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Jimmyjay86
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin
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Posted:
Thu Aug 15, 2002 1:09 am |
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I have The Sims and did import a few of its graphics to create sprites which would also work as tiles. Most notably a junked car that fits in the Fallout universe and also a jukebox. I believe the isometric perspective they use is the same as that used by FOT so you can use utilities to transfer graphics over. |
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Red
Hero of the Glowing Lands


Joined: 15 May 2002
Posts: 2085
Location: Nowhere (important anyway)
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Posted:
Thu Aug 15, 2002 2:34 am |
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Oooh, is the sims format documented? And is there a demo of the game so I can add support for it in me viewer  |
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Stevie D
Wanderer


Joined: 05 Aug 2002
Posts: 427
Location: Devon, UK
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Posted:
Thu Aug 15, 2002 4:11 am |
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Blimey, who'd have thought a game like the Sims would have gone down so well on a bulletin-board dedicated to a post-nuclear RPG?  |
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Jimmyjay86
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin
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Posted:
Thu Aug 15, 2002 5:31 am |
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Red, there are so many Sims utilities your head will explode. I am not sure if there is a demo, but check this site for a few utilities: Sims Utilities. You may want to email the programmers to get details or source code.
Also if you feel you may want the game, I'm done with it and could mail it to you. |
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Red
Hero of the Glowing Lands


Joined: 15 May 2002
Posts: 2085
Location: Nowhere (important anyway)
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Posted:
Thu Aug 15, 2002 7:36 am |
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Well, unless you really want a Sim-> FO:T converter you really shouldn't send me that game Heck, I might even get hooked on it and spend too much time playing it to code the editor/viewer...  |
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Jimmyjay86
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin
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Posted:
Thu Aug 15, 2002 7:54 am |
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Yeah, it is mildly interesting when you get the guy to start screwing everyone in the neighborhood and his wife gets really depressed. |
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Flamescreen
Vault Hero

Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land
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Posted:
Thu Aug 15, 2002 3:36 pm |
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I hate it when a house get's on fire actually. It gets to my nerves realising I messed up with my selections...
Wow, I didn't know these sprites where coming from that game. Btw, I don't think the fans made such good objects. I only found one collection in the net(when searching for sprite possibles) with original art. Most creators were very potent 3d Designers though.
It was sad to find the Transmogrifier didn't "do the trick" after all... |
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Jimmyjay86
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin
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Posted:
Thu Aug 15, 2002 7:17 pm |
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I used a Sims utility that changed the objects to bmp or gif files (forget which). The one problem with the Sims objects when imported is that the palette is too bright and needs modifying to fit in with the dreary Fallout world. |
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Flamescreen
Vault Hero

Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land
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Posted:
Fri Aug 16, 2002 9:59 pm |
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One simple think you could do is adjust Brightness-Contrast. Not much difference, but it is a difference. Fits the dim surroundings anyway better. |
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Jimmyjay86
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin
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Posted:
Thu Aug 22, 2002 1:01 am |
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It looks like Odin at NMA is going to give us some room for a sprite/tile collection. I am going to try and coordinate it with him. He is also going to host my tutorials and we will get that page improved. I will even update the tutorials with some newer information. |
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Red
Hero of the Glowing Lands


Joined: 15 May 2002
Posts: 2085
Location: Nowhere (important anyway)
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Posted:
Thu Aug 22, 2002 4:17 am |
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Well, I talked to kreegle about it, and he's all for hosting such a thing, albeit he doesn't want to "take care of it".
And the problem is nor do I.
So if anyone's interested and has some HTML and PHP knowledge, they're welcome to the job right here...
PHP isn't a necessity but it'll ave you a lot of time in the long run. |
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Stevie D
Wanderer


Joined: 05 Aug 2002
Posts: 427
Location: Devon, UK
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Posted:
Fri Aug 23, 2002 2:26 am |
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Stevie D wrote: | BTW, does anyone know what happened to the thread I opened? I'd left a couple more questions in there, but when I came back a few hours after posting in it, the whole thread appears to have disappeared. |
It looks like the board screwed up, or I did. I answered your questions, then the board hiccuped and it double-posted my post. I went to delete my post (clicked on the correct button, tyvm) and then I couldn't find the topic anymore. I was hoping that it was just a board glitch, but it appears to be gone.
Repost your Qs and I'll be happy to answer them again. (I remember it had something to do w/neutral NPCs all on one index...)
If it was my fault, please accept my humble apologies.
OTB |
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Section8
I Make Games!


