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 Obsidian Teaming Up With inXile A Possibility View next topic
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Tofu Man
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PostPosted: Fri Mar 30, 2012 6:46 pm Reply with quoteBack to top

[ Company -> Update ] - More info on Person: Avellone, Chris | More info on Company: Obsidian Entertainment | More info on Game: Wasteland 2

So yeah, Retlaw suggested it and since it'd be too obvious from then on to actually do an April Fool's, I decided I'd do one today instead. LATE MARCH FOOL'S, sucka! How do you like that egg on your face?

egg_on_face

Problem is, this is actually NOT a joke. The egg is kinda on my face instead of yours, given yesterday's news post. I'll let Rock Paper Shotgun journo Alec Meer explain:

Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obisidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.

RPS has a couple of quotes on there, yet, in a way, provides no sources. Meer adds at the end of the piece that he has interviewed (not posted as of now) with Fargo, but no word on how or where he got his Avellone comment. This is worriesome, in that maybe the egg is on my face in 2 ways instead of one. Is it their late March Fool's on me? Maybe. As a semi-regular reader, I can't quite imagine them doing this but in any case, keep your wits about you until there's more on this. Anyway, the quotes. Chris Avellone goes first:

"Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I’ve worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual successor to the Fallout franchise is a honor."

Now, Brian Fargo himself:

"I have a history with the guys at Obsidian that dates back to the days of Interplay’s Black Isle studios. Together we created some of the greatest RPG’s of all time, from Fallout 1 & 2 to titles like Icewind Dale and Planescape: Torment. It is great that we now have a chance to reunite on a project like Wasteland 2.

Obsidian has an incredible library of story, dialog and design tools that they have used to create hits like Neverwinter Nights 2, Star Wars: Knights of the Old Republic II, and of course, Fallout: New Vegas. Regardless of the tech we use to develop the game, experience with these tools will help us efficiently design the game without wasting time and resources on the tools needed for development."

You know, I almost feel like leaving this unposted until I'm sure it's 100% legitimate, yet time constraints force me to do otherwise. Now or never, so let's go with now and hope that I was just being too careful.

black_isle_logo

Maybe yesterday I should have wrote "Tofu wins a million euros" on orange allcaps instead.

UPDATE- Confirmed! Fargo commented about the news on his Twitter account, and I find that to be suitable confirmation. So, GIB MONIES PLOX if you want to see this happen.

UPDATE 2- Official word from Fargo on the Wasteland 2 Kickstarter page:

We have announced a major piece of good news today that inXile has reached an agreement with Obsidian for potential design assistance for Wasteland 2. What that means is that Obsidian’s Chief Creative Officer, Chris Avellone, is going to work with our team on the design and writing of the game! It is important to note that we say "potential" as they will come aboard assuming we hit $2.1 million in funding. The good news is that we have already seen a spike in just the few hours since this was announced in a press release this morning.

For those of you who don't know who Obsidian or Chris Avellone are, they are the bulk of the brains who worked on Fallout 1&2, Icewind Dale and Planescape Torment when I was back at Interplay. More of the band is back together to make sure we bring you a fantastic RPG. Chris is going to help push the density and literary content of the game.

The original Wasteland was an important game to Chris as he recently stated, "Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I've worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor."

While the programming work will remain with us here at inXile, we are looking to use a host of tools that Obsidian has created which will help us get assets into the game faster. The faster we can implement and iterate on content, the deeper the game and the more varied choices the gamers can make.

That’s more good news for all of you that put your faith in us.

Brian Fargo

UPDATE 3- Fargo's "mid-season" acquisition seems to have worked wonders. The kickstarter that'd slowed to a crawl the last week now has suddenly been given a new lease of life, racking up over $150K in the last 24h alone. The current value is $1.8M, now only $300K short of the $2.1M target.

Spotted @ Rock Paper Shotgun

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King of Creation
Righteous Subjugator
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PostPosted: Sat Mar 31, 2012 2:58 am Reply with quoteBack to top

The sad thing is that I was going to lead with this for April Fools Day. Although, my past April Fools jokes have been somewhat prescient (and picked up by major news sites).
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Mismatch
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Joined: 20 Jan 2004
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PostPosted: Sat Mar 31, 2012 9:08 am Reply with quoteBack to top

King of Creation wrote:
The sad thing is that I was going to lead with this for April Fools Day. Although, my past April Fools jokes have been somewhat prescient (and picked up by major news sites).


Well. There's always a Van Buren source release to go with.
Or rasputin's penis.
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Tofu Man
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PostPosted: Sat Mar 31, 2012 1:12 pm Reply with quoteBack to top

King of Creation wrote:
The sad thing is that I was going to lead with this for April Fools Day.

Ha ha. Chalk one up for Fargo. icon_drunk
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Retlaw83
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PostPosted: Sat Mar 31, 2012 3:44 pm Reply with quoteBack to top

This is making consider upping my contribution to $100 from $50. We'll see how the funding is shaping up in two weeks - they've already made about $200.000 since the announcement.

The only way this could get better is if the profits from Wasteland 2 allow InXile and Obsidian to merge and form a new Black Isle. And hey, with this Project Vault 13 nonsense I bet Chris Taylor would be happy to jump Interplay's ship.

Optimally they could buy the Fallout license after reforming, but Bethesda won big snagging that for a paltry $5 mil so I don't see them giving that up. But, this is InXile's and Obsidian's chance to follow Avellone's advice - don't make Fallout, make something better.
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SenisterDenister
250 Posts til Somewhere
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PostPosted: Sat Mar 31, 2012 6:37 pm Reply with quoteBack to top

Quit getting my hopes up.
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Stalagmite
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PostPosted: Sun Apr 01, 2012 3:04 am Reply with quoteBack to top

Well this is it. One last chance to prove that RPG's are alive and kicking. If this game turns out to be something between shitty and mediocre, I swear to the God Emperor MCA that I will let it go and move on MMO's and Call of Duty!

I'll do it! Don't think I wont! laser
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Mismatch
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PostPosted: Sun Apr 01, 2012 8:58 am Reply with quoteBack to top

I'm not extatic. Has obsidian ever realeased anything good? Arent they the ones responsible for the whole 'keep your party locked in a spaceship/tavern and choose who to bring?' I hated that. Detested kotor, and nwn2 was so bad I nearly vomited.
But Im unsure whether obsidian were involved in those.
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Retlaw83
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PostPosted: Sun Apr 01, 2012 3:37 pm Reply with quoteBack to top

Obsidian did KOTOR 2.

Alpha Protocol and New Vegas are good games. Obsidian's main problem isn't that their work isn't good, but that publishers are dicks to them and never give them the time they said they were giving them, resulting in things being incomplete.
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Tofu Man
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PostPosted: Sun Apr 01, 2012 4:38 pm Reply with quoteBack to top

I'd point out that, far as Fargo says, they're only going to work with Avellone and have access to some Obsidian tech, not that Obsidian as a whole will be working on it.

Mismatch wrote:
I'm not extatic. Has obsidian ever realeased anything good?

It seems to me they're excellent at subcontracting (since they can't really be blamed for choice of engines/gameplay on FNV/Kotor2, and what they did on those *was* good; haven't played nwn2) and meh when left to their own devices. Protocol was a good game, even after being shat on massively by Sega. But then Siege 3 was pants and far as we know it can't really be blamed on the publisher.

Mismatch wrote:
Arent they the ones responsible for the whole 'keep your party locked in a spaceship/tavern and choose who to bring?' I hated that.

That's Bioware's MO. They always do that, least as far as I've played.
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