Search found 98 matches
- Sun Feb 03, 2013 6:55 am
- Forum: Fallout Technical Support
- Topic: aDosbox and Fallout
- Replies: 13
- Views: 44384
So ended up scrapping the idea on the original phone I started with (the 800mHz processor couldn't handle it in any real playable form due to the load times.) However I did get it running on an HTC EVO alright. And even now I just got the LG Optimus G which runs it the best, (I'm sure quadcore funct...
- Mon Jul 25, 2011 5:39 am
- Forum: Fallout Technical Support
- Topic: aDosbox and Fallout
- Replies: 13
- Views: 44384
- Mon Jul 25, 2011 12:33 am
- Forum: Fallout Technical Support
- Topic: aDosbox and Fallout
- Replies: 13
- Views: 44384
Sorry Pooperscooper, people that use the noob stuff are normally just trying to make up for their actual lack of knowledge or skills, or they just have this complex in which they think they are better than someone when in realit they started the same way as whoever they are putting down. So don't wo...
- Fri Jun 10, 2011 2:19 pm
- Forum: Fallout Technical Support
- Topic: aDosbox and Fallout
- Replies: 13
- Views: 44384
i think you should look a little into what dosbox is and what it does. dosbox fallout on your phone is not going to work okay fallout system requirements: DOS Pentium 90 MHz, 32 MB RAM, 2x CD-ROM, SVGA, SoundBlaster-compatible sound card. I understand the PC requirements, however that doesn't apply...
- Fri Jun 10, 2011 11:31 am
- Forum: Fallout Technical Support
- Topic: aDosbox and Fallout
- Replies: 13
- Views: 44384
dosbox emulation requires a lot of processing power, and as fallout is a relatively new game i don't think a mobile phone would be able to handle it, i think even most modern computers wouldn't run it smoothly Just to clarify...I am talking about the first Fallout which is not very new at all. So I...
- Fri Jun 10, 2011 5:45 am
- Forum: Fallout Technical Support
- Topic: aDosbox and Fallout
- Replies: 13
- Views: 44384
aDosbox and Fallout
Hi everyone, it has been a really long time since I have been here in the DAC forums. I have recently gotten aDosbox on my HTC EVO Shift and I am trying to get Fallout to run. I have managed to get it installed and after a bunch of tinkering I was able to get it to boot past the "Please Stand B...
- Sun Jul 23, 2006 11:15 pm
- Forum: Fallout Technical Support
- Topic: Resolution F 1/2
- Replies: 0
- Views: 4481
Resolution F 1/2
is it at all possible to change the resolution F 1/2 shows in? i have my moniter set to 1280 x 960 and instead of just owering the resolution for the moniter and showing full screen it keeps my 1280 x 960 and has a big black border is there any way to fix this besides downgrading my moniter res just...
- Sun Jul 23, 2006 11:10 pm
- Forum: Fallout Technical Support
- Topic: Porting old saves into FOT
- Replies: 9
- Views: 10147
- Sun Mar 13, 2005 8:56 am
- Forum: General Gaming
- Topic: Shitty Games.
- Replies: 120
- Views: 54953
- Mon Mar 07, 2005 12:57 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Redviewer
- Replies: 16
- Views: 13162
yo guys i am back, i know this is a very old post but thanks for replying. i know i havnt posted in forever but its because i lost everything on my comp and could never figure out the new website since the last time i had a working comp the website was www.duckandcover.net so it took me quite a whil...
- Wed Mar 03, 2004 3:57 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Custom actors
- Replies: 4
- Views: 3774
- Sun Feb 29, 2004 8:26 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Custom actors
- Replies: 4
- Views: 3774
Custom actors
I made some custom actors to have 2 different colors on their armor (one color for the base and a seperate one for team) and this works fine but it seems that the weapons they hold change along with the modified base color is there a way to customize the actors with 2 colors so that the weapon doesn...
- Sun Feb 29, 2004 6:19 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: [ROE] spawn point.
- Replies: 181
- Views: 109904
- Fri Feb 27, 2004 9:06 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Requiem's destroyable doors
- Replies: 12
- Views: 6526
Re: RE
Or perhaps it can be destroyed with burst fire done near the door? -I tested this and no burst fire wont work i tried with rockets and that didnt seem to work either the only thing that seemed to work was grenades and that kinda blows. By the way, im wondering if these doors just disappear when des...
- Thu Feb 26, 2004 8:50 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Vehicle sprite
- Replies: 13
- Views: 7366
- Thu Feb 26, 2004 8:43 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Vehicle sprite
- Replies: 13
- Views: 7366
- Thu Feb 26, 2004 8:41 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Requiem's destroyable doors
- Replies: 12
- Views: 6526
- Thu Feb 26, 2004 5:26 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Vehicle sprite
- Replies: 13
- Views: 7366
- Wed Feb 25, 2004 11:46 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Requiem's destroyable doors
- Replies: 12
- Views: 6526
Requiem's destroyable doors
i downloaded requiem's destroyable doors bu i cant figure out how to set them up correctly i tried setting em up as breakables but the bounding box stays in one position so that i can only use the door facing a certain way and not the other, also if i set them up as doors they dont have the ability ...
- Wed Feb 25, 2004 11:36 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: [ROE] spawn point.
- Replies: 181
- Views: 109904