Search found 6 matches

by dude101
Mon May 28, 2007 6:21 pm
Forum: Fallout Editing
Topic: Weird ideia: The Enclave Strikes Back
Replies: 1
Views: 7697

Thats quite funny. Chris Parks already made a Enclave encounter, its in the megamod, they dont wipe out gecko if you run away though.
by dude101
Sat Feb 03, 2007 2:38 am
Forum: Fallout Editing
Topic: Miria Mod and Killap
Replies: 2
Views: 8230

No. The megamod is the only way to use the Miria mod and the Killap patch at the moment.
by dude101
Sat Aug 19, 2006 12:02 pm
Forum: Fallout Editing
Topic: Fallout Megamod
Replies: 0
Views: 7417

Fallout Megamod

Hi all, just thought I would start a discusion on this mod, its awesome. It now includes NV Final and more Killap fixes, as well as all the other stuff: Enhanced Vertibird Mod, Lootable Armor Cult of Personality Fix B-Team Armor Mod Abbey Location Bunker 21 and Truck Locations Miria Enhanced Davin S...
by dude101
Sat Aug 19, 2006 11:49 am
Forum: Fallout Editing
Topic: fallout animation
Replies: 5
Views: 9251

Try posting on NMA, I cant believe you Posted on Wed Jun 28, 2006 12:13 pm and no one has responded.

Cmon guys.
by dude101
Sat Aug 19, 2006 11:47 am
Forum: Fallout Editing
Topic: Any Total Conversion Mods?
Replies: 14
Views: 21220

Give wasteland merc a go, I loved WM1 the most.

Also consider the megamod over on NMA, truly awesome.
by dude101
Thu Nov 17, 2005 1:06 am
Forum: Fallout Editing
Topic: Could use a bit of help with scripting
Replies: 1
Views: 6806

I know nothing of modding but: http://blacksteel.nma-fallout.com/ http://modguide.nma-fallout.com/ There are two "Tutorials"/"References" listed there for scripting that might be of some use for starting off.: http://koti.mbnet.fi/dsjoblom/scrtut.htm http://www.duckandcover.cx/fo...