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fallout2 speedrun

Posted: Sun Aug 15, 2004 8:52 pm
by Bridgeburner
don't know if this has been posted before, if so, feel free to delete. i found this while browsing the quake speedrun archive on planetquake. this dude speedrunned fallout2 in 18 minutes! check it out:

http://www.planetquake.com/sda/other/fallout2.html

Posted: Sun Aug 15, 2004 9:16 pm
by ExtremeDrinker
I posted about it a while ago, but I think maybe one or two people clicked the link. That was before DAC was officially "back" though. :)

http://www.duckandcover.cx/forums/viewt ... 640#176640

Posted: Sun Aug 15, 2004 9:35 pm
by Spazmo
I watched it, and how the hell does he launch the tanker without getting the FOB and the navigation chip and stuff? Is there a bug somewhere that if you don't let anything tell you about the need for that stuff you won't need it?

Posted: Sun Aug 15, 2004 10:27 pm
by Koki
Well, either Hubologists do everything for you, or with so low INT you can just go on. I'm too lazy to check it in TNUFO2G :drunk:

Posted: Sun Aug 15, 2004 10:31 pm
by Spazmo
Hubbies get you fuel, but they don't have navigation and stuff... do they?

Posted: Sun Aug 15, 2004 11:40 pm
by American Tourister
Isn't this speedrun strategy stuff similar to that old thread about a "gr8 way to start FO2"? It somehow seems so...wrong... to play this way. :sadblinky:

Posted: Mon Aug 16, 2004 7:47 am
by Koki
Actually for me, the fact that you CAN do this puts automatically FO2 above many RPGs, mainly jRPGs(God, they're linear).

Posted: Mon Aug 16, 2004 7:51 am
by Guest
I've done it a few times it's a good way to liven up the game after playing it through 500 times. :drunk:

Posted: Mon Aug 16, 2004 8:36 am
by Franz Schubert
Bridgeburner wins the best-sig contest, hands down. Bravo!

Posted: Mon Aug 16, 2004 8:42 am
by Guest
Bridgeburner has the best sig ever. :yes:

Posted: Tue Aug 17, 2004 4:08 pm
by atoga
If by "best", you mean "biggest", then you don't need your head examinet. And if you don't, then you do.

Posted: Tue Aug 17, 2004 4:34 pm
by boywoos
Spazmo wrote:Hubbies get you fuel, but they don't have navigation and stuff... do they?
That's what I thought when I originally watched this vid. I was sure you needed the FOB which was in the Navarro base.

Posted: Thu Aug 26, 2004 7:04 pm
by Guest
I've been trying to do the speedrun for the last few days, holy shit. Its way harder than you would think. The biggest problem is the enclave patrols. Besides that you have no armor, and *anyone* can kill you easily. Its more trouble than its worth in my book.

Posted: Thu Aug 26, 2004 11:26 pm
by American Tourister
fallout ranger wrote:Its more trouble than its worth in my book.
As it should be.

Posted: Sat Aug 28, 2004 4:11 pm
by Stainless
With low int characters the BOS guy will set everything up for the tanker if you retrieve the Vertibird planes for him. Thus you can use a really smart character, just take some psychos and get him to set everything up for you.

Posted: Thu Mar 03, 2005 1:30 am
by porksoda
This movie is insane.

I had no idea a couple of well placed explosives on merchants could give you free access to their wares with no repercussions... And that you could take down Horrigan without firing one shot.
Crazy.

I love you, Fallout.

Posted: Thu Mar 03, 2005 10:06 am
by Smiley
Impressive..

How did he get the self-destruct timer going? I usually always plant explosives to make it go *boom*...