Difficulty settings
Difficulty settings
Can someone tell me exactly what the difficulty settings change and by how much? Resistance, and HP for enemies (I think)?
Eeeeeeeeeeeeeeeeeeh, um, well i ah... I have no idea. I would like to also know this. I never read the manual, so i have no idea if its in there or not... Somebody check.
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The difficulty is simply based on how good your skills are. So 100% on easy is pretty good, 100% on hard means you can do that skill, just not that well.
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
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Try with another weapon"
-Me
Another Huge Gundam Fan
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Now your skill stays the same if their armor class goes up, cuz they are harder to hit, i just think difficulty messes with your skill levels
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
And, the harder it is, the more fun you have. :twisted:
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Wish list. increased difficulty = MORE baddies with smarter AI.
It actually makes for a different game altogether. And of course the increase in exp is cool too.
Eg, on easy setting, a random encounter with baby deathclaws will have 5 of them charging your hummer. On insane, lets have 12 of em'. now for that alone, I'll play the game at insane.
I hate it when increased difficulty simply means that your skill rolls become harder.
It actually makes for a different game altogether. And of course the increase in exp is cool too.
Eg, on easy setting, a random encounter with baby deathclaws will have 5 of them charging your hummer. On insane, lets have 12 of em'. now for that alone, I'll play the game at insane.
I hate it when increased difficulty simply means that your skill rolls become harder.
"When all that is solid melts into air, constipation will be but a misty memory"