Dogmeatlives wrote:I wanna be able to become a post-apocalyptic serial-child murderer. And in order for that to happen, there has to be kids to kill. And not just one age group, I want babies, toddlers, 7-year olds, and 11-year olds.
If my demands are not met, I will only rent the game! Take that Bethesda!
Kinda like taking the concept of stealing candy from a baby a bit futher. Steal it and then blow the toddlers head backwards through the stroller.
One thing about the traveling system in FO1 & 2 was that i found it sort of wierd that you would have a big ass map showing you were everything was! Yeah the PipBoy was supposed to keep track of where you are and where you are heading and it does so without the help from GPS sattelites, beacons and so on.
Both games really lacked the feel of being completely lost in a huge wasteland with nothing but a vauge descripton of the direction you where supposed to go in. However, i am clueless on how you would make that any diffrent withouth turning the game into ½ RPG, ½ navigator puzzle game. Its not really something that bothers me, but i suppose that a sense of direction and navigation skill would be a handy thing to posses in a world that has been cleansed for all the usual thing that guides you towards your destination.
The black fog that would disappear when you walked through it on the world map, sorta gave you the idea of being going through a area that you had not been in before. But i found it kinda silly that some random guy in Klamath or whatever, could tell you exactly where New reno was and it would show up on the PipBoy's world map. Of course with a huge unexplored space between Klamath and New reno.
Maybe the outdoorsman skill could be made more visual here. If there is going to be a world map in FO3 it would be kinda cool if a high outdoorsman skill would let you notice paths in the "sand" from caravans and so on. Zooming in and out on the world map would be a vital feature because you would have to notice brahim footprints, tiretracks and so on in order to find, and follow them. A low outdoorsman skill would not allow you to notice footprints and tiretracks, so finding places would be a lot harder and take more time.
This would also fit better with a dialouge option where a NPC would give you the direction to a location by saying "Just follow the caravan trail south for a few days"
Maybe its lame, and completely unecesesary a feature to incorporate into a game. Its just that travling takes so fucking long and its merely a clickfest if you dont know where you are going. I like to be challenged instead of just scrolling down on a huge map to click on a destination and just sit there, waiting while drinking beer and smoking cigarretes.
MEh...