<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>
<html><body><P><A HREF=http://dynamic6.gamespy.com/~deadcities/news.php target=_blank>Dead Cities</A>, the post-apoc style Battlefield 1942 mod, updated with news the vehicle and weapon code is moving nicely with shots of vehicular combat coming soon. Today we get a peak at the armored truck and Gigan Oil convenience store:</P><blockquote><center><A HREF=http://dynamic6.gamespy.com/~deadcities ... ck2_LG.jpg target=_blank><img src=/madmaxrw/deadcity12a.jpg></A> <A HREF=http://dynamic6.gamespy.com/~deadcities ... ng1_LG.jpg target=_blank><img src=/madmaxrw/deadcity13a.jpg></A></center></blockquote><P>Keep an eye on <A HREF=http://dynamic6.gamespy.com/~deadcities/news.php target=_blank>Dead Cities</A> for more updates.</P></body></html>
News From Dead Cities
- Mad Max RW
- Paparazzi
- Posts: 2253
- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
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- Ooe
- Vault Dweller
- Posts: 119
- Joined: Sat Mar 01, 2003 8:57 am
- Location: City 17 (Guess what game?)
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That truck is COOL!
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One "heckuva" PNP RPG site: http://members.lycos.co.uk/ravenclaw105/Index.html
Seattle or bust!
One "heckuva" PNP RPG site: http://members.lycos.co.uk/ravenclaw105/Index.html
Seattle or bust!