Troika's TOEE Officially announced
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Troika's TOEE Officially announced
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<blockquote>
LOS ANGELES--(BUSINESS WIRE)--Jan. 8, 2003-- Following in the footsteps of its best-selling, award-winning "Neverwinter Nights"(TM), Atari today announced that the World of Greyhawk, one of the most popular Dungeons & Dragons® campaign settings of all time, will make its first interactive appearance with the upcoming release of "Greyhawk: The Temple of Elemental Evil." Developed by Troika, creators of the critically acclaimed "Arcanum," "Greyhawk: The Temple of Elemental Evil" will feature an exciting party-based single player campaign, an engaging storyline based on the classic D&D® adventure of the same name as well as a faithful translation of the latest 3rd Edition rules.
"The World of Greyhawk has been a staple of the Dungeons & Dragons universe for more than 20 years and we are extremely pleased to be the first to bring this exciting world to life with one of the most popular and exciting D&D modules ever made -- `The Temple of Elemental Evil,'" said Jean-Philippe Agati, senior vice president and general manager of Infogrames' Los Angeles studio. "`Greyhawk: The Temple of Elemental Evil' will return players to D&D's roots with the genre-defining adventure that started it all while taking full advantage of the popular 3rd Edition rule set, party-based adventuring and tactical turn-based combat."
The World of Greyhawk and its inaugural adventure "The Temple of Elemental Evil" was first introduced with the release of the Advanced Dungeons & Dragons® rule set in 1985. Developed by Gary Gygax, Greyhawk became the first complete D&D campaign setting detailing an entire world of adventure including detailed accounts of continents, countries, cultures, folklore, personages and much more. Greyhawk lore and arcana have since pervaded nearly every aspect of today's dynamic D&D universe from spells to monsters to famous characters, providing players with a more rich and robust playing environment.
Scheduled for release in the second half of 2003, "Greyhawk: The Temple of Elemental Evil" finds adventurers in a fight for their lives as a simple rescue mission uncovers a much more sinister plot with far-reaching implications. As the story unfolds, adventurers will travel the world of Oerth, discover the besieged village of Hommlet, survive the filthy shire of Nulb and ultimately penetrate the ruins of the Temple of Elemental Evil, a beacon of darkness and despair in a world without hope.
"Greyhawk: The Temple of Elemental Evil" will feature all of the game play aspects from the 3rd Edition D&D rule set including an entire host of feats and skills. The product's traditional turn-based combat engine will allow more effective coordination of the large party configurations possible within the game. In addition, adventurers can expect an entire host of classic D&D creatures straight from the pages of the Monster Manual, including lizard men, hill giants and a slew of demons.</blockquote>
God Forbid, Tim might actually get us all playing a fantasy game.
<blockquote>
LOS ANGELES--(BUSINESS WIRE)--Jan. 8, 2003-- Following in the footsteps of its best-selling, award-winning "Neverwinter Nights"(TM), Atari today announced that the World of Greyhawk, one of the most popular Dungeons & Dragons® campaign settings of all time, will make its first interactive appearance with the upcoming release of "Greyhawk: The Temple of Elemental Evil." Developed by Troika, creators of the critically acclaimed "Arcanum," "Greyhawk: The Temple of Elemental Evil" will feature an exciting party-based single player campaign, an engaging storyline based on the classic D&D® adventure of the same name as well as a faithful translation of the latest 3rd Edition rules.
"The World of Greyhawk has been a staple of the Dungeons & Dragons universe for more than 20 years and we are extremely pleased to be the first to bring this exciting world to life with one of the most popular and exciting D&D modules ever made -- `The Temple of Elemental Evil,'" said Jean-Philippe Agati, senior vice president and general manager of Infogrames' Los Angeles studio. "`Greyhawk: The Temple of Elemental Evil' will return players to D&D's roots with the genre-defining adventure that started it all while taking full advantage of the popular 3rd Edition rule set, party-based adventuring and tactical turn-based combat."
The World of Greyhawk and its inaugural adventure "The Temple of Elemental Evil" was first introduced with the release of the Advanced Dungeons & Dragons® rule set in 1985. Developed by Gary Gygax, Greyhawk became the first complete D&D campaign setting detailing an entire world of adventure including detailed accounts of continents, countries, cultures, folklore, personages and much more. Greyhawk lore and arcana have since pervaded nearly every aspect of today's dynamic D&D universe from spells to monsters to famous characters, providing players with a more rich and robust playing environment.
