Search found 11 matches
- Thu Feb 20, 2003 10:45 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: One hander trait in character creation
- Replies: 16
- Views: 9844
Yes, I have noticed that the regeneration rate doesn't really take into account the total number of APs. I did a comparaison between 2 of my chars and had them throw punches at another mutie squaddie. Results - The first guy with 10APs threw in a flurry of punches but once the APs were all used up, ...
- Wed Feb 19, 2003 12:24 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Unarmed attacks
- Replies: 5
- Views: 3456
Thanks for the txt file. It was great info. I notice however that they didn't include the details for palm strike and piercing strike. In anycase, would anyone know how a multiplier of 1 works? Does it meant that there is only a 1% chance of a knockdown as opposed to the 100% using a deathclaw shred...
- Tue Feb 18, 2003 9:59 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: One hander trait in character creation
- Replies: 16
- Views: 9844
Speaking of traits. If APs dun really factor that much in CTB, then the Bruiser Trait must be a real Godsend. +2 STR for a measley loss of 2 APs. Which after the first round of combat in CTB won't really matter anymore. Unless the recharge rate of APs are affected by the total no. of APs. Otherwise,...
- Mon Feb 17, 2003 3:34 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Age
- Replies: 13
- Views: 5222
Age
Just wondering if extreme old age will have any bearings on the performance of my PC. I'm talking like 75 years old. Can you just imagine what General Barnaky will be saying to Dagger Squad? "You guys call that a successful mission? My initiate GRANDMA dancing around in a skintight Brahmin leat...
- Mon Feb 17, 2003 7:34 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Seeking Confirmation for EXP
- Replies: 6
- Views: 3762
- Mon Feb 17, 2003 7:13 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Unarmed attacks
- Replies: 5
- Views: 3456
- Mon Feb 17, 2003 6:24 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: The glowing one
- Replies: 1
- Views: 2296
The glowing one
Recently some loser in my recruit pool died from radiation poisoning. I immediately took out Martin the glowing one and stuck him next to Kerr the merchant (becos he looks really unarmoured while the rest of the BOS are wearing suits that give them 60% rad resist) To make it a controlled situation, ...
- Mon Feb 17, 2003 6:12 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Unarmed attacks
- Replies: 5
- Views: 3456
Unarmed attacks
I'm currently trying to detail the different modes of unarmed combat that is available to the various races As you increase your unarmed skill, different attacks become available. I'm going to use trevor as an example. Stats stay the same at 9 6 5 4 4 7 5 He's currently level 17 unarmed 54% strong p...
- Sun Feb 16, 2003 3:09 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Difficulty settings
- Replies: 7
- Views: 4570
Wish list. increased difficulty = MORE baddies with smarter AI. It actually makes for a different game altogether. And of course the increase in exp is cool too. Eg, on easy setting, a random encounter with baby deathclaws will have 5 of them charging your hummer. On insane, lets have 12 of em'. now...
- Sun Feb 16, 2003 11:52 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Seeking Confirmation for EXP
- Replies: 6
- Views: 3762
It seems really difficult for me to knock anyone unconscious with a well placed shot to the head. Even with critical chance of 31% finess, luck 6 and more crits (x3). I have seen my deathclaw knock down a baddie with the first blow, stand over the poor sod and just slap him silly without him being a...
- Sat Feb 15, 2003 6:51 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Seeking Confirmation for EXP
- Replies: 6
- Views: 3762
Seeking Confirmation for EXP
I've read plenty of posts on the experience levels of recruits in the recruit pool vs those on your squad. I'd like to share my findings and await confirmations. Squad of 5 plus PC goes on a mission comes back having gained 1000 XP each. Head to the recruit pool, toss your 5 squaddies back into the ...