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 Notes on designing levels View next topic
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Flamescreen
Vault Hero
Vault Hero


Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land

PostPosted: Wed May 29, 2002 9:58 pm Reply with quoteBack to top

Playing some of the top designers maps lately, some thoughts starting forming in my mind. What's your thoughts on "unconventional" containers? E.g. trees-doormats-flowerpots(I'm thinking of including these in my campaign), tables, or even dead bodies(as OTB recently suggested)? Can the player easily spot these? Would we just make it harder for him to find essential or not items of the campaign/map?
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OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Wed May 29, 2002 10:23 pm Reply with quoteBack to top

There are scenery sprites for toilets. They work as containers provided you set them to "Always Open"...

You want this little bauble? *hehe* I hope you brought some soap... :twisted:

OTB
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Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin

PostPosted: Wed May 29, 2002 10:35 pm Reply with quoteBack to top

I think as long as you had an NPC who would occasionally give clues:

"Back in '36 I hid the loot in a toilet tank in the an old factory building. Can't remember where exactly which is I's poor to this day..."
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Flamescreen
Vault Hero
Vault Hero


Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land

PostPosted: Wed May 29, 2002 11:38 pm Reply with quoteBack to top

OnTheBounce wrote:
There are scenery sprites for toilets. They work as containers provided you set them to "Always Open"...


You can? I didn't know that. Its good for something I just thought of. Good 'un OTB! Thanks!
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Max-Violence
Wandering Hero
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault

PostPosted: Thu May 30, 2002 1:41 am Reply with quoteBack to top

The idea of floor mat containers and such is a pretty good on, FS. Just make sure you let the player know such containers exist.

Or, you could take the floor mat one step further: Use a trigger to "slide" the mat when an actor "uses" the mat.
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Flamescreen
Vault Hero
Vault Hero


Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land

PostPosted: Thu May 30, 2002 2:03 am Reply with quoteBack to top

I'm revealling stuff of what I'm thinking of doing, but what the heck! I'm intending to use the Door/floor mat to store a key infront of a door for instance(when saying doormat, as in a newly created tile for it). Apart from being a bit obvious, I think it could be seen as slightly funny.
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Max-Violence
Wandering Hero
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault

PostPosted: Thu May 30, 2002 3:15 am Reply with quoteBack to top

Well, there are "rug" tiles that look like dormats. Try Village -> Objects -> FloorRugs and Raiders -> Objects -> Furniture
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Pataso
SDF!
SDF!


Joined: 19 Apr 2002
Posts: 8
Location: ciudad amarilla

PostPosted: Thu May 30, 2002 9:13 am Reply with quoteBack to top

ever thought about hiding grammy's money and shotgun under a matress set up as an container ent?

hope u don't forget to have a nuka cola machine
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Max-Violence
Wandering Hero
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault

PostPosted: Thu May 30, 2002 9:31 am Reply with quoteBack to top

Pataso wrote:
ever thought about hiding grammy's money and shotgun under a matress set up as an container ent?



Hey, that's an idea!
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Flamescreen
Vault Hero
Vault Hero


Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land

PostPosted: Thu May 30, 2002 8:55 pm Reply with quoteBack to top

Max-Violence wrote:
Well, there are "rug" tiles that look like dormats. Try Village -> Objects -> FloorRugs and Raiders -> Objects -> Furniture


Well, there is the problem that none of them has "Welcome" writen on it! icon_mrhappy Besides I use them in other occasions, so I don't want to get extremely repeatetive...
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OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Thu May 30, 2002 10:01 pm Reply with quoteBack to top

Flamescreen wrote:
Besides I use [maps and rugs] in other occasions, so I don't want to get extremely repeatetive...


Start looking a bit more closely at the tiles used in the core missions, as well as those on FO RPG maps. The designers themselves are extremely repetitive. There's really no way to avoid it. icon_wink

OTB
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Flamescreen
Vault Hero
Vault Hero


Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land

PostPosted: Thu May 30, 2002 11:55 pm Reply with quoteBack to top

Well, what's the tile editor's use for then? icon_mrhappy
*I need 10, no 20, or better yet 30 new doormat tiles. Yep that should be enough*
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