B-Team Mod

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
Jargo
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B-Team Mod

Post by Jargo »

ok B-Team Mod is ready :)
With this mod all your team members will change their appearance when wearing armor.
Supported NPC:
SULIK
VIC
CASSIDY
LENNY
MYRON
MIRIA
DAVIN
some changes in 2.0 version:
- Every armor is working now
- You can use old savegames with this mod
- Party members normally get their levels

You can get it from Fallout Modding Centre
site or from this url: http://bug.ii.uj.edu.pl/fallout/mods/B-team.zip
There is Sulik script source file added to this Mod.
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Smiley
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Post by Smiley »

Oh how I long to play Fo2 again... still can't get it to work =`(

Someone let me know what you think about this.
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spyder07
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Post by spyder07 »

Doesn't work! I tried lenny and Cassidy with about 3 kinds of armor and none showed up. I'll try it again without the veritbird mod running but so far with it, this mod don't work.
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Post by Jargo »

It is working :)
But you can not use it witch other patches that replace npc script files ( B-team replace cripts:
Kcsulik.int
Dcvic.int
Vccasidy.int
Nhmyron.int
Gclenny.int
Mcdavin.int
Mcmiria.int
).
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Post by Corpse »

A lot of those files are present in the patch dat file too, so if you load it with FAME and load Patch000 it will cause conflicts.

You could load it with the Vertibird patch if you disable Patch000 and extract vertibird dat to data, then load it with FAME.
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Post by Mutateman »

Hello all!

First off, the mod is wonderfull. Good job, B-Team!

The easiest way for me to get it to work was to undat the b-team.dat file, and put the script files in :

\fallout2\data\SCRIPTS\

It works fine for me. I wouldn't advise anyone to do this with massive .dat files, but, since this mod only changes a few scripts, it seemed far easier this way than using FAME or ModRunner.

Now, I'm off to test it some more!

Later,
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Post by Kashluk »

It sounds awesome... If I'll be reinstalling FO2 I'm certainly going to download this thing as well! Good job!
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Post by spyder07 »

Oh ok. I'll try that. That damned vertibrid mod keeps fucking me over.
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Post by Jargo »

First off, the mod is wonderfull. Good job, B-Team!
:D
B-Team = name of mod not our modding group :) We call ourselfs
Fallout Modding Centre (FMC)

Its nice you like it.
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Post by Mutateman »

:o

Heh, heh... I get it now... That's what I get for trying to read and think at 4 o'clock in the morning. :)


Happy Modding!
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17th Warrior
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Post by 17th Warrior »

Hi there Fallout loving fans!
I've just registered!
I've tried to use this B-Team mod but it didn't work for me neither!
i tried out with scriptpacking, FAME...
Please help someone!

don't waste much time or THE WASTELAND will kill you!
(unless you have a power armor Mk2) :D
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and let our dreams inspier us to greater heights.
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Post by Jargo »

This info is for all people that have problem with running this mod.

Firs, DO NOT use FAME , it loks like it don't handle this mod, use ModRunner instead.
You can get it from FMC site

Last way to run this mod is to rename file b-team.dat to patch000.dat and copy it to fallout2 main(where file fallout2.exe is) folder (don't forget to make backup copy of oryginal patch000.dat)

If you use old save games and ncp is wearing armour then first remove this armour and exit talk window, after that all will work ok.
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Post by Strap »

before i go through all the trouble of reinstalling FO2 and not knowing what to do to get this mod working, can you give some step by step instructions?

i really hate reinstalling on my computer, its soooo damn slow..
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Post by requiem_for_a_starfury »

Jargo wrote:This info is for all people that have problem with running this mod.

Firs, DO NOT use FAME , it loks like it don't handle this mod, use ModRunner instead.
You can get it from FMC site

Last way to run this mod is to rename file b-team.dat to patch000.dat and copy it to fallout2 main(where file fallout2.exe is) folder (don't forget to make backup copy of oryginal patch000.dat)

If you use old save games and ncp is wearing armour then first remove this armour and exit talk window, after that all will work ok.
What's the problem with using FAME? I've been playing using the patched version of FAME, and so far only had the one problem, in trapper town Sulik (wearing the leather armour) got in the way of my view of a rat. I tried moving the cursor to find a spot of the rat I could click on and suddenly Sulik dissappeared, and when I moved around I'd be followed by a civillian who'd run around waving his arms but would turn invisable when he stopped moving. I've still got patch000.dat running, but a quick reload and everything was fine and no other problems since.
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Post by Jargo »

I wrote that becose:

1)FAME don't work on win XP

2)The unpatched version don't load this mod witch oryginal patch 1.2 (it loads oryginal int files from patch)


To Strapon2
This mod is easy to use, just don't use unpatched version of FAME
:)
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17th Warrior
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Post by 17th Warrior »

Thanks Requiem. I'll try!
When can we expect FALLOUT + to come out?
in a year or so?
by the way. I'm Hungarian! 8)
So Éljen a FALLOUT örökké!!!!!!!
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
the legend of Vault 13.
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Post by 17th Warrior »

ohhh!
and of yourse thank u Jargo too!
and where can I download the patch for the FAME?
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
the legend of Vault 13.
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Post by Sirgalahadwizard »

:?
Question:
Does anyone know how to get rid of that nasty weapon preference thing that the characters seem to have... For instance: Vic wont use submachineguns.

I'd want to change it to allow certain weapons (the whole graphics-set bit can be fixed by making vic use a different character sprite), but I dont know where that weapon heirarchy is...
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Post by ColJack »

probably coded in the AI scripts..
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Post by Red »

Some of them are sprite specific - although I don't know if it's hardcoded in the game to check wether NPCs can use or not the weapon by itself. Either way obviously sprites that don't include certain weapons (say the minigun), those NPCs won't be able to use them.
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