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Hell Let Loose

Posted: Tue Aug 11, 2020 1:05 am
by Hyacinth
Solid tank game with gore, rekommended.

Posted: Tue Aug 11, 2020 2:55 am
by SenisterDenister
I find myself enjoying it more than Post Scriptum. Honestly I'm just wanting Red Orchestra 3 already. The issue I have with Post-Scriptum is that it falls into the milsim issue where it feels too dry and not visceral enough or just, well, not fun enough. It doesn't scratch the itch for some reason. Hard to explain.

Posted: Wed Aug 12, 2020 8:25 pm
by Hyacinth
See you on the battlefield lol

Posted: Tue Aug 25, 2020 7:24 pm
by Mismatch
looks lovely; tho' I suspect I'd need a new puter to get it to run properly. :sadface:

Posted: Tue Oct 13, 2020 12:42 am
by naughtpan
A game designed for strategy, teamwork, cover, and stealth, flank and ambush
so players need highly focused play

Most part of the game is spent time for good positions
like the cover and building or flanking attack < and you will walk a long time!

but one or two hackers are enough to ruin your entire plan and time

I saw 2 players just stood in the middle and slaughter every opponent players
At that point, no game design work and it affect on every 100 players

If dev doesn't fix this issue then this game will fall on the floor

Posted: Tue Oct 13, 2020 3:24 pm
by Mismatch
:D

Posted: Tue Nov 10, 2020 12:40 pm
by munchkin
Hi there everyone, I just started playing. I am only a few games in and I noticed there is no real deterrence to just die instead of waiting for respawning other than respawning time. most people just choose to respawn instead of waiting for a medic.

I wondered if there was talk of implementation of a resource system that deducts points on real death as a way of encouraging medics and revives? I could not find this discussed but sorry if it has and I missed it.