Fallout 3 chat log from June 16th, 2001

This is where comment threads get posted by the Almighty Article Script.
Post Reply
User avatar
Saint_Proverbius
Righteous Subjugator
Righteous Subjugator
Posts: 1549
Joined: Tue May 21, 2002 1:57 am
Contact:

Fallout 3 chat log from June 16th, 2001

Post by Saint_Proverbius »

<strong>[ -> Interview]</strong>

An old <A href="http://www.thevats.net/content.php?id=6">chat log</a> that took place back in 2001 about <b>Fallout 3</b>, which everyone thought <A href="http://www.blackisle.com">Black Isle</a> would be doing.
<br>
<br><blockquote><<b>JC|V13</b>> Is SPECIAL a cornerstone of the Fallout series or is it expendable?
<br><<b>BIS_ChrisA</b>> Cornerstone
<br><<b>BIS_Darren</b>> Cornerstone
<br><<b>BIS_ChrisA</b>> Character Creation is what makes Fallout Fallout
<br><<b>FalloutsChris</b>> Ohhhh. I'll be different and say that for RPGs and tactical games, it's a cornerstone. But if we ever need to do Dogmeat on Typing, it's expendable. Seriously, it would depend on the game and genre.
<br><<b>FalloutsChris</b>> I cannot imagine a Fallout RPG without SPECIAL, however.
<br><<b>FalloutsChris</b>> Okay, if we did a high level 4X strategy game set in the Fallout universe (think Civ), SPECIAL might not be required.</blockquote>
<br>
<br>Yup, SPECIAL is important.<br/><a href="http://www.duckandcover.cx/content.php?id=6">Read: Fallout 3 chat log from June 16th, 2001</a>
Our Host!
Post Reply