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 Fallout Mod for CIV 3 View next topic
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Poll :: Would you like to see a Fallout mod for civ 3

Heck yeah!
71%
 71%  [ 25 ]
Heck no!
2%
 2%  [ 1 ]
Don't care
17%
 17%  [ 6 ]
What is civ 3?
8%
 8%  [ 3 ]
Total Votes : 35


Author Message
Kashluk
Grand MF
Grand MF


Joined: 15 May 2003
Posts: 7498

PostPosted: Thu Jan 27, 2005 8:35 pm Reply with quoteBack to top

Looks beautiful. I knew you wouldn't give up so easily smile
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Thu Jan 27, 2005 10:33 pm Reply with quoteBack to top

Retlaw83 wrote:
Just a note about the super mutant unit - shouldn't a city have FEV as a resource to make them?


@Retlaw, sure we have it, we call it green goo. This is the current process for building mutie units; the Unity starts out with one mutant melee unit and can not build more. They can enslave units by attacking, which gives them a special unit called Mutie slave. When they research Genetics and FEV virus they will be able to upgrade the Mutie slaves to Mutant melee units as long as they have the required resources in their strategic resource box. Then when they increase their tech they can further upgrade to other mutie units.

@Kashluk, i never gave up on it, but at times my team bailed and it was just me working on it. It just got slow at times.


Cheers Thorgrimm
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sat Aug 19, 2006 6:48 pm Reply with quoteBack to top

I thought I would give you all a screenie of the city screen gfx Flamand has done. So here is, as of now, the final City Screen look. Comments welcome.






Cheers, Thorgrimm
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Frater Perdurabo
Paragon
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro

PostPosted: Sat Aug 19, 2006 9:04 pm Reply with quoteBack to top

Really secksi. How near is this to completion?
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Thorgrimm
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Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sun Aug 20, 2006 2:43 am Reply with quoteBack to top

Most of the gfx and interface has been finalised, doing the tech tree now. Thats the biggest pain in the ass, trying to coordinate the techs and their gfx and availability.




Cheers, Thorgrimm
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Frater Perdurabo
Paragon
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro

PostPosted: Sun Aug 20, 2006 12:04 pm Reply with quoteBack to top

Awesome, I cannot wait until this is finished smile
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Thorgrimm
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Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Mon Aug 21, 2006 12:12 am Reply with quoteBack to top

This boys and girls, is why you DON'T want to stick your head into a radscorpion nest without LOTS of backup, you never know if a Deathclaw will show up pissed off and hungry. icon_eyebrow

While watching the Enclave AI's turn in debug mode I noticed the AI send its only Early Powered Armor into this nest of Radscorpions. Now I knew what was there, so I had a good show as this PRICELESS unit, at the beginning of the mod, almost died. But the Powered Armor's disengage ability allowed it to run away just before he died and became Claw chow.







Cheers, Thorgrimm
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Tue Aug 22, 2006 6:43 pm Reply with quoteBack to top

Here is Mr Handy in Civ 3 format as a teaser. icon_eyebrow






Cheers, Thorgrimm
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sun Dec 31, 2006 1:32 am Reply with quoteBack to top

Well folks the time has come to post the beta. It is not finished, but it is stable and playable. If you all wish to see it completed, then by all means play the mod, take notes and give feedback!Laughing REALLY FUCKING HARD

There are two downloads, the main mod file and the music. I have replaced all of civ's music and ambient sounds with Fallout's music and my special made tin rattling in the wind wav.

If you do not wish to use the music just delete or rename the music.txt file in the main scen text folder.

When you install the mod just unzip it to your C drive. If you have not used the default location for civ, redirect as necessary.

It requires the expansion Conquests and the latest patch for conquests, which is 1.22

Below are a couple of screenshots from the latest version. Once again it is not finished, but just a good beta.

Interface


City Screen


Civilopedia



Here is the location for the mod.

