Search found 329 matches
- Sat Jul 31, 2004 5:26 pm
- Forum: Fallout 3
- Topic: How much change are we willing to accept from Bethesda?
- Replies: 35
- Views: 19568
foos system
I heard that from my son, he is focused on the FO2 mapper and ran across that in a walkthrough,it would have been cool option for FO2. FO3 should have such a system as an option at game start. I remember I played a text only post nuke RPG game that a classmate of mine made in C prgramming language ...
- Sat Jul 31, 2004 1:08 pm
- Forum: Fallout 3
- Topic: How much change are we willing to accept from Bethesda?
- Replies: 35
- Views: 19568
Lost feeling..thats it
JJ86 said: I want a similar but different universe - something to bring back the "lost" feeling I felt when I played the game originally. I can see that in fact I felt the same way, I remember walking out of the vault getting bitten up by rats, I had crappy weapons a sissy vault 13 jump su...
- Sat Jul 31, 2004 6:20 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: The optimum size for a map is?
- Replies: 7
- Views: 3254
well that was refreshing!
http://www.allflesh.com/pulpcover.jpg Thanks JJ86 as always your marklars are wise and true I'll give it a shot. Come to think about it I made a mission where the map was pretty small but where I had a hord of poison clawed gouls. It was an attempt at the Night of the living dead thing, farm house,...
- Sat Jul 31, 2004 5:16 am
- Forum: Fallout 3
- Topic: How much change are we willing to accept from Bethesda?
- Replies: 35
- Views: 19568
How much change are we willing to accept from Bethesda?
http://poster-posters.com/pics/ww2/recruiting/greatteam.jpg As far as I am concerned I just want something that looks and feels very much like fallout, fallout2, and FOT and NOTHING like that console abomination BOS. Apparently they are going to start from scratch, that's the claim anyway. I sure w...
- Sat Jul 31, 2004 4:00 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: The optimum size for a map is?
- Replies: 7
- Views: 3254
The optimum size for a map is?
Question: what is the optimum size for a map so that it loads fast, smaller is better I know but how small? Now I hear that tis better to make moderatly sized maps that are linked together via exit grids if you want to make a big city(I know that getting new occlusion data for a 800k map takes longe...
- Sat Jul 31, 2004 3:39 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Graveyard of Broken Dreams
- Replies: 79
- Views: 185293
Boneyard candidate(NA)
Apparently the guys are still working on the mod so I removed the map from the boneyard
- Fri Jul 30, 2004 5:23 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Adding custom map to default Tactics campaign
- Replies: 5
- Views: 3005
good call JJ86
Hey thats what I have been doing I. There are plenty of specials that should have been put on the trash heap so butchering those is bacsically how I have been teaching myself to make missions.Just overwrite one of the useless existing ones like the Ever-ready Bunnies SE
- Fri Jul 30, 2004 1:53 am
- Forum: Fallout 3
- Topic: Let's have playable races in FO3
- Replies: 40
- Views: 34060
You are right in many cases MrGreen
Boom-Bugs---Very Stupid Hairy Deathcalws ---I thought deathclaws were mutated iguanas how did they get hair? I do like CTB mode. I do like sentry mode. I do like being able to control the party. (how many times has cassidy blocked your shots?) I do like being able to fire from a covered position and...
- Fri Jul 30, 2004 1:20 am
- Forum: Fallout 3
- Topic: Let's have playable races in FO3
- Replies: 40
- Views: 34060
Nyet to playable races
On the face of it the idea sucks ass and the more you look at it the worse it smells. Imagine the reception a party with a human, a supermutant, a stinking ghoul, and a deathclaw would get in a human settelment. What should happen of course is that children run, adults grab their weapons and start b...