<strong>[ -> Interview]</strong>
An old <A href="http://www.thevats.net/content.php?id=6">chat log</a> that took place back in 2001 about <b>Fallout 3</b>, which everyone thought <A href="http://www.blackisle.com">Black Isle</a> would be doing.
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<br><blockquote><<b>JC|V13</b>> Is SPECIAL a cornerstone of the Fallout series or is it expendable?
<br><<b>BIS_ChrisA</b>> Cornerstone
<br><<b>BIS_Darren</b>> Cornerstone
<br><<b>BIS_ChrisA</b>> Character Creation is what makes Fallout Fallout
<br><<b>FalloutsChris</b>> Ohhhh. I'll be different and say that for RPGs and tactical games, it's a cornerstone. But if we ever need to do Dogmeat on Typing, it's expendable. Seriously, it would depend on the game and genre.
<br><<b>FalloutsChris</b>> I cannot imagine a Fallout RPG without SPECIAL, however.
<br><<b>FalloutsChris</b>> Okay, if we did a high level 4X strategy game set in the Fallout universe (think Civ), SPECIAL might not be required.</blockquote>
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<br>Yup, SPECIAL is important.<br/><a href="http://www.duckandcover.cx/content.php?id=6">Read: Fallout 3 chat log from June 16th, 2001</a>
Fallout 3 chat log from June 16th, 2001
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