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Koki
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 19 Aug 2003
Posts: 2550

PostPosted: Sun Aug 15, 2004 9:54 am Reply with quoteBack to top

Adv. Powered Armor Mk. 2 with built-in Power Fist?
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Wolfman Walt
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Joined: 15 Mar 2003
Posts: 5171
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PostPosted: Sun Aug 15, 2004 10:39 am Reply with quoteBack to top

Since when are those considered Junk?
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Koki
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 19 Aug 2003
Posts: 2550

PostPosted: Sun Aug 15, 2004 2:30 pm Reply with quoteBack to top

Ouch. I was reffering to atoga's post:

Quote:
To make NPC teaching / schematics useful, you could be given new options for methods in combining items. For instance, any idiot could combine item A with B to make a half-decent item C, but you need to be in the know to combine item A with B while doing process D to create item E, the new-and-improved version of item C with some wacky new features.
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Franz Schubert
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Joined: 25 May 2003
Posts: 2714
Location: Vienna

PostPosted: Mon Aug 16, 2004 8:50 am Reply with quoteBack to top

Gimp Mask wrote:
I don't get your point... it's a game, it doesn't have to be like real-life.

My point was that, in this case, it would most likely be too limited a feature to not suck... In theory, I would support such a feature, I guess I'm just being too pessimistic when I say that Bethesda probably won't figure out how to make the junk idea work.
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jetbaby
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Joined: 18 Jan 2004
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Location: Magical Island

PostPosted: Mon Aug 16, 2004 9:13 am Reply with quoteBack to top

I don't see why you guys think it'd be so unbalanced to have a junk+junk=whatever sort of deal. Yeah, your second time you might know from the start that APAmk2+PowerFist + rubber chicken + urinal cake = Abrams Main Battle Tank, but if your science isn't 3,000% then you can't very well do it, now can you?
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Franz Schubert
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Joined: 25 May 2003
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Location: Vienna

PostPosted: Mon Aug 16, 2004 9:37 am Reply with quoteBack to top

My point wasn't that it wouldn't be balanced... I was saying it would end up being a lame feature due to improper implementation... maybe I can't explain myself very well, so I retract my statement. Forget I said it!
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atoga
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Joined: 14 May 2002
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PostPosted: Tue Aug 17, 2004 4:24 pm Reply with quoteBack to top

It would be hart to implement, yeah. The hard part would simply be the mechanical considerations of devising different combinations and new items, and we all know that Bethesda is lacking in the constructive ideas department.

But all of this stuff together would make purely tech characters quite viable. Rather than shooting, talking, or sneaking your way through the game, you could build your way to success. Tech characters wouldn't be purely limited to building, either: they could repair old artifacts (like the water chip?) and sabotage other things (like the requisite ticking nuke that appears at the end of the game?) as necessary.
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Franz Schubert
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Location: Vienna

PostPosted: Thu Aug 19, 2004 5:49 am Reply with quoteBack to top

Well, when you put it like that... I agree!
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PostPosted: Thu Aug 26, 2004 8:19 pm Reply with quoteBack to top

Wow, speaking of making items from nothing look at this cool VB screenshot.

Hint: bottom-right corner.

VB screen
Retlaw83
Goatse Messiah
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Joined: 17 Jul 2004
Posts: 5327

PostPosted: Thu Aug 26, 2004 8:28 pm Reply with quoteBack to top

We've all seen this screenshot dozens of times before.
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PostPosted: Thu Aug 26, 2004 8:33 pm Reply with quoteBack to top

Its promising though. That is if they hadn't scrapped VB.
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