Joined: 18 Apr 2002
Posts: 286
Location: Apartment 223
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Posted:
Fri Aug 23, 2002 7:00 am |
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Hot Key shortcuts are a bit few and far between. I would've loved shortcuts for both of those, but there's none that I know of. |
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OnTheBounce
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
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Posted:
Fri Aug 23, 2002 9:39 am |
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Damn, sorry about that one, Stevie D, it seems I'm fucking up every time I address you now. I meant to quote you, but instead edited your post. :oops:
Time for bed, methinks...
OTB |
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Stevie D
Wanderer


Joined: 05 Aug 2002
Posts: 427
Location: Devon, UK
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Posted:
Fri Aug 23, 2002 5:12 pm |
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OnTheBounce wrote: | Damn, sorry about that one, Stevie D, it seems I'm fucking up every time I address you now. I meant to quote you, but instead edited your post. :oops:
Time for bed, methinks...
OTB | LOL, not to worry, OTB. Shit happens.
One of my crosses to bear is that I'm a mod on another forum, and I've been known to accidentally nuke the odd post here and there.
I'm pretty sure most the stuff in the Stevie D... thread was n00b material that I've learned and is second-nature to me now anyway.
The player index question went something like this:
Since the number of player indeces we have to play around with is limited, I was thinking of using JJ86's method of having a generic 'neutral' index (for citizens; neutral, but important characters, etc.) and a generic 'aggressive' index into which I could dump any neutral characters that get pissed off with the PC (rather than have the entire neutral index attack the PC because of one, isolated event.)
It's a great idea, and I can see how to use it if the player manages to fulfill certain pre-set conditions (like clean out a gambler beyond a certain point, after which the gambler gets pissed off). But what if a trigger-happy PC wades in guns blazing? Would it be possible to run a trigger like:
IF Player attacks Character_Magee THEN switch Character Magee to 'Aggressive Index' AND return 'Neutal Index' to neutral sympathy towards 'Player' Index?
Thanks,
Steve
Psst, QUOTE, not EDIT, OTB  |
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Flamescreen
Vault Hero

Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land
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Posted:
Tue Aug 27, 2002 4:45 pm |
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Jimmyjay86 wrote: | It looks like Odin at NMA is going to give us some room for a sprite/tile collection. I am going to try and coordinate it with him. He is also going to host my tutorials and we will get that page improved. I will even update the tutorials with some newer information. |
Red wrote: | Well, I talked to kreegle about it, and he's all for hosting such a thing, albeit he doesn't want to "take care of it".
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I was wondering; have you guys concidered to propose a "joint venture" of shorts? With that I mean a mutual page for DAC and NMA with this stuff that you could access from both sites to give users easier time finding? |
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Max-Violence
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault
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Posted:
Wed Aug 28, 2002 7:32 am |
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Here's a question for yas: What the hell is Tools -> Re-Sort Tiles for? I don't think I've ever used the thing. |
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Section8
I Make Games!


Joined: 18 Apr 2002
Posts: 286
Location: Apartment 223
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Posted:
Thu Aug 29, 2002 8:19 am |
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I think it's a redundant feature (maybe) from back when tile sorting was kinda wacky. |
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Max-Violence
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault
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Posted:
Thu Aug 29, 2002 12:00 pm |
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Soooo... we shouldn't bother with it, then? OK by me: I've never bothered with it in the first place  |
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Flamescreen
Vault Hero

Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land
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Posted:
Tue Sep 10, 2002 1:57 am |
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I was wondering: I was considering a future campaign that would require 80-100 recruits to work the way I want it. Can I have so many recruits, or I'm stuck with 63(wasn't it)? |
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