Search found 98 matches

by Thorgrimm
Fri Jan 12, 2007 1:37 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

What stealth attack means is that it can choose what unit to attack, it does not have to attack the best defender.

A stealth attack barrier keeps that from happening. A very useful building to have, especially when the units that have it in the FO mod are invisible. :pirate:




Cheers, Thorgrimm
by Thorgrimm
Thu Jan 11, 2007 8:44 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Slaughter_Manslaught wrote:Thor, just a little question (look for this message for possible edits): What a sentry tower does? The same thing as the perimeter defense and the wood palisiades?
No, it provides a steath attack protection. And there are units that have stealth attack. :pirate:




Cheers, Thorgrimm
by Thorgrimm
Thu Jan 11, 2007 6:15 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

It may seem overpowering, and in a regular civ game it would be. But trust me, you will desperately need it in the fallout mod. The wastes are a harsh mistress. :pirate:

Its possible FF does not like the site for some reason.




Cheers, Thorgrimm
by Thorgrimm
Thu Jan 11, 2007 4:38 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Man, these deathclaws are sure some TOUGH bastiches! Now, guess what? I'm fighting fire with fire. Let's see if MY deathclaws are Bastichier than theirs. Oh, and by the way: Raiders are going to be introduced in the game? Yup, the raiders and a Slaver civ. they have been seperated into two differen...
by Thorgrimm
Wed Jan 10, 2007 8:31 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Yup, the names are already there, they are just not defined yet. And you are not annoying, this is what I want, feedback. Seems the only place I get feedback is here and CFC. So these are the two places I frequent. :pirate: Here is a screenie of the new Vehicle Rehab Facility Small Wonder just creat...
by Thorgrimm
Wed Jan 10, 2007 8:01 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Hey thor... Just a little question? What Rediscovery of Trade does? You know, I'm missing my Cristal Ball, so I throught that you probrably know... right? EDIT: Will the civs get diferent City models later? The rediscovery of trade does this; 4 culture per turn 2 happy in all cities +50% research o...
by Thorgrimm
Wed Jan 10, 2007 1:22 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

VasikkA wrote:How about making them mutated tribal raccoons as a minor civ? :eyebrow:
You know, there are some units.... :pirate:




Cheers, Thorgrimm
by Thorgrimm
Wed Jan 10, 2007 4:14 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

By the way... Are you going to stick with eight civs and some minor civs? Or you're going to do more? Right now the plan is for the 8 player civs and 8 minors including the critter generating civ. The map is only 112x134, so that should just about fill up most of the usable map. The rest being fill...
by Thorgrimm
Wed Jan 10, 2007 12:44 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Well more than one tribal civ has been planned for. ;) Since civ 3 has no event system the tribals are only there to give the player civs are hard time, more of that survival thing. :pirate: So they do not have anything special except the ability to pump out LOTs of units. The very first Overseer in...
by Thorgrimm
Tue Jan 09, 2007 10:44 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Hey man. Decided to try the enclave, and it's going nice! I still miss those super-mover rangers from NCR, through. Keep up the great work! Will do. Here is the next preview. :pirate: Since Ancient One is wanting to see some tribals in real bad, ;) next up are the Northern Tribes minor civ. The Eld...
by Thorgrimm
Tue Jan 09, 2007 9:04 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams ? post it here mang D: I second Pip's request. I would like to hear what you have to say. Unfortunately I do not speak Portuguese. :pirat...
by Thorgrimm
Tue Jan 09, 2007 5:55 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams ? Sure, be my guest. The mod is for Fallout fans. I Know it is not a rpg, but I am trying my damndest to keep the spirit of the Fallout u...
by Thorgrimm
Tue Jan 09, 2007 4:05 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Are you sure? I do have more than that, but it simply don't apear on the build unit screen. EDIT: Why the year is "dec?" Have you patched Conquests to version 1.22? Only reasons you could not build a settler is, no green goo, no tribals or not enough population. Are the green goo and trib...
by Thorgrimm
Tue Jan 09, 2007 2:11 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Slaughter_Manslaught wrote:I'm playing it. It's very good.
But, a question: Why I'm not building mutant settler if I have Mutant Tech, Tribals and Green Goo?
Probably do not have enough population in the building city, you need three extra pop to build a settler.




Cheers, Thorgrimm
by Thorgrimm
Mon Jan 08, 2007 6:03 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Hey Thor! Now it's downloading right! I think it was something about Firefox! Tried on IE and Gozilla got it right. I'm downloading it as I speak (or as I type?), I think I'll play this bad boy today! Make sure you get the update that is on the site to. It changes quite a few things. :pirate: Cheer...
by Thorgrimm
Mon Jan 08, 2007 12:12 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

PiP wrote:CAPTURE THE PRINCESS FTW! :rofl:
Nope, not allowed in the scen, but the Traders do have a shitload of resources that you may need. And with their stock of weaponry, I would not attack them unless you are VERY well prepared. :pirate:




Cheers, Thorgrimm
by Thorgrimm
Mon Jan 08, 2007 4:22 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Taking Ancient One's request for minor civs to heart, Flamand and I have decided to add a few minor civs to the mod. :D These minor civ screenies are only for show. When the updates with them in it are put out, they will not be selectable to play. First up are The Far-Go Traders. a three city minor ...
by Thorgrimm
Sun Jan 07, 2007 5:54 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Thor, found a problem: I download the stuff, but they always seems to be corrupted. Why? EDIT: Heh, funny concidence: You are on CFC too. I got a login there, so I'l post something there. I have no idea why it is corrupted. Others have dled it ok, just slowly with all the dl requests choking the se...
by Thorgrimm
Fri Jan 05, 2007 10:20 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Frater Perdurabo wrote:After I'm done with exams, I'll install this bad boy straight away. Hoping there shall be updates before that (Y)
More than likely, I just added another unit today. :eyebrow:




Cheers, Thorgrimm
by Thorgrimm
Fri Jan 05, 2007 5:54 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 235108

Just in time, Grimthor! I was running out o' space, just got civ3 last night with Conquests and all the rest. Now, I'll pack it to the new HD after I do a little "cleaning" (AKA "FORMAT") and then I'll be ready to go and kick post-nuke ass! Thanks! I think you will enjoy it, esp...