Oh man, it's this level of humour (in game, and from fans) that I really miss. There was stuff in F1&2 to give you genuine giggle-fits. F3 is just a massacre.Retlaw83 wrote:My advice is to kill children. You never know when it'll work out for you.
In Fallout 1 at about level 2 or 3 I offed a brat accidentally. Bounty hunters came after me, the minions were punks but the lead dude was armed for bear.
Well, I shot him in the crotch, knocked him out, looted his shit then ran my little legs off. Random shots from the junior hunters almost killed me, but that combat shotgun and combat armor set me up for a lot of good early levels.
Stuck in a rut
- Yonmanc
- Hero of the Glowing Lands
- Posts: 2224
- Joined: Tue Jun 23, 2009 11:46 pm
- Location: Manchester, UK
Bounty hunters come after you? Never gave child killing a try to be honest.saxonblue wrote:Oh man, it's this level of humour (in game, and from fans) that I really miss. There was stuff in F1&2 to give you genuine giggle-fits. F3 is just a massacre.Retlaw83 wrote:My advice is to kill children. You never know when it'll work out for you.
In Fallout 1 at about level 2 or 3 I offed a brat accidentally. Bounty hunters came after me, the minions were punks but the lead dude was armed for bear.
Well, I shot him in the crotch, knocked him out, looted his shit then ran my little legs off. Random shots from the junior hunters almost killed me, but that combat shotgun and combat armor set me up for a lot of good early levels.
They come after you with extreme prejudice. Child killing is the only crime in the Wasteland.
Once you're high level and have decent weapons and armor, it might be survivable to get into a knock-down drag-out with them. When you're low-level, you get massacred.
That I was able to shoot the dude, knock him out, jack his shit and escape with under 5 HP was only the result of a bunch of ridiculously lucky rolls in the game engine.
Once you're high level and have decent weapons and armor, it might be survivable to get into a knock-down drag-out with them. When you're low-level, you get massacred.
That I was able to shoot the dude, knock him out, jack his shit and escape with under 5 HP was only the result of a bunch of ridiculously lucky rolls in the game engine.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
- Nameless_One
- Desert Wanderer
- Posts: 538
- Joined: Sat Jul 21, 2007 1:53 pm
- Location: Nowhere
Re: Stuck in a rut
You can patch F2 by Enclave Interactive`s Unofficial Project X package...<<<THIS INFORMATION COMPLETELY WRONG-Look belowShitheap wrote:I've been playing Fallout and Fallout 2 again recently, but I've found myself just beating them the same way over and over again. I'm too stupid and indecisive to come up with my own ideas, so does anybody have any thoughts on what might make an interesting challenge game?
Last edited by Nameless_One on Thu Mar 04, 2010 7:25 am, edited 1 time in total.
- Nameless_One
- Desert Wanderer
- Posts: 538
- Joined: Sat Jul 21, 2007 1:53 pm
- Location: Nowhere
Can`t remember where did i downloaded it buddy, looked the documents right now and just found this personal mail: enclavemail@wp.pl ...<<<THIS INFORMATION COMPLETELY WRONG TOO-At least not about the one i talking about, Look belowKashluk wrote:Links, please?
Last edited by Nameless_One on Thu Mar 04, 2010 7:28 am, edited 1 time in total.
- Nameless_One
- Desert Wanderer
- Posts: 538
- Joined: Sat Jul 21, 2007 1:53 pm
- Location: Nowhere
Information above was wrong and belongs to another F2 mod
OK, It`s this one, if the link below got some problems i can upload the whole file package too.
================================================================================
TeamX presents
"Fallout2: A New Vision"
v1.1
================================================================================
"A New Vision" is our first major Fallout2 mod. It contains quite a bit, but
mainly and first of all:
- plot changes (over 20 characters, 7 of which are completely new and the
remaining have had their dialogs rewritten and new quests implemented)
- new items (over 30 in all, including weapons and drugs)
- maps (some original levels have been redone, and a few new minor locations
have been added)
- ...everything else (changes in the weapon system, random encounters, etc.)
