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 Impressions of Dead Money View next topic
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Doc Hill
Overopinionated
Overopinionated


Joined: 23 May 2002
Posts: 363
Location: I was FROZEN today!

PostPosted: Sat Dec 25, 2010 3:07 am Reply with quoteBack to top

I'm not pompous enough to think this is news, so I'll just leave this here, I just got done with Dead Money, and I actually rather enjoyed it.

I won't overly rehash the premise, big casino heist, ghost people, killer smog, I WILL say this expansion actually ended up feeling more thena bit like Bioshock, and not to it's detriment.

Like previous dlc, they strip you of all your equipment because of a macguffin, however you don't get it back until you complete the dlc. The difficulty is ratcheted up quite a bit, the ghost people require dismemberment or disintigration to stay dead, and you can't directly fight the holograms at all. After a while ammo isn't that hard to come by, but you never really feel...safe.

I think that's where this dlc shines. I never felt safe, I never felt like I had complete control of the situation. And I can think of one mission, alone, with a bell tolling in the distance, that evoked some amount of dread.

Imagine my shock at New Vegas evoking responses like that. I find two of the new characters interesting, the third is kinda bland. The story overall is actually pretty good, with some nice backstory. And while the holograms are a BIT hokey, they don't overdo it, and give them some semi logical limitations.

The new stealth armor looks nice, and I actually ended up like the Sierra Madre security armor, especially the helmet. The Holorifle, once upgraded, is a really nice weapon,a nd I think it'll depose the oft maligned Gauss rifle.

In my estimation, this is leagues better then FO3 dlc. It's not much longer, MAYBE an hour or two longer, but it feels much weighter, and it had an actual story to tell. They also dropped some hints towards a future dlc at a military installation called the Big Empty, and a final showdown of sorts at The Devide, probably the grand canyon. I still feel the dlc was a bit short, and I wish to god they knew how to intergrate this stuff into the regular game, but I feel this was a step in the right direction. I'm actually sorta excited to see what Big Empty looks like. Anyhoo, I skipped some stuff, but this was just my first impressions. I think this thing is overpriced by about 200 microsoft spacedollars, or about 3 real world dollars, but it's not bad at all.
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ProsperianMasterian
Cakester Alt; I'm going places in life


Joined: 19 Dec 2010
Posts: 84

PostPosted: Tue Jan 04, 2011 11:51 pm Reply with quoteBack to top



http://img715.imageshack.us/img715/7586/topsecretfalloutonline.png
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Burning Oasis
Desert Wanderer
Desert Wanderer


Joined: 09 May 2010
Posts: 486
Location: Coddingtown

PostPosted: Wed Jan 05, 2011 3:21 am Reply with quoteBack to top

Eye rape
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Dogmeatlives
Living Legend
Living Legend


Joined: 27 Feb 2006
Posts: 3186
Location: Junktown, Phil's doorstep

PostPosted: Wed Jan 05, 2011 4:16 pm Reply with quoteBack to top

I think it's news (I am pompous). We need a Dead Money Review.
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Killzig
Hero of the Desert
Hero of the Desert


Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Wed Jan 05, 2011 10:24 pm Reply with quoteBack to top

Agree with most of your feelings on Dead Money though I felt like it went on a little too long especially given how ugly/bland most of the environments are and how much backtracking there is. The smog/alarm collar mechanic were also more of a minor nuisance than anything else and I don't really think the mechanic ever really worked that well and headshots with the holorifle were sufficient enough to take ghost people down fairly quickly and permanently. I'd prefer DLC that integrated into the main campaign more as there are a few areas / factions that are underdeveloped such as Red Rock & the Khans, some early game missions for the Legion would also be welcome along with some effort to make them less plainly evil.

'Sneaking' out of the last boss fight is a joke too. No matter how stealthy you are the barriers will always get thrown up on the shortest route to the elevator forcing you to backtrack the way you came in. In other words, there's no reason to attempt stealth, just book it and you'll get the 'stealth' finale anyways.

And yeah, the BioShock influence is strong in this one.

From what I've read Dead Money is playable on the PC with a little patience and perseverance.
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SenisterDenister
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 23 Apr 2007
Posts: 2969
Location: Cackalackyland

PostPosted: Wed Jan 05, 2011 10:30 pm Reply with quoteBack to top

So has it been released on the PC then? That's news to me.
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Killzig
Hero of the Desert
Hero of the Desert


Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Wed Jan 05, 2011 10:32 pm Reply with quoteBack to top

No. Not legally/officially.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Wed Jan 05, 2011 10:44 pm Reply with quoteBack to top

Killzig wrote:
From what I've read Dead Money is playable on the PC with a little patience and perseverance.


I assumed that would be the case before release - just need someone to transfer it to a computer from their sexbox hard drive and cram the BSA into NV for the PC.
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Killzig
Hero of the Desert
Hero of the Desert


Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Wed Jan 05, 2011 10:54 pm Reply with quoteBack to top

Yeah, from the talk page on the wiki it seems like people are already monkeying around with it in the GECK.
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Yonmanc
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 23 Jun 2009
Posts: 2224
Location: Manchester, UK

PostPosted: Fri Jan 07, 2011 2:52 am Reply with quoteBack to top

I've been playing Deus Ex. Tough bit, there's robot turrests on wheels, and I'm all outta splosives.
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Blargh
‹berkommando
‹berkommando


Joined: 09 Nov 2003
Posts: 6324

PostPosted: Fri Jan 07, 2011 9:10 pm Reply with quoteBack to top

What a shame. icon_drunk
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Alister McFap II Esq.
Jerry Falwell
Jerry Falwell


Joined: 12 Nov 2010
Posts: 666
Location: My Mansion

PostPosted: Sat Jan 08, 2011 3:36 am Reply with quoteBack to top

ITT:

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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Tue Feb 22, 2011 8:58 pm Reply with quoteBack to top

I just completed the first section of it. Game play wise it's been a brutal ass-kicking; it made it clear how feably I've been clinging to my power armor and expensive guns to see me through in the Mojave.

The writing is on par with the main game so far, and the transition between it and the DLC is a lot more graceful than the way Bethesda does things. It even has its own opening video.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3720
Location: Drifting Onward

PostPosted: Wed Feb 23, 2011 2:08 am Reply with quoteBack to top

Retlaw83 wrote:
I just completed the first section of it. Game play wise it's been a brutal ass-kicking; it made it clear how feably I've been clinging to my power armor and expensive guns to see me through in the