What stealth attack means is that it can choose what unit to attack, it does not have to attack the best defender.
A stealth attack barrier keeps that from happening. A very useful building to have, especially when the units that have it in the FO mod are invisible.
Cheers, Thorgrimm
Search found 98 matches
- Fri Jan 12, 2007 1:37 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
- Thu Jan 11, 2007 8:44 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
- Thu Jan 11, 2007 6:15 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
- Thu Jan 11, 2007 4:38 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Man, these deathclaws are sure some TOUGH bastiches! Now, guess what? I'm fighting fire with fire. Let's see if MY deathclaws are Bastichier than theirs. Oh, and by the way: Raiders are going to be introduced in the game? Yup, the raiders and a Slaver civ. they have been seperated into two differen...
- Wed Jan 10, 2007 8:31 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Yup, the names are already there, they are just not defined yet. And you are not annoying, this is what I want, feedback. Seems the only place I get feedback is here and CFC. So these are the two places I frequent. :pirate: Here is a screenie of the new Vehicle Rehab Facility Small Wonder just creat...
- Wed Jan 10, 2007 8:01 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Hey thor... Just a little question? What Rediscovery of Trade does? You know, I'm missing my Cristal Ball, so I throught that you probrably know... right? EDIT: Will the civs get diferent City models later? The rediscovery of trade does this; 4 culture per turn 2 happy in all cities +50% research o...
- Wed Jan 10, 2007 1:22 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
You know, there are some units....VasikkA wrote:How about making them mutated tribal raccoons as a minor civ?
Cheers, Thorgrimm
- Wed Jan 10, 2007 4:14 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
By the way... Are you going to stick with eight civs and some minor civs? Or you're going to do more? Right now the plan is for the 8 player civs and 8 minors including the critter generating civ. The map is only 112x134, so that should just about fill up most of the usable map. The rest being fill...
- Wed Jan 10, 2007 12:44 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Well more than one tribal civ has been planned for. ;) Since civ 3 has no event system the tribals are only there to give the player civs are hard time, more of that survival thing. :pirate: So they do not have anything special except the ability to pump out LOTs of units. The very first Overseer in...
- Tue Jan 09, 2007 10:44 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Hey man. Decided to try the enclave, and it's going nice! I still miss those super-mover rangers from NCR, through. Keep up the great work! Will do. Here is the next preview. :pirate: Since Ancient One is wanting to see some tribals in real bad, ;) next up are the Northern Tribes minor civ. The Eld...
- Tue Jan 09, 2007 9:04 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams ? post it here mang D: I second Pip's request. I would like to hear what you have to say. Unfortunately I do not speak Portuguese. :pirat...
- Tue Jan 09, 2007 5:55 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams ? Sure, be my guest. The mod is for Fallout fans. I Know it is not a rpg, but I am trying my damndest to keep the spirit of the Fallout u...
- Tue Jan 09, 2007 4:05 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
- Tue Jan 09, 2007 2:11 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
- Mon Jan 08, 2007 6:03 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Hey Thor! Now it's downloading right! I think it was something about Firefox! Tried on IE and Gozilla got it right. I'm downloading it as I speak (or as I type?), I think I'll play this bad boy today! Make sure you get the update that is on the site to. It changes quite a few things. :pirate: Cheer...
- Mon Jan 08, 2007 12:12 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
- Mon Jan 08, 2007 4:22 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Taking Ancient One's request for minor civs to heart, Flamand and I have decided to add a few minor civs to the mod. :D These minor civ screenies are only for show. When the updates with them in it are put out, they will not be selectable to play. First up are The Far-Go Traders. a three city minor ...
- Sun Jan 07, 2007 5:54 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
Thor, found a problem: I download the stuff, but they always seems to be corrupted. Why? EDIT: Heh, funny concidence: You are on CFC too. I got a login there, so I'l post something there. I have no idea why it is corrupted. Others have dled it ok, just slowly with all the dl requests choking the se...
- Fri Jan 05, 2007 10:20 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108
- Fri Jan 05, 2007 5:54 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Mod for CIV 3
- Replies: 152
- Views: 235108