SeanyD wrote: (Snip SeanyD's failure to understand how to use a forum.)
And you expect me to believe you can develop games when using simple forum tags is quite the mental challenge for you. By the way, Nicolai and S4ur0n27 , take note of the outdated phpBB version, which they haven't bothered to change since it has been pointed out to them when they first started spamming this shit around. And we're expected to believe there is a competent coder on the team...
BULLSHIT.
Hey there Roshambo, I thought you would show up one day considering this is what you do with your valuable time in your life.
Well, yes, as an admin of a Fallout site, people generally expect me to point out the frauds and con men that want to talentlessly get instant recognition from the Fallout fanbase. Frankly, you still have a long ways in understanding even the simplest concepts you are throwing about, including isometric, which it appears your "very talented" programmer doesn't understand, either.
Especially when someone shamelessly and talentlessly name-drops Fallout. Let's take a look at exactly where your design already fails.
The main character is already at a set gender.
The main character is already at a set job.
He has to be at least intelligent to a certain degree, else he wouldn't be in the police force.
He has to be capable of combat, else he wouldn't be in the police force.
He has to be trusted enough and experienced enough to go after the fucking God Awful cliché of the President's daughter being kidnapped.
Survey Says: This game's design is going to have jack shit to do with Fallout's style of gameplay, since it is doubtful you have the slightest of clues of what makes Fallout's gameplay good. There is no low-INT character ability, no diversity in how you play in terms of pacifist or sneaky character in place of combat, no real character creation that would believably fit into the backstory and character summary, and combat will be staple and mindless shit, especially given the RT nature and however you want to flower up RT+P.
With some claimed "surprises", but chances are with the level of design understanding, we should expect something that plays like Lionheart - you know, the *other* RT+P combat game that talentlessly ripped off the SPECIAL system. Kind of like what you're doing. FYI - it sucked ass, and it was made by Reflexive, as part of Feargus' nightmare that Fallout fans have been waiting for since TORN. And they have far more experience in the industry in making games than you do, and you're trying to re-sell us their line, repackaged and with less talent?
In other words, either learn something about which you are attempting to talk about to make the game to match your claims, or shut the fuck up and stop wasting everyone's time. You're still a long ways off on selling people that you actually have a game that *might* someday see a compiler and possibly an FTP site. So sorry if we don't want to kiss your ass for giving us the same shit Interplay and others have been throwing our way for years, and you don't have anywhere nearly the development experience.
You should have started small, on a project that you could complete while learning how to work with other members of your team. See that through completion, and then move onto something bigger. Because frankly, empirical evidence is on my side, and your management already stinks worse than Feargus' on a bad day. NOBODY who is clueless and unproven about game design and who is at the lead of a full-scale project has EVER gotten past vaporware status, NOBODY. You expect us to believe that you, with your small team and inexperience, will ever release a game akin to the construction of the games you mentioned, even sometime next decade, when it takes a full and experienced CRPG development team 3+ years for a quality title? What the fuck are you smoking? Feargus has problems with his little SLAM DUNK! projects, and he has some people who are, despite my disagreements with their development style, talented. You, and by evident proof your programmer and writers, don't even come close to the many freeware projects out there. Projects that had someone with a clue at the lead.
People are really getting fed up of your constant wining about The Omega Project, even if they don’t say it to your face, they sure as hell tell me.
The same one or two people who participated in your grand concept art contest? (*snicker*) Or would it be the kind of people who cluelessly verbally fellate you, merely because you can come up with some shitfic, paint a couple of pictures, wrote the most half-ass summary of a game I've ever seen, and then expect us to believe there is an actual project in the works when you have made outlandish claims you have yet to support in any form? Oh, yes, the one non-isometric "screenshot" that could very well be a Photoshop, because no engine designer worth their salt could miss the difference between 3/4 View and Isometric. Yes, I notice things like that, but hey, I've actually worked in the industry.
Also, let them tell that I'm being mean to my face (I like to see how much bad grammar and ignorance they can throw my way when whining for the clueless - like a F:POS apologist), otherwise they don't exist. Much like how you can try to claim a design doc when your backstory and setting are perhaps the most incomplete I have seen anyone try to sell. Yeah, I *really* want to play a game with writing that half-ass and half-baked.
I don’t find it a crime to name drop in certain circumstances, maybe I wasn’t too clear when I first began posting on NMA as I probably diddent state that I merely meant 'some parts' of the name drops in question; fallout, baldurs gate, deus ex etc. Fallout in terms of freedom to name a few, baldurs gate in terms of freedom and graphics, team character development and deus ex for being a surprise when you get by that first level.
You're going to have to explain a bit better than that, but good luck since you can't understand enough of the concepts to accurately describe them, and yet again you expect us to believe you can pop a game out of your ass? You drop "freedom" in your mental diarrhea more often than King George Jr. I, and still yet manage to have even less substance. I have already proven you to be a liar about many aspects of the game, and then you expect me to believe that it's going to have the "freedom" of Fallout? Before this, you used to just name-drop, but you used "like X game", which means quite a bit to people, especially when you mention a game that has particular reasons why people liked the game. Ignoring that in order to selectively use elements is just stupid (even though you can't accurately describe which "freedom" you are using; non-linearity, multiple path, or open-ended, or some distinctive design that doesn't quite fit into all three - like Ultima that mixed multiple styles and influence layers in the social structure of the NPCs to come up with what eventually developed to feel like a living world).
Would you also care to explain Final Fantasy VII and Diablo, or were those just convenient name-droppings that you felt justified in adding, because this list is all you have ever known as CRPGs? Otherwise, if you had a clue, you might include an Ultima, a Wizardry, maybe Might and Magic, or something else that doesn't scream "RPG newbie" like your moronic list of "classic RPGs".
(Snip more of SeanyD's learning disability in regards to forums.)
Well considering how I wrote the first draft of the story for the game, studied the game mechanics of RPGs, designed concept art and helped to make the screenshot posted on DAC I would say im certainly no slacker, you go on your own vision of how you perceive me, not the basic facts or truth.
Funny, as someone who HAS been in the industry, what you are saying and what is evident on your own forums and writings do not match up. You still can't even write a decent setting other than city layers, and the backstory is utter SHIT. I've seen better backstories behind FPS games, no, wait, for NES and Atari 2600 games, and this is supposedly an RPG? HAH!
Chew on those basic facts.
I will say exactly what I said to you before that got me 'banned'. Stop wasting my time with endless witty remarks and just wait and see how the game comes out.
I will say exactly what I said to you before I banned you. Stop wasting our time with endless ignorant prattle about game design you obviously aren't adhering to and obviously don't have any clue about. Such as your erronious use of "classic RPG" when it clearly isn't going to be one, as it's obviously story-driven by the "intro" you describes, and pre-fabricated for simple token paths like good and evil (don't even try to lie to me, I've read your forum, and you said that in your public forums - let me remind you again that 2.06 is insecure, again), removing many of the aspects of true classic RPGs. Your ignorance offends me and the developers of the games you carelessly want to take recognition from, by standing on their coattails, again. There is no excuse, except for lacking talent and understanding of game development, to name-drop a game, EVER.
It's obvious when Interplay does it, and they have people who are experienced at PR doublespeak. Let me tell you, you aren't anywhere close, kid. Not by far, and when you suck compared to Herve's spin-doctors, then that is saying a LOT.