Fallout Mod for civ 3




Cheers, Thorgrimm


Last edited by Thorgrimm on Sun Dec 31, 2006 5:51 pm; edited 1 time in total
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Cthulhugoat
Strider Elite
Strider Elite


Joined: 27 Dec 2005
Posts: 982
Location: Land of big butts

PostPosted: Sun Dec 31, 2006 3:28 am Reply with quoteBack to top

Time to download Civ3 again. Looks nice.
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sun Dec 31, 2006 3:39 am Reply with quoteBack to top

Cthulhu thanks. Flamand has some ideas for the civilopedia screens, and the tech tree is not finished yet and then we still have lots of units to add once we get the tech tree more firmed up. Those are the main things that need to be done.




Cheers, Thorgrimm
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johnnygothisgun
Hero of the Desert
Hero of the Desert


Joined: 30 Aug 2003
Posts: 1522

PostPosted: Sun Dec 31, 2006 6:15 am Reply with quoteBack to top

i havent got civ 3, but i would consider downloading it to try this out, maybe. it looks interesting. good work, hombre
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sun Dec 31, 2006 4:41 pm Reply with quoteBack to top

johnnygothisgun wrote:
i havent got civ 3, but i would consider downloading it to try this out, maybe. it looks interesting. good work, hombre


hopefully you can get civ3. Need lots of feedback from Fallout fans. icon_eyebrow




Cheers, Thorgrimm
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Cthulhugoat
Strider Elite
Strider Elite


Joined: 27 Dec 2005
Posts: 982
Location: Land of big butts

PostPosted: Sun Dec 31, 2006 5:05 pm Reply with quoteBack to top

Any expansions required? Or raw Civ3 only? Thanks.
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Thorgrimm
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Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sun Dec 31, 2006 5:50 pm Reply with quoteBack to top

Cthulhu wrote:
Any expansions required? Or raw Civ3 only? Thanks.


It requires the expansion Conquests and the latest patch for conquests, which is 1.22




Cheers, Thorgrimm
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Slaughter_Manslaught
Vault Dweller
Vault Dweller


Joined: 11 Dec 2006
Posts: 110
Location: Brazil, Belém, Amazon.

PostPosted: Sun Dec 31, 2006 9:13 pm Reply with quoteBack to top

Well, good thing I got my Velox thingie installed,
or I would have to sell my soul to ze devil to get on net, or even worse - BUY IT (yes, I'm a "muquirana")

Oh, EDIT, by the way: Man, that look like it will ROCK!
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sun Dec 31, 2006 9:21 pm Reply with quoteBack to top

Slaughter_Manslaught wrote:
Well, good thing I got my Velox thingie installed, or I would have to sell my soul to ze devil to get on net, or even worse - BUY IT (yes, I'm a "muquirana")


I'm not worried how you aquire civ, none o my business. I just want feedback from Fallout fans. pirate




Cheers, Thorgrimm
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Slaughter_Manslaught
Vault Dweller
Vault Dweller


Joined: 11 Dec 2006
Posts: 110
Location: Brazil, Belém, Amazon.

PostPosted: Sun Dec 31, 2006 10:24 pm Reply with quoteBack to top

Thorgrimm wrote:
Slaughter_Manslaught wrote:
Well, good thing I got my Velox thingie installed, or I would have to sell my soul to ze devil to get on net, or even worse - BUY IT (yes, I'm a "muquirana")


I'm not worried how you aquire civ, none o my business. I just want feedback from Fallout fans. pirate




Cheers, Thorgrimm


NEW RENO MOBSTARS ALL ZE WAY!!!!1111


Err, I mean, It will kick the ass. When it's going to be up 'n runnin' all righter?
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Sun Dec 31, 2006 10:58 pm Reply with quoteBack to top

Slaughter_Manslaught wrote:
NEW RENO MOBSTARS ALL ZE WAY!!!!1111


Err, I mean, It will kick the ass. When it's going to be up 'n runnin' all righter?


If I translate your english correctly you are asking if it runs now? If that is correct, yes it is stable and playable.




Cheers, Thorgrimm
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Thorgrimm
Respected
Respected


Joined: 27 Feb 2004
Posts: 98
Location: Expanding the Brotherhood

PostPosted: Mon Jan 01, 2007 2:11 pm Reply with quoteBack to top

Here is a screenie of one of the Title screens for the mod you can use to replace the one that comes with Conquests. icon_mrhappy







Cheers, Thorgrimm
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