New FO3 art

Comment on events and happenings in the Fallout community.
Mr Carrot
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Post by Mr Carrot »

Id assumed that these guys are like zombie blokes in some pre war research facility?
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Strap
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Post by Strap »

they may be dead... and their decaying bodies are causing their suits to bloat up... just immagion poking a hole in that thing, it would reek.

i think that they are prewar... this is just concept art so chances are this wont be in the final game, at least--i hope it wont. there better not be a 2nd enclave with research and stuff going on.
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Post by Mr Carrot »

Well knowing BIS ineptness to carry out a decent storyline (PS:T exempted) its probably a SUPAR FEV SEKRAT BAZE!!!!

That said theres no reason for a shit load of gov facilities, these were the best locations in the originals tbh.
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Post by Virus »

It looks to me like the guy in the forground's airtube got severed for some reason, and he's holding it to keep the air from leaking out, while he's waiting around the corner for that other guy to come around the corner (notice how he's pressed up against the wall?). The big puffy suits definitely look 50's retro-ish. Although I think a lot of people are confusing the 50's retro style with the style that made fallout unique and engaging. I think it would be possible to use some other era of technology and still create a fun atmospheric game, it wasn't the 50's tech that created the fallout atmosphere, it was the game that created the fallout atmosphere.
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Post by Saint_Proverbius »

It was the 50's era stuff which created the atmosphere.
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Post by Wifi »

But how much 50's era stuff is there left that wasn't covered in Fallout 1&2? If they stick with the same plan we will have the same stuff over and over again, like Power Armor MK7, double-barreled plasma pistols, three headed brahims... Why be scared of new stuf and concepts?
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Post by S4ur0n27 »

Hey, maybe F3 will actually take place in Denver AND in USSR. That car may be a soviet one. Or, maybe after the nuclear war the soviet union survived, and now they are coming over in America to see how are things after the apocalypse. Then, a resistance group is formed in Denver and they fight against russians soldier. Then it leaves us on a patriotic shitty game. If that's the case, the ennemy will be mutant communists allied with the Canadian survivors. And who knows what can Canadians and Russians come up with?

Anyways, I'm pretty sure Interplay won't release a new PC Fallout title. What's coming is just a Sci Fi game 'inspired' by Fallout so they can sell copies to the Fallout community and get some free publicity.
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Post by Carib »

Good art work, gives a sort of disturbing look into the world that is Fallout.
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Post by Saint_Proverbius »

Wifi wrote:But how much 50's era stuff is there left that wasn't covered in Fallout 1&2?
You're assuming that there's a finite amount of things that can be done with that style. There isn't.
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Post by atoga »

There is before everything gets dull, Saint. I know my architecture. Leafing through one '50s architecture book is amusing, leafing through five is monotonous. Variation, Saint; we don't want to drown the players in '50s culture here, which is what you seem to be suggesting is necessary.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by SuperH »

It wasn't even all 50's to begin with, there's quite a large helping of Mad Max, stylistically. Obviously the leather jackets, the mohawks, the whole general post-apoc atomsphere was more heavily influenced by the road warrior than anything 50's sci fi, i would think too.
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Post by DarkUnderlord »

Virus wrote:I think it would be possible to use some other era of technology and still create a fun atmospheric game, it wasn't the 50's tech that created the fallout atmosphere, it was the game that created the fallout atmosphere.
The 50's is the setting though. You could quite easily create a game using some other era of technology, but it wouldn't be Fallout because more importantly, it wouldn't fit the Fallout setting.
atoga wrote:
Saint_Proverbius wrote:You're assuming that there's a finite amount of things that can be done with that style. There isn't.
There is before everything gets dull, Saint. I know my architecture. Leafing through one '50s architecture book is amusing, leafing through five is monotonous. Variation, Saint; we don't want to drown the players in '50s culture here, which is what you seem to be suggesting is necessary.
So you want to change the architecure of the ruined cities because we saw it all before in Fallout 1 and 2? A lot of what is in Fallout is PRE-WAR. The military bases, the buildings, the technology. ALL OF IT was created PRE-WAR. If I look outside my window now, I see a lot of 90's tehcnology, and 90's buildings about the place, because this is the style of the period. If Global Thermo-Nuclear World War was triggered today, that what I see out my window would be what someone in 50 years time would see, except the ruined version of it (presuming it wasn't rebuilt etc).

