News From Dead Cities

Comment on events and happenings in the Fallout community.
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Mad Max RW
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News From Dead Cities

Post by Mad Max RW »

<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>

<html><body><P><A HREF=http://dynamic6.gamespy.com/~deadcities/news.php target=_blank>Dead Cities</A>, the post-apoc style Battlefield 1942 mod, updated with news the vehicle and weapon code is moving nicely with shots of vehicular combat coming soon. Today we get a peak at the armored truck and Gigan Oil convenience store:</P><blockquote><center><A HREF=http://dynamic6.gamespy.com/~deadcities ... ck2_LG.jpg target=_blank><img src=/madmaxrw/deadcity12a.jpg></A> <A HREF=http://dynamic6.gamespy.com/~deadcities ... ng1_LG.jpg target=_blank><img src=/madmaxrw/deadcity13a.jpg></A></center></blockquote><P>Keep an eye on <A HREF=http://dynamic6.gamespy.com/~deadcities/news.php target=_blank>Dead Cities</A> for more updates.</P></body></html>
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Ooe
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Post by Ooe »

That truck is COOL!
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Negadas
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Post by Negadas »

The vehicles in that mod all look sweet.
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