Search found 329 matches

by xbow
Sat Jul 31, 2004 5:26 pm
Forum: Fallout 3
Topic: How much change are we willing to accept from Bethesda?
Replies: 35
Views: 19568

foos system

I heard that from my son, he is focused on the FO2 mapper and ran across that in a walkthrough,it would have been cool option for FO2. FO3 should have such a system as an option at game start. I remember I played a text only post nuke RPG game that a classmate of mine made in C prgramming language ...
by xbow
Sat Jul 31, 2004 1:08 pm
Forum: Fallout 3
Topic: How much change are we willing to accept from Bethesda?
Replies: 35
Views: 19568

Lost feeling..thats it

JJ86 said: I want a similar but different universe - something to bring back the "lost" feeling I felt when I played the game originally. I can see that in fact I felt the same way, I remember walking out of the vault getting bitten up by rats, I had crappy weapons a sissy vault 13 jump su...
by xbow
Sat Jul 31, 2004 6:20 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The optimum size for a map is?
Replies: 7
Views: 3254

well that was refreshing!

http://www.allflesh.com/pulpcover.jpg Thanks JJ86 as always your marklars are wise and true I'll give it a shot. Come to think about it I made a mission where the map was pretty small but where I had a hord of poison clawed gouls. It was an attempt at the Night of the living dead thing, farm house,...
by xbow
Sat Jul 31, 2004 5:16 am
Forum: Fallout 3
Topic: How much change are we willing to accept from Bethesda?
Replies: 35
Views: 19568

How much change are we willing to accept from Bethesda?

http://poster-posters.com/pics/ww2/recruiting/greatteam.jpg As far as I am concerned I just want something that looks and feels very much like fallout, fallout2, and FOT and NOTHING like that console abomination BOS. Apparently they are going to start from scratch, that's the claim anyway. I sure w...
by xbow
Sat Jul 31, 2004 4:00 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The optimum size for a map is?
Replies: 7
Views: 3254

The optimum size for a map is?

Question: what is the optimum size for a map so that it loads fast, smaller is better I know but how small? Now I hear that tis better to make moderatly sized maps that are linked together via exit grids if you want to make a big city(I know that getting new occlusion data for a 800k map takes longe...
by xbow
Sat Jul 31, 2004 3:39 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Graveyard of Broken Dreams
Replies: 79
Views: 185293

Boneyard candidate(NA)

Apparently the guys are still working on the mod so I removed the map from the boneyard
by xbow
Fri Jul 30, 2004 5:23 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Adding custom map to default Tactics campaign
Replies: 5
Views: 3005

good call JJ86

Just overwrite one of the useless existing ones like the Ever-ready Bunnies SE
Hey thats what I have been doing I. There are plenty of specials that should have been put on the trash heap so butchering those is bacsically how I have been teaching myself to make missions.
by xbow
Fri Jul 30, 2004 1:53 am
Forum: Fallout 3
Topic: Let's have playable races in FO3
Replies: 40
Views: 34060

You are right in many cases MrGreen

Boom-Bugs---Very Stupid Hairy Deathcalws ---I thought deathclaws were mutated iguanas how did they get hair? I do like CTB mode. I do like sentry mode. I do like being able to control the party. (how many times has cassidy blocked your shots?) I do like being able to fire from a covered position and...
by xbow
Fri Jul 30, 2004 1:20 am
Forum: Fallout 3
Topic: Let's have playable races in FO3
Replies: 40
Views: 34060

Nyet to playable races

On the face of it the idea sucks ass and the more you look at it the worse it smells. Imagine the reception a party with a human, a supermutant, a stinking ghoul, and a deathclaw would get in a human settelment. What should happen of course is that children run, adults grab their weapons and start b...