Scheduled for release in the second half of 2003, "Greyhawk: The Temple of Elemental Evil" finds adventurers in a fight for their lives as a simple rescue mission uncovers a much more sinister plot with far-reaching implications. As the story unfolds, adventurers will travel the world of Oerth, discover the besieged village of Hommlet, survive the filthy shire of Nulb and ultimately penetrate the ruins of the Temple of Elemental Evil, a beacon of darkness and despair in a world without hope.
"Greyhawk: The Temple of Elemental Evil" will feature all of the game play aspects from the 3rd Edition D&D rule set including an entire host of feats and skills. The product's traditional turn-based combat engine will allow more effective coordination of the large party configurations possible within the game. In addition, adventurers can expect an entire host of classic D&D creatures straight from the pages of the Monster Manual, including lizard men, hill giants and a slew of demons.</blockquote>
God Forbid, Tim might actually get us all playing a fantasy game.
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Re: Troika's TOEE Officially announced
Fuckin' scary, ain't it?Killzig wrote:God Forbid, Tim might actually get us all playing a fantasy game.
I hope MTC finds a way to realize his idea of doing the Against the Giants series. I've got a good feeling about G:ToEE, and I'm sure he can find a way to overcome the obstacle he mentioned of the starting level for that series being 8th rather than 1st. (M'be he should tack on one of the other classic modules/series in front of it to get characters up to 8th level?)
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I don't think it's going to be a dungeon crawler.Ausir wrote:ToEE might still be a good game, developed by creators of Fallout, but it's still a D&D dungeon crawl. I see no reason why it should be covered here. That's what RPG Codex is for...
I'm sure it will have dungeons, but from what I understood it's not going to be a hack n' slash-dungeon crawler-purely combat oriented game.
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Agreed. The concept of the game sounds like it might be cool, but it's still fantasy. RPGCodex is pretty good about covering the broad range of role playing games, and this falls more into that category.Ausir wrote:ToEE might still be a good game, developed by creators of Fallout, but it's still a D&D dungeon crawl. I see no reason why it should be covered here. That's what RPG Codex is for...
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Agreed. It might be fun saying 'You dropped lionheart coverage so why have toe?' but I'm getting bored talking about religeon and society or talking possibilitys for fallout 3.VasikkA wrote:Well, it's a turn-based, non-linearish Tim Cain game not set in Forgotten Realms! That's enough to make me horny. Besides, Fallout 3 is not in productionâ„¢, so we need something to talk about.
P:P looks intresting though, but since I don't know much about the developers I'll have to read/see more about it.
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Greyhawk would have to be completely open ended with randomly generated towns and quests with editors and shit like that for me to care. And it would have to be done brilliantly. No bullshit "get a ring from a troll in the middle of nowhere and bring it to some random asshole" kinda quests.
It looks more like Troika is trying to cash in on the D&D trend. There's so many fantasy games out there you have to wonder when everyone will agree it's wearing a bit thin and move onto another genre to bleed to death.
It looks more like Troika is trying to cash in on the D&D trend. There's so many fantasy games out there you have to wonder when everyone will agree it's wearing a bit thin and move onto another genre to bleed to death.
Tim wants to make a traditional fantasy game because he has never made one, if I recall correctly. And I see nothing wrong with that - the reason for the choice of setting doesn't matter to me anyway, I've yet to play a good D&D crpg, and ToEE sounds quite promising.It looks more like Troika is trying to cash in on the D&D trend. There's so many fantasy games out there you have to wonder when everyone will agree it's wearing a bit thin and move onto another genre to bleed to death.
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Well yes, there is no offical word.Mad Max RW wrote: Point me to some official info on that. :)
If I'm not mistaken he said Troika will be working on two projects.And I don't wanna see Tim saying something like "We might consider talking about the possibility of making a scifi RPG."
One of them a sci fi title led by Leon boyraski, the other being a d&d game that ended up as ToEE.
It's not offical word, but it's still nice to hear some good news. :)
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