Dead Bodies Everywhere
Dead Bodies Everywhere
Is there a way to clear dead bodies after they're made? I want the last map of my mod to be a massive enemy assault, but two hundred some odd corpses slows down the game somewhat.
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I think I got it to work before, but I had it set to delete some corpses after the player exited the map. Im not sure if they would have been deleted anyway.. but I don't think so. Maybe you just got the trigger wrong?
If you continue to have problems, just make a few of the enemies a bit... "tougher". It will make the battle last longer and the player might not notice the loss of 20 enemies here and there.
If you continue to have problems, just make a few of the enemies a bit... "tougher". It will make the battle last longer and the player might not notice the loss of 20 enemies here and there.
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
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I just tested the trigger I would use and it works.
Condition
player 'evil' has exactly equal to '5' deaths at anywhere
Action
deactivate player 'evil'
This successfully removed their corpses, so I would suggest you just make lots of small goups so that when each wave dies, they are removed. Smaller groups would be better, but it would take a bit more time and might slow gameplay (Do many player indices slow the computer?).
The blood stains that are made during combat disappear in a couple of seconds and I'm pretty sure that bodies disappear when you re-enter a map.
Condition
player 'evil' has exactly equal to '5' deaths at anywhere
Action
deactivate player 'evil'
This successfully removed their corpses, so I would suggest you just make lots of small goups so that when each wave dies, they are removed. Smaller groups would be better, but it would take a bit more time and might slow gameplay (Do many player indices slow the computer?).
The blood stains that are made during combat disappear in a couple of seconds and I'm pretty sure that bodies disappear when you re-enter a map.
Forgive my ignorance master.
DIE...die weak fool (cue Bozar death)
DIE...die weak fool (cue Bozar death)
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I think the bodies only disappear when you have the map nuke the triggers when you exit. Otherwise they stay unless you have a trigger delete them. I THINK so anyway...
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Thanks from the help. Its working now. Now I just have to talley up how many badguys are in each group so I can make it work.
From what I've seen, more player indexes increases the speed of the game. I know this because I had badguys on the same index attacking from three sides simultaneously, and the game slowed to a crawl. I split them up into seperate indexes, and then there was virtually no slowdown.
From what I've seen, more player indexes increases the speed of the game. I know this because I had badguys on the same index attacking from three sides simultaneously, and the game slowed to a crawl. I split them up into seperate indexes, and then there was virtually no slowdown.
"You're going to have a tough time doing that without your head, palooka."
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Well the bodies in the main campaign disappear (always had to lug all the loot on one char that waited on the exit grid.. ack.. lots of trouble that). So their either do so with the nuke trigger on exit thingy, or it is implemented in a trigger. I'd guess its included with the nuke trigger thingy, but I could be mistaken.. maybe even remembering wrong.
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
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That would be great. I don't know why the bodies didn't disappear in Cold Water though, where I was testing in the campaign. Maybe they forget there.Tc63 wrote:Check the entities properties.
Youll notice that there is a check box that says something like "Remove on exit" this determines if it disappears afterwards or not.
Sorry fir throwing anyone off with my chunky trigger, I used it because I was only testing with a small group.
Forgive my ignorance master.
DIE...die weak fool (cue Bozar death)
DIE...die weak fool (cue Bozar death)