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Fallout Tactics: New Single Player Modification

Posted: Mon May 23, 2005 2:54 pm
by Amaru
Some time ago we've started a Fallout Tactics Single Player Modification with new maps & missions.

This project was put to a hold duo to lack of time and resources. We're currently picking up pieces and started working on the project again.

The project features a good crew who is working hard to finish off the first 5 maps. At the moment the missions are 90% complete and only need a lot of trigger work and some enemy AI / NPC tunning.

We wont reveal any work that has been done so far, we wish to keep certain things a surpirse to the community.

Looking at the nature of the time and effort that has been put into the project, we hope to deliver a complete and promising project.

I'll soon post a website where more information will be revealed.

Greetings

Posted: Mon May 23, 2005 3:43 pm
by Nicolai
Wouldn't it have been better to announce your mod when you've actually got something to show us?

Posted: Mon May 23, 2005 4:09 pm
by King of Creation
He's adding to the suspense.

Posted: Mon May 23, 2005 4:22 pm
by Amaru
Hehe True... But I tryed it once before, with a detailed descibtion and all kinds of information and the project got flamed so I stoped posting details.

Posted: Mon May 23, 2005 5:49 pm
by Nicolai
Who cares about info? We want screenies. :aiee:

Posted: Mon May 23, 2005 6:21 pm
by requiem_for_a_starfury
Hmm other than Haris and Miran's FO2 mods I don't know of any project that got flamed. Well I suppose it's good to hear someone still making mods for FOT.

Posted: Mon May 23, 2005 6:43 pm
by King of Creation
Once you post some more info, website, etc, I'll make a newspost about your mod.

Posted: Mon May 23, 2005 7:53 pm
by Amaru
requiem_for_a_starfury wrote:Hmm other than Haris and Miran's FO2 mods I don't know of any project that got flamed. Well I suppose it's good to hear someone still making mods for FOT.
Well I worked with another team before, about 9 months to a year ago. The project got flamed because some jurkoff thought it was funny to report that I stole work from others... While I was in contact with JimmyJay, Max-Violence, OnTheBounce and some other die hard mod makers... And I was once one of them. I worked on this project, using material THEY made or fixed for me, without them I wouldn't not even consider this mod.

So basicly, the project got flamed because people thought it contained stolen work, which in reality was given to me with their blessing...

So I bailed out, said goodbye to the project and left in... But now I kinda picked up the pieces because I promised myself to finish it someday.

I'm working with some people I know from personal life now and I'm a bit careful on what I'll show because I don't want to get flamed again.

Posted: Thu May 26, 2005 5:23 pm
by Amaru
------------------
Process Report:
------------------

BOS Bunker 1: Map 100%, needs some decorative tiles/entities and some NPC character / speech work.

Mission01: MAp 100%, so far I think this map is done and the way we like it.

Mission02: Map 100%, needs some decorative tiles/entities and NPC / Enemy Waypoints.

Mission03: Map 100%, needs enemy waypoints and AI needs to be fixed and some decorative tiles/entities.

Mission04: Map 100% all the other work needs to be added, triggers, enemy AI.


Most maps and missions need trigger work and decorative tiles/entities placement but the basics are there.

Posted: Thu May 26, 2005 6:15 pm
by requiem_for_a_starfury
All well and good but a project title, at least, would be nice and some idea of how big a campaign you are planning would go down well.

Posted: Thu May 26, 2005 10:26 pm
by Amaru
8, maybe 12 missions... I have to see how far we get.

Posted: Fri Aug 19, 2005 1:07 pm
by Snake
Any progress on this mod?