Contents:
1. Mod description
2. Installation
3. About Us
4. Acknowledgements
--------------------------------------------------------------------------------
1. Mod Description
--------------------------------------------------------------------------------
The mod touches upon Arroyo, Klamath, the regions around them and (slightly)
Redding.
The most assiduous attention is given to the plot, character development and
dialogs.
The mod is braced with a unified plot, around with the action of the mod takes
place. And at the same time there are plenty of side quests, which have no or
little effect on the plot and are just there for the hell of it. The way your
game will go relies heavily on things like your base statistics and further
development (for instance, investing into previously seldomly used skills may
reap interesting results in the future).
The mod encloses several locations and maps. For instance, the original
rat-infested caves in Klamath have been completely redone, and are now
something entirely different. The world map has also been imbued, so watch out
for new mini-locations and special quests.
The mod adds various new items, including weapons and everyone’s favorite –
drugs!
The weapons system has also been substantially modified – the specifications
of some types of ammunition have changed and some arms have been replaced. New
possibilities have also been added – like combining different components in
order to create various drugs, etc.
The mod fits almost perfectly into the original game world and plot, so after
finishing the mod you can just go on playing the original game – but now with
new items and abilities!
OH AND YEAH: This is but a short list of changes, you’ll just have to finger
out the rest on your own
. And another thing... Quite a few characters from
the original game have remained untouched. Well, we were making a mod, not a
brand new game
. So if you come across some minor mismatches in the dialogs
of the “new� and “old� characters along the way, then just remember – it’s not
a new game, just a mod
.
--------------------------------------------------------------------------------
2. Installation
--------------------------------------------------------------------------------
1. Make backup copies of the patch000.dat and fallout2.exe files, as well as
of the DATA folder.
2. Delete your DATA folder. Copy patch000.dat and fallout2.exe files and the
DATA folder from this archive into the game directory.
3. Make sure that the "music_path2" parameter in your fallout2.cfg points to
your DATA\sound\music\ folder.
4. Start a new game and enjoy
.
NOTE: the mod *already* contains the 1.02d patch.
--------------------------------------------------------------------------------
3. About Us
--------------------------------------------------------------------------------
You can locate us at: www.teamx.ru
If you wish to join, write to Wasteland Ghost (wasteland_ghost@mail.ru).
Also send your bug reports there, or post them in our forum.
--------------------------------------------------------------------------------
4. Acknowledgements
--------------------------------------------------------------------------------
This is perhaps the hardest part – to remember, let alone list and thank
everyone who has contributed in the dragging of the mod to the finish line is
probably... impossible. But hey, that doesn’t mean we won’t try:
- Dims, Abel, Heinz and the other researchers of the never forgotten Undat
Division for their documentation on the inner structure of Fallout, their
very nifty utilities, and, of course, their constant help, without which we
would never have managed to finish the job.
- il76, Monah and the members of the former plot and design group for a
brilliant plot, dialogs and so much more.
- The former item group staff for all the valuable information on items and
images incorporated in the mod.
- Anchorite for his lipsynch editor.
- Zmey for giving Hakunin a voice (only in Russian version).
- Kovarny for work on speech files.
- Spybomb for his strain on items as well as some really great images.
- Maza for some excellent PipBoy images.
- Voron and Abel for our website and forum.
- Raven for scripting the poker game.
- Communist for a hell-load of work on dialogs, scripts and just about
everything else.
- The translation group for their dedicated work on the text. In particular:
Dimm0n - for always taking on a whole lot of dirty work, Setau – for his
energy, mEtaLL1x - for his very helpful criticism, Julie Casey – for
proof-reading.
- Lunat!c, Ded, Tumyp and all plot and design group for very nice dialogs.
- Sghi, Pal and Snookie for the maps.
