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