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Pizzahut Lover
Cakester Alt; I'm going places in life
Joined: 12 Apr 2011
Posts: 233
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Posted:
Fri Apr 20, 2012 3:34 pm |
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Refusing to post on DAC as regularly as I should. I not only know what you know I now know what you don't. In all its forms, I have wedded you with the truth. Careful, this isn't a blessing. |
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Retlaw83
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5194
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Posted:
Fri Apr 20, 2012 7:07 pm |
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Actually, the frequency you should post on DAC is never. |
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SenisterDenister
250 Posts til Somewhere


Joined: 23 Apr 2007
Posts: 2763
Location: Cackalackyland
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Posted:
Sat Apr 21, 2012 2:06 am |
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Pizzahut Lover
Cakester Alt; I'm going places in life
Joined: 12 Apr 2011
Posts: 233
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Posted:
Sat Apr 21, 2012 10:22 am |
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Here are some examples of how we could layout our vehicle interior. We can map the player and his party to the floor . functionally it wouldn't be too difficult to program in features. windows rolling up down. having npcs fire out the window.
the idea is that to the upper right and left we also include views of different sides of the vehicle so as we move we can navigate around enemies and also know how to position our friends in the car.
http://i.imgur.com/Dz5do.png
http://i.imgur.com/gp1fK.png
We could also have the interior bump around a bit based on what the wheels hit. front and back say how we would rotate a plane (floor). so the ui would follow.
Unbuckle animations and more is also conceivable.
http://i.imgur.com/0oclo.png |
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Wolfman Walt
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5138
Location: La Grange, Kentucky
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Posted:
Wed Apr 25, 2012 11:19 pm |
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I was hoping this thread was going to be a suicide note. I am disappoint. |
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