Styles change over time, especially with re-building. For Fallout 3 to suddenly lose that 50's edge would mean they're rebuilding everything in a new style. That's potentially possible, if people see that style as a reminder of "the bad times". However, some things, like reel-to-reel computers, wouldn't change over night. That's a technology thing, and unless they got brainwaves and developed transistors and new technology in the Fallout world, then a lot of the things they use are still going to look the same.

The same way as if Intel release a new microprocessor tomorrow and I whack it in my computer. My computer's still going to look like a 90's machine. It won't be until there's a sudden leap in technology before that changes (IE: Away from the microprocessor). Even if I BUY a brand new computer tomorrow, it'll still look similar to the one I got back in 1992. The only differences are between a computer in the 80's and the 90's, and even then it's quite subtle.

Each style is progressively developed on the previous decade. It's not until revolutionary new concepts are created that style changes (such as the "arch" for the Romans), OR it's not for a period of time. We can look back today and see the differences between today's architecture and what was built in the 50's. If people in Fallout 3 are rebuilding, they'll base their designs on what's around them, with only slight improvements.
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Post by Yaced »

SuperH wrote:It wasn't even all 50's to begin with, there's quite a large helping of Mad Max, stylistically. Obviously the leather jackets, the mohawks, the whole general post-apoc atomsphere was more heavily influenced by the road warrior than anything 50's sci fi, i would think too.
Good grief, if green mohawks were introduced NOW instead of the original fallout, the hounds of war would be released all over JE Sawyer & co.

Really, if people just concentrated on real points instead of concentrating on general trolling and raging against the machine, the Fallout community would have a lot better reputation.

EDIT: not only would it have a better reputation, it would also be nicer to be a part of.
Last edited by Yaced on Fri Jul 11, 2003 2:14 pm, edited 1 time in total.
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Post by Araanor »

atoga wrote:There is before everything gets dull, Saint. I know my architecture. Leafing through one '50s architecture book is amusing, leafing through five is monotonous. Variation, Saint; we don't want to drown the players in '50s culture here, which is what you seem to be suggesting is necessary.
By that logic, shouldn't you be ragging on any game series that stays consistent to it's setting?
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Post by Wifi »

DarkUnderlord wrote: Styles change over time, especially with re-building. For Fallout 3 to suddenly lose that 50's edge would mean they're rebuilding everything in a new style. That's potentially possible, if people see that style as a reminder of "the bad times".
People would build over what they find and they will build what they need, so the architecture would be based on necessity not style. The architects from the past didn’t have raiders running around the place. So it could still be the little family house from before, but now it has a spiked wall around it, sniper bunkers, water tank and guard tower, all made of scavenged trash.

And why not live in cool places like airplane cemeteries, or empty nuclear weapon silos, or crashed bombers, or abandoned planes, or an aircraft hangar, or planes that crashed, or bomber abandoned, PLANES! BOMBERS! BOMBERS!! You see how many options?
:shock:
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atoga
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Post by atoga »

DU: Uh, yeah, that's kind of what I'm getting at here... :P
Araanor wrote:By that logic, shouldn't you be ragging on any game series that stays consistent to it's setting?
No. I'm saying, keep the setting interesting (though varied), allow it to degrade after X years, and bang, there you go. I don't see why you'd say that.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by Mr Carrot »

Wifi his point was that the ruined cities wouldnt suddnely shift to a different more modern style period, he wasnt referring to rebuilt wasteland villages and raider camps.
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