- Groundhog for the Team's logo.
- Errant for Klamath Sewers music
- Allan Shade for living long enough to see the mod released
.
- Izuken for his patience.
- Tim, Mc Clur, Mr Extreme and all the testers – for really testing the
Russian beta. And Mangler for fighting off the errors in style in the
English version beta.
- Every member of the TeamX of the present, as well as everyone who helped us
along the way - for making this mod.
- Iceman345 for his splash-screens and utilities.
- Wasteland Ghost for everything.
- And, of course, Black Isle Studios for such a great game...and well as
mapper and compiler, which really came in handy
.
And that about wraps it up. Let’s hope this isn’t the last time you’re reading
a readme file to a TeamX creation
.
May fate smile down on your path in the Wasteland!
OK, It`s this one, if the link below got some problems i can upload the whole file package too.
================================================================================
TeamX presents
"Fallout2: A New Vision"
v1.1
================================================================================
"A New Vision" is our first major Fallout2 mod. It contains quite a bit, but
mainly and first of all:
- plot changes (over 20 characters, 7 of which are completely new and the
remaining have had their dialogs rewritten and new quests implemented)
- new items (over 30 in all, including weapons and drugs)
- maps (some original levels have been redone, and a few new minor locations
have been added)
- ...everything else (changes in the weapon system, random encounters, etc.)
Contents:
1. Mod description
2. Installation
3. About Us
4. Acknowledgements
--------------------------------------------------------------------------------
1. Mod Description
--------------------------------------------------------------------------------
The mod touches upon Arroyo, Klamath, the regions around them and (slightly)
Redding.
The most assiduous attention is given to the plot, character development and
dialogs.
The mod is braced with a unified plot, around with the action of the mod takes
place. And at the same time there are plenty of side quests, which have no or
little effect on the plot and are just there for the hell of it. The way your
game will go relies heavily on things like your base statistics and further
development (for instance, investing into previously seldomly used skills may
reap interesting results in the future).
The mod encloses several locations and maps. For instance, the original
rat-infested caves in Klamath have been completely redone, and are now
something entirely different. The world map has also been imbued, so watch out
for new mini-locations and special quests.
The mod adds various new items, including weapons and everyone’s favorite –
drugs!
The weapons system has also been substantially modified – the specifications
of some types of ammunition have changed and some arms have been replaced. New
possibilities have also been added – like combining different components in
order to create various drugs, etc.
The mod fits almost perfectly into the original game world and plot, so after
finishing the mod you can just go on playing the original game – but now with
new items and abilities!
OH AND YEAH: This is but a short list of changes, you’ll just have to finger
out the rest on your own
![icon_wink ;)](./images/smilies/icon_wink.gif)
the original game have remained untouched. Well, we were making a mod, not a
brand new game
![icon_wink ;)](./images/smilies/icon_wink.gif)
of the “new� and “old� characters along the way, then just remember – it’s not
a new game, just a mod
![icon_wink ;)](./images/smilies/icon_wink.gif)
--------------------------------------------------------------------------------
2. Installation
--------------------------------------------------------------------------------
1. Make backup copies of the patch000.dat and fallout2.exe files, as well as
of the DATA folder.
2. Delete your DATA folder. Copy patch000.dat and fallout2.exe files and the
DATA folder from this archive into the game directory.
3. Make sure that the "music_path2" parameter in your fallout2.cfg points to
your DATA\sound\music\ folder.
4. Start a new game and enjoy
![icon_wink ;)](./images/smilies/icon_wink.gif)
NOTE: the mod *already* contains the 1.02d patch.
--------------------------------------------------------------------------------
3. About Us
--------------------------------------------------------------------------------
You can locate us at: www.teamx.ru
If you wish to join, write to Wasteland Ghost (wasteland_ghost@mail.ru).
Also send your bug reports there, or post them in our forum.
--------------------------------------------------------------------------------
4. Acknowledgements
--------------------------------------------------------------------------------
This is perhaps the hardest part – to remember, let alone list and thank
everyone who has contributed in the dragging of the mod to the finish line is
probably... impossible. But hey, that doesn’t mean we won’t try:
- Dims, Abel, Heinz and the other researchers of the never forgotten Undat
Division for their documentation on the inner structure of Fallout, their
very nifty utilities, and, of course, their constant help, without which we
would never have managed to finish the job.
- il76, Monah and the members of the former plot and design group for a
brilliant plot, dialogs and so much more.
- The former item group staff for all the valuable information on items and
images incorporated in the mod.
- Anchorite for his lipsynch editor.
- Zmey for giving Hakunin a voice (only in Russian version).
- Kovarny for work on speech files.
- Spybomb for his strain on items as well as some really great images.
- Maza for some excellent PipBoy images.
- Voron and Abel for our website and forum.
- Raven for scripting the poker game.
- Communist for a hell-load of work on dialogs, scripts and just about
everything else.
- The translation group for their dedicated work on the text. In particular:
Dimm0n - for always taking on a whole lot of dirty work, Setau – for his
energy, mEtaLL1x - for his very helpful criticism, Julie Casey – for
proof-reading.
- Lunat!c, Ded, Tumyp and all plot and design group for very nice dialogs.
- Sghi, Pal and Snookie for the maps.
- Groundhog for the Team's logo.
- Errant for Klamath Sewers music
- Allan Shade for living long enough to see the mod released
![icon_wink ;)](./images/smilies/icon_wink.gif)
- Izuken for his patience.
- Tim, Mc Clur, Mr Extreme and all the testers – for really testing the
Russian beta. And Mangler for fighting off the errors in style in the
English version beta.
- Every member of the TeamX of the present, as well as everyone who helped us
along the way - for making this mod.
- Iceman345 for his splash-screens and utilities.
- Wasteland Ghost for everything.
- And, of course, Black Isle Studios for such a great game...and well as
mapper and compiler, which really came in handy
![icon_wink ;)](./images/smilies/icon_wink.gif)
And that about wraps it up. Let’s hope this isn’t the last time you’re reading
a readme file to a TeamX creation
![icon_wink ;)](./images/smilies/icon_wink.gif)
May fate smile down on your path in the Wasteland!
I think we're speaking of this thing here, right?
http://translate.google.com/translate?j ... l=ru&tl=en
http://translate.google.com/translate?j ... l=ru&tl=en
- Nameless_One
- Desert Wanderer
- Posts: 538
- Joined: Sat Jul 21, 2007 1:53 pm
- Location: Nowhere
ExactlyKashluk wrote:I think we're speaking of this thing here, right?
http://translate.google.com/translate?j ... l=ru&tl=en
If you are so inclined, you can change the music via TeamBG. Do a search. With the numerous patches/mods out there, I'd be surprised you couldn't find anything.
Appearing stupid is sexier than being stupid. Although I hear stoopid was a cut perk in fallout three, but was abandoned when the devs found out it could be simulated by simply playing the game...
- Nameless_One
- Desert Wanderer
- Posts: 538
- Joined: Sat Jul 21, 2007 1:53 pm
- Location: Nowhere
- Goretheglowingone
- Mamma's Gang member
- Posts: 1280
- Joined: Thu Jun 22, 2006 7:49 am
- Location: DAC (YEA FUCKERS! WHAT'S IT TO YOU? HUH! HUH! , I Gotta go butt sex a nun now..
- Nameless_One
- Desert Wanderer
- Posts: 538
- Joined: Sat Jul 21, 2007 1:53 pm
- Location: Nowhere
@Gore:
Now...i couldn't get it, did you mean in your perception of view combat is becoming too easy without after-effect drawbacks of drugs? Or what?
and yeah, i think F2 and most of its mods can be called binge...
----------------------------------------------------------------------------------------------------------------------------
Ah, anyone tried different mods of F2 like this one? I mean mods comes with major differences in game. I'd like too see more of them.
One more thing, can you give some comments about these 3 games below as a FALLOUT PLAYER, i mean are they worth for spending time?
Metalheart: Replicants Rampage
Shadow Vault
Restricted Area
Now...i couldn't get it, did you mean in your perception of view combat is becoming too easy without after-effect drawbacks of drugs? Or what?
![icon_confused2 :?](./images/smilies/icon_confused2.gif)
and yeah, i think F2 and most of its mods can be called binge...
----------------------------------------------------------------------------------------------------------------------------
Ah, anyone tried different mods of F2 like this one? I mean mods comes with major differences in game. I'd like too see more of them.
One more thing, can you give some comments about these 3 games below as a FALLOUT PLAYER, i mean are they worth for spending time?
Metalheart: Replicants Rampage
Shadow Vault
Restricted Area
- Goretheglowingone
- Mamma's Gang member
- Posts: 1280
- Joined: Thu Jun 22, 2006 7:49 am
- Location: DAC (YEA FUCKERS! WHAT'S IT TO YOU? HUH! HUH! , I Gotta go butt sex a nun now..
- Nameless_One
- Desert Wanderer
- Posts: 538
- Joined: Sat Jul 21, 2007 1:53 pm
- Location: Nowhere
Got it, you mean exactly what you wrote down then...which comes to me a little nonsense.
Why am i saying the word of nonsense: I wonder if you are diving into combat in a frenzy, without any strategy. I mean 'me smash!'...you know. I thought that because usualy i don't need any chems or drugs except any major battles which have exceptional numbers of enemies and/or unique enemy characters in combat.
Anyway, what about that games above? Any opinions?
Why am i saying the word of nonsense: I wonder if you are diving into combat in a frenzy, without any strategy. I mean 'me smash!'...you know. I thought that because usualy i don't need any chems or drugs except any major battles which have exceptional numbers of enemies and/or unique enemy characters in combat.
![icon_confused2 :?](./images/smilies/icon_confused2.gif)
Anyway, what about that games above? Any opinions?
- TheKingofVault14
- Vault Dweller
- Posts: 157
- Joined: Thu Jun 01, 2023 8:16 am
- Location: Midwest USA
Re: Stuck in a rut
Heh heh, this post is really ahead of its time!Shitheap wrote: ↑Fri Jul 24, 2009 3:28 pm I've been playing Fallout and Fallout 2 again recently, but I've found myself just beating them the same way over and over again. I'm too stupid and indecisive to come up with my own ideas, so does anybody have any thoughts on what might make an interesting challenge game?
This is like some Mitten Squad/Nerbit type stuff going on over here, it's both awesome & hilarious!!!
![icon_yes :yes:](./images/smilies/icon_yes.gif)
![icon_mrhappy :D](./images/smilies/icon_mrhappy.gif)
Where to find me elsewhere:
https://youtube.com/@Vault-14_Kingdom
https://twitter.com/VaultKing_14?t=MTHv ... a4V2w&s=09
https://instagram.com/ilovefallout? utm_source=qr&igshid=ZDc4ODBmNjlmNQ%3D%3D
https://www.reddit.com/u/Vault0Enforcer ... are_button
https://www.nma-fallout.com/members/the ... 14.127789/
https://youtube.com/@Vault-14_Kingdom
https://twitter.com/VaultKing_14?t=MTHv ... a4V2w&s=09
https://instagram.com/ilovefallout? utm_source=qr&igshid=ZDc4ODBmNjlmNQ%3D%3D
https://www.reddit.com/u/Vault0Enforcer ... are_button
https://www.nma-fallout.com/members/the ... 14.127789/
Re: Stuck in a rut
The digital realm can indeed be a place of unexpected encounters and sudden disappearances. The anonymity of the internet can sometimes lead to enigmatic tales. What do you think might have led to such mysterious departures?