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 Scars of a Million. View next topic
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bloodbathmaster2
Vault Elite
Vault Elite


Joined: 18 Apr 2002
Posts: 366
Location: The Outskirts of Insanity

PostPosted: Mon Jun 03, 2002 11:48 am Reply with quoteBack to top

I thought I should tell everyone who hasn't caught on by now. Scars of a Million, the single player mod for FoT, has been cancelled. It was a good idea, great story, and had potental. Too bad no progress was ever made. I made the decision when my own map was mysteriously fucked beyond repair some three months ago. I've been discussing with Downed System about turning it into a giant fanfic, but I can't make any guarantees. Sorry people.
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War Bringer
Vault Dweller
Vault Dweller


Joined: 18 Apr 2002
Posts: 150
Location: Eden Facility 3 Project: Sigma (Testing) In.The.Center.Of.The.Storm

PostPosted: Mon Jun 03, 2002 3:44 pm Reply with quoteBack to top

weren't a few maps already completed? what will happen to those?
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Max-Violence
Wandering Hero
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault

PostPosted: Tue Jun 04, 2002 1:51 am Reply with quoteBack to top

Man... another SP campaign bites the dust... icon_cry

Are you going to be making any more maps for FOT (preferably SP)?
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bloodbathmaster2
Vault Elite
Vault Elite


Joined: 18 Apr 2002
Posts: 366
Location: The Outskirts of Insanity

PostPosted: Tue Jun 04, 2002 3:09 am Reply with quoteBack to top

I'm not making any more, sorry. The ones we currently have still need scripting, and were not really the best examples of what SOAM really was. In other words, I'm not going to to release the maps I have.
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Max-Violence
Wandering Hero
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault

PostPosted: Tue Jun 04, 2002 3:12 am Reply with quoteBack to top

I meant will you be making any more FOT maps at all, i.e. single SP maps, mini-campaigns, etc.

I guess the real question is, "Are you quitting the FOT mapping scene entirely?"

I, for one, hope not.
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bloodbathmaster2
Vault Elite
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Joined: 18 Apr 2002
Posts: 366
Location: The Outskirts of Insanity

PostPosted: Tue Jun 04, 2002 6:44 am Reply with quoteBack to top

Yup. I know it kind of sucks, but I've de-installed FoT and I'm moving on.
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Red
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 15 May 2002
Posts: 2085
Location: Nowhere (important anyway)

PostPosted: Tue Jun 04, 2002 7:21 am Reply with quoteBack to top

Heh, yeah FO:T's like that... You invent so much time into it only to get screwed in the long run... I've been wary of putting too much work into it myself because of that. At least the map I lost was entirely MY fault :!:... Personally I don't like FO:T for three main reasons. The first is that there's too much hardcoded. The second is that if you make your maps more interesting (ie try to use smaller tiles to increse randomness and detail), the occlusion almost always has trouble, and the third being that the scripting really sucks.

There's several other problems but these can be overlooked: bugs and the lack of the tile and sprite editors... And also it's deviation from the Fallout universe, and lack of real dialog trees.
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Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin

PostPosted: Tue Jun 04, 2002 8:23 am Reply with quoteBack to top

Well, until Mapper is fully released with all of the capabilities that the Tactics editor has, this is the closest thing that there is to extending the Fallout universe. I like the things that MV, Endocore and others have done with the editor and I think regardless of how you feel about Tactics, this stuff has potential to do alot for Fallout.
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Flamescreen
Vault Hero
Vault Hero


Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land

PostPosted: Tue Jun 04, 2002 10:16 pm Reply with quoteBack to top

I don't think the mapper will improve things for FO either. Down to the core, you can't really expect the developers of games to do all the basic work for you without a financial gain. It will always be difficult while its up to them...
So Mapper or not, FoT Tools are as good as we can get and we'll better be prepared to invest a lot of time to it. Isn't this the way to do things you love in any case?
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OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Tue Jun 04, 2002 10:48 pm Reply with quoteBack to top

Sorry to hear that, BBM. I'm well aware of how much work a SP campaign is, especially if you want to make it worth "hanging your hat on".

I myself am very much behind schedule - Sixty days to completion?! Yeah, right!!! - but I'm still hanging in there and am commited to fighting it out to the bitter end.

Max-Munchkin wrote:
Man... another SP campaign bites the dust... icon_cry


Unfortunately this was my rather dire prediction for the vast majority of this type of project from the beginning. Sometimes it sucks to be right. icon_sad

Flamescreen wrote:
I don't think the mapper will improve things for FO either.


I could if we get some motivated and talented people who are willing/able to cooperate. Otherwise it's just too much damned work for one person to do. (FO-engine mini-game, anyone?)

OTB
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Flamescreen
Vault Hero
Vault Hero


Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land

PostPosted: Wed Jun 05, 2002 12:35 am Reply with quoteBack to top

OnTheBounce wrote:

I could if we get some motivated and talented people who are willing/able to cooperate. Otherwise it's just too much damned work for one person to do. (FO-engine mini-game, anyone?)


Well if you see the comments of most of the people wanting to do anything new with the mapper, I think most of them say something like: I will do this new area...
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