Drugs

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Temaperacl
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Drugs

Post by Temaperacl »

I don't know of any sites that this information is archived on, so I'm just moving it over here before V13 goes down in case it is useful to anybody - you can get more information by using an editor, but this is a decent compilation.

Drugs of Fallout

Drug Name
Stat Modified Initial / Medium Term / Long Term
Addiction Rate: %
Time: Medium/Long/Addiction
(Converted Times)
The medium and long times are the amount of time before the matching effect occurs. The addiction time is the amount of time before the withdrawl starts to occur (And you recieve the notice of the withdrawl). All these times are measured in minutes from the taking of the drug.

Chem Resistant divides the Medium and Long times by 2 (to half of normal).


Converted times are marked as hours(h), days(d) or minutes(min).



Buffout
Strength +2 / -4 / +2
Agility +2 / -4 / +2
Endurance +3 / -4 / +1
Addiction Rate: 25%
Time: 360/1080/2880
(6hr/18hr/2d)

Nuka-Cola
Addiction Rate: 10%
Time: -/-/30
(-/-/30min)

RadX
Rad Resistance: +50 / -25 / -25
Addiction Rate: 0%
Time: 1440/2880
(24hr/48hr)

Psycho
Agility: +3 / -4 / 0
Intelligence: -3 / +1 / +2
Damage Resistance: +50/ -25/-25
Addiction Rate: 20%
Time: 240/480/10080
(4hr/8hr/7d)

Beer
Perception -1 / +1
Addiction Rate: 0%
Time: 1/-/-
(1min)

Booze
Perception -1 / +1
Addiction Rate: 0%
Time: 2/-/-
(2min)

Fruit
HP +1-4
Rad Level 0/+1/+1
Addiction [Rate]: 0%
Time: 120/480/-
(2hr/4hr)

Mentats
Intelligence +2 / -4 / +2
Perception +2 / -4 / +2
Charisma +1 / -3 / +2
Addiciton Rate: 15%
Time: 1440/5760/10080
(1d/4d/7d)


Antidote
Poison Level -25 / -25 / -25
Addiction Rate: 0%
Time: 1/2/0
(1min/2min)

RadAway
Radiation Level: -25 / -50 / -75
Addiction Rate: 10%
Time: 120/240/14400
(2hr/4hr/10d)

Stimpack
HP +10-20
Addiction Rate: 0

Super Stimpack
HP +75 / -3 / -6
Addiction Rate: 0%
Time: 1/2/-
(1min/2min)

Note: The information [below] is based on tests conducted with all the addictive drugs and not on coding or scripts.

All withdrawl effects last for 1 week (7 days) or until another dose of the drug is taken. (If the drug is taken during withdrawl, the effects of withdrawl AND the normal effects of the drug take place and the time starts over.).

Chem Reliant reduces the withdrawl time to 4 days.


Drug Withdrawl Effects

Mentats
Intelligence -3
Agility -2

Buffout
Endurance -2
Strength -2
Agility -3

RadAway
Radiation Resistance -20%

Psycho
Intelligence -2

Nuka-Cola
None
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furiousmonkey
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Post by furiousmonkey »

Well thanx for posting that. Its inspired me to play again and take as many drugs as possible. :twisted:
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"Furious Monkey does, Biznach"-Furious Monkey
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Tank
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Post by Tank »

LOL!

And those were some nice stats... We really need to collect them all some place...
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maxl
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Post by maxl »

I always use as much drugs as possible... Cracki - that's my character's name! :)
cya
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Wolf401
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Post by Wolf401 »

Must....have......more........need.......more......booze.....mentats.....mustn't bum out....


And to think that I never used drugs in Fallout. Guess I'll change that
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Post by Flamescreen »

Well, I suppose that when the new site is up, it will include such details...
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Warlord
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Post by Warlord »

I use only stimpacks and the most powerful chem called the super stimpack..does wonders to you..and others you might want to kill..

Although a nice set of dynamite has always been my favorite. :twisted:
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