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Weapons for FO, wadda ya want?

Posted: Thu Nov 02, 2006 4:28 pm
by Icabod
These are some of the weapons I'd like to use in Fallout:

Double barreled shotgun-

We need one with a hair trigger, to blast badguys with both barrels this time

H&K G36/ G11-

If they can get the license I'd like to see both of these implemented, correctly this time.

Colt M4 -


Again, if they can get the license. Hopefully w/ the M203 as well.

Objective Individual Combat Weapon-


This weapons secondary fire could be supplemented by 20mm cannon rounds found at any ol' post apocalyptic run down airbase. Also, the two seperate parts could be found and pieced together through a quest or something. Interesting story dynamic(?).

Scorpion SMG- Another sweet weapon for the lower strength PCs.

Flechlette gun- This one could be like a fully auto gauss rifle with firing rates equivalent to the triple shot burst of the G11... if they were to do it as per reality.

Add all the existing weapons from FO1 and 2 of course. Or don't, I dunno what people want. Go apeshit guys!

Posted: Thu Nov 02, 2006 4:39 pm
by atoga
how about: no silly real world weapons from after 1960 or so.

Posted: Thu Nov 02, 2006 4:43 pm
by Icabod
You call them silly :feh:



Anyways, the scorp is pre 1960 i believe(?).


Here's some older ones for ya then.

The Druganov SVD is an oldie but goodie.

M1 Garand/carbine


K98

Sten Gun

Springfield 1903

MG34/42

Galil
, I think.

Posted: Thu Nov 02, 2006 5:02 pm
by Killzig
depends on when they set it now wouldn't it? If it's a prequel I'd expect more of the low tech conventional weapons. rifles, pistols, a few prototype electrical weapons and throw in some real low tech weaponry (not the spear!) machetes & bows.

the guns already included in fo1/2 (less 2) are fine.

No Gauss Mini gun plz.

less counter strike

more buck rogers.

would be nice to see them move away from the fallout 2 weapon/item overload. maybe limit it a bit and instead focus on weapon mods/improvements/jerry rigs... armor customizations/piece meal armor. etc.

Posted: Thu Nov 02, 2006 5:22 pm
by Jesus Christ
Killzig wrote:less counter strike

more buck rogers.
I could not have put it better myself. Scavenging for whatever could be used as a weapon in the post-apoc world really adds to the grittiness of the game. Having lockers filled with laser guns, flamethrowers, and mini-guns really took away from that. Maybe still have them, just not EVERYWHERE.

Posted: Thu Nov 02, 2006 5:23 pm
by DaC-Sniper
i was browsing through guns.ru

Steyr IWS 2000
Luger
Zastava M70
Type 64 silenced pistol

and of course AK-47

dunno, just give back the Lasersniperrifle from Fallout and im happy.

Posted: Thu Nov 02, 2006 10:23 pm
by Icabod
Killzig wrote:depends on when they set it now wouldn't it? If it's a prequel I'd expect more of the low tech conventional weapons. rifles, pistols, a few prototype electrical weapons and throw in some real low tech weaponry (not the spear!) machetes & bows.

the guns already included in fo1/2 (less 2) are fine.

No Gauss Mini gun plz.

less counter strike

more buck rogers.

would be nice to see them move away from the fallout 2 weapon/item overload. maybe limit it a bit and instead focus on weapon mods/improvements/jerry rigs... armor customizations/piece meal armor. etc.

But... but, the flechlette gun is real, I read it somewheres.

Posted: Thu Nov 02, 2006 10:30 pm
by Killzig
Icabod wrote:But... but, the flechlette gun is real, I read it somewheres.
the gauss gun?

yeah, that's fine.

but there's no reason for H&K35r25452466 zomg real gunz to be present in fallout.

fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.
fallout is not our world.

Posted: Thu Nov 02, 2006 10:33 pm
by St. Toxic
And drop the Ruski bullshit as well. Dragunovs? Ak's? Ballsack.

EDIT: guns.ru? I'm sorry, but you're going way beyond stupid with this one.

Posted: Thu Nov 02, 2006 10:41 pm
by Killzig
St. Toxic wrote:And drop the Ruski bullshit as well. Dragunovs? Ak's? Ballsack.

EDIT: guns.ru? I'm sorry, but you're going way beyond stupid with this one.
:evil_laugh:

Posted: Thu Nov 02, 2006 10:46 pm
by baby arm
fallout is not our world.
There still should be some basis in our world. Fallout felt like our world gone wrong and that's one of the reasons why I liked it.

Since it takes place in the US (I'm assuming), there should be plenty of hunting rifles (bolt action Remingtons etc), handguns, and "simpler" assault rifles (AR-15s etc) around. The more exotic items should be rarer and much harder to come by, same for the ammo.

edit:
maybe limit it a bit and instead focus on weapon mods/improvements/jerry rigs
Yes please.

Re: Weapons for FO, wadda ya want?

Posted: Thu Nov 02, 2006 10:48 pm
by Aneurysm
Icabod wrote:These are some of the weapons I'd like to use in Fallout:

Double barreled shotgun-

We need one with a hair trigger, to blast badguys with both barrels this time

H&K G36/ G11-

If they can get the license I'd like to see both of these implemented, correctly this time.

Colt M4 -


Again, if they can get the license. Hopefully w/ the M203 as well.

Objective Individual Combat Weapon-


This weapons secondary fire could be supplemented by 20mm cannon rounds found at any ol' post apocalyptic run down airbase. Also, the two seperate parts could be found and pieced together through a quest or something. Interesting story dynamic(?).

Scorpion SMG- Another sweet weapon for the lower strength PCs.

Flechlette gun- This one could be like a fully auto gauss rifle with firing rates equivalent to the triple shot burst of the G11... if they were to do it as per reality.

Add all the existing weapons from FO1 and 2 of course. Or don't, I dunno what people want. Go apeshit guys!
All those weapons would fit perfectly in a sequel to fallout tactics, but not f3.The game needs weapons appropriate to it's atmosphere like the ones that existed in fallout 1.

Posted: Thu Nov 02, 2006 11:17 pm
by Icabod
Ok let's just keep the old weapons and not have anything new, sounds good to me :drunk:

But before you guys extent those claws, here it is. They made a prototype in the eighties that was fully automatic and had an extraordinary high rpm. The problem was it shot laterally towards friendlies on the lines.

Posted: Thu Nov 02, 2006 11:20 pm
by Killzig
Icabod wrote:Ok let's just keep the old weapons and not have anything new, sounds good to me :drunk:
:clap: you fucking nunce, we're saying don't go fucking Rainbow six ape shit on Fallout 3 with MP5 Navy's. If you're going to add weapons make the appropriate to the world set by Fallout 1. BUCK DODGERS, WW2 ESQUE.
But before you guys extent those claws, here it is.
:clap:

Fallout 2

that gun suggestion was probably that homo MCA's suggestion. MCA wouldn't know a good pistol if a bucket of 1911's dropped on his head.

Posted: Thu Nov 02, 2006 11:27 pm
by Redeye
Icabod wrote:Ok let's just keep the old weapons and not have anything new, sounds good to me :drunk:

But before you guys extent those claws, here it is. They made a prototype in the eighties that was fully automatic and had an extraordinary high rpm. The problem was it shot laterally towards friendlies on the lines.
They missed the needler pistols from Gamma World, Star Frontiers, and Traveller. (No doubt many more.)

Phillistines.

Posted: Fri Nov 03, 2006 12:22 am
by atoga
there is some basis in fallout from guns in our world. examples from fallout 1: the bare-bones SMG is an MP9; the assault rifle is an AK-112.

all the guns should have a patriotic american feel, however. as toxic said - no ruski bullshit. but smith & wesson, h&k, etc. - by all means yes, as long as they're not too tweaked out and modern (OICWs are a no-no). :salute:

Posted: Fri Nov 03, 2006 12:28 am
by Icabod
Fine gimme the "BANG!" flag gun, ima shoot myself now.

Posted: Fri Nov 03, 2006 12:28 am
by Icabod
also, FO:POS OWNZ JOOO!!!!!1

Posted: Fri Nov 03, 2006 1:37 am
by Redeye
atoga wrote:there is some basis in fallout from guns in our world. examples from fallout 1: the bare-bones SMG is an MP9; the assault rifle is an AK-112.

all the guns should have a patriotic american feel, however. as toxic said - no ruski bullshit. but smith & wesson, h&k, etc. - by all means yes, as long as they're not too tweaked out and modern (OICWs are a no-no). :salute:
Starship Troopers was written in the 1950's.

Retro-futurism can have some OICW-type stuff. But it has to look Buck Rogerish.

Directional radio beams existed, masers were invented, the "AR" in radar means "and ranging", man portable ground radars had the tech developed, so the OICW targeting function would be possible- easily possible by a retro-futuristic 2077.

Grenade launchers, etc. had existed for a long time before the 50's - although the m203 wasn't made until the '60s and deployed in the '70s.

Making uber-techno-gun is exactly the kind of thing that a retrofuturistic '50s would do.


Image


I do agree that the modern techno guns just don't fit.

WW2 and Rayguns plus a little extra stuff. That's it for me.

Posted: Fri Nov 03, 2006 5:38 am
by Wolfman Walt
atoga wrote:all the guns should have a patriotic american feel, however. as toxic said - no ruski bullshit. but smith & wesson, h&k, etc.
Heckler and Koch are German though.