Search found 98 matches

by Chaos
Sun Feb 03, 2013 6:55 am
Forum: Fallout Technical Support
Topic: aDosbox and Fallout
Replies: 13
Views: 44384

So ended up scrapping the idea on the original phone I started with (the 800mHz processor couldn't handle it in any real playable form due to the load times.) However I did get it running on an HTC EVO alright. And even now I just got the LG Optimus G which runs it the best, (I'm sure quadcore funct...
by Chaos
Mon Jul 25, 2011 5:39 am
Forum: Fallout Technical Support
Topic: aDosbox and Fallout
Replies: 13
Views: 44384

Retlaw83 wrote:How do you actually control the game on such a small screen?
The cursor moves with your finger or you can set a virtual joystick to move the cursor. And the gamescreen is quite clear, so it's not too bad at all.
by Chaos
Mon Jul 25, 2011 12:33 am
Forum: Fallout Technical Support
Topic: aDosbox and Fallout
Replies: 13
Views: 44384

Sorry Pooperscooper, people that use the noob stuff are normally just trying to make up for their actual lack of knowledge or skills, or they just have this complex in which they think they are better than someone when in realit they started the same way as whoever they are putting down. So don't wo...
by Chaos
Fri Jun 10, 2011 2:19 pm
Forum: Fallout Technical Support
Topic: aDosbox and Fallout
Replies: 13
Views: 44384

i think you should look a little into what dosbox is and what it does. dosbox fallout on your phone is not going to work okay fallout system requirements: DOS Pentium 90 MHz, 32 MB RAM, 2x CD-ROM, SVGA, SoundBlaster-compatible sound card. I understand the PC requirements, however that doesn't apply...
by Chaos
Fri Jun 10, 2011 11:31 am
Forum: Fallout Technical Support
Topic: aDosbox and Fallout
Replies: 13
Views: 44384

dosbox emulation requires a lot of processing power, and as fallout is a relatively new game i don't think a mobile phone would be able to handle it, i think even most modern computers wouldn't run it smoothly Just to clarify...I am talking about the first Fallout which is not very new at all. So I...
by Chaos
Fri Jun 10, 2011 5:45 am
Forum: Fallout Technical Support
Topic: aDosbox and Fallout
Replies: 13
Views: 44384

aDosbox and Fallout

Hi everyone, it has been a really long time since I have been here in the DAC forums. I have recently gotten aDosbox on my HTC EVO Shift and I am trying to get Fallout to run. I have managed to get it installed and after a bunch of tinkering I was able to get it to boot past the "Please Stand B...
by Chaos
Sun Jul 23, 2006 11:15 pm
Forum: Fallout Technical Support
Topic: Resolution F 1/2
Replies: 0
Views: 4481

Resolution F 1/2

is it at all possible to change the resolution F 1/2 shows in? i have my moniter set to 1280 x 960 and instead of just owering the resolution for the moniter and showing full screen it keeps my 1280 x 960 and has a big black border is there any way to fix this besides downgrading my moniter res just...
by Chaos
Sun Jul 23, 2006 11:10 pm
Forum: Fallout Technical Support
Topic: Porting old saves into FOT
Replies: 9
Views: 10147

um...there have been many mods that have included campaigns...and also peeps have worked on selectable chat options
by Chaos
Sun Mar 13, 2005 8:56 am
Forum: General Gaming
Topic: Shitty Games.
Replies: 120
Views: 54953

Antimeasure wrote:Stalker and fallout 3 -god i hate these games.
dont judge something before it comes out unless of course it looks like FOT:BOS these could be very promising games
by Chaos
Mon Mar 07, 2005 12:57 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Redviewer
Replies: 16
Views: 13162

yo guys i am back, i know this is a very old post but thanks for replying. i know i havnt posted in forever but its because i lost everything on my comp and could never figure out the new website since the last time i had a working comp the website was www.duckandcover.net so it took me quite a whil...
by Chaos
Wed Mar 03, 2004 3:57 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Custom actors
Replies: 4
Views: 3774

the blood doesnt change color when i do this
by Chaos
Sun Feb 29, 2004 8:26 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Custom actors
Replies: 4
Views: 3774

Custom actors

I made some custom actors to have 2 different colors on their armor (one color for the base and a seperate one for team) and this works fine but it seems that the weapons they hold change along with the modified base color is there a way to customize the actors with 2 colors so that the weapon doesn...
by Chaos
Sun Feb 29, 2004 6:19 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: [ROE] spawn point.
Replies: 181
Views: 109904

Ok, it will go something like this in the triggers option: Condition: Object Script State Set object script state of 'prisondoor' Check/Tick the box that says "Script state" Action: Force speech Player: faith Will use speech node: Faith_W01 P.S. Snake can you resend me the storyline for Ro...
by Chaos
Fri Feb 27, 2004 9:06 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Requiem's destroyable doors
Replies: 12
Views: 6526

Re: RE

Or perhaps it can be destroyed with burst fire done near the door? -I tested this and no burst fire wont work i tried with rockets and that didnt seem to work either the only thing that seemed to work was grenades and that kinda blows. By the way, im wondering if these doors just disappear when des...
by Chaos
Thu Feb 26, 2004 8:50 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Vehicle sprite
Replies: 13
Views: 7366

how do you do that?
by Chaos
Thu Feb 26, 2004 8:43 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Vehicle sprite
Replies: 13
Views: 7366

no im not trying to script it to blow up once the player sees it MV is right i just want it to be like a previously destroyed vehicle that isnt super old (as in it happened recently before the player got there)
by Chaos
Thu Feb 26, 2004 8:41 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Requiem's destroyable doors
Replies: 12
Views: 6526

so the door can ONLY be destroyed with something that does explode type damage?
by Chaos
Thu Feb 26, 2004 5:26 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Vehicle sprite
Replies: 13
Views: 7366

ok well making it an actor fixed the explosion image problem but now i have the problem that i can run thru the "dead" vehicle like its not even there.
by Chaos
Wed Feb 25, 2004 11:46 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Requiem's destroyable doors
Replies: 12
Views: 6526

Requiem's destroyable doors

i downloaded requiem's destroyable doors bu i cant figure out how to set them up correctly i tried setting em up as breakables but the bounding box stays in one position so that i can only use the door facing a certain way and not the other, also if i set them up as doors they dont have the ability ...
by Chaos
Wed Feb 25, 2004 11:36 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: [ROE] spawn point.
Replies: 181
Views: 109904

yes you will replace the borders for what you want it to be like.

P.S. I will send you some screenshots pointing to the button to press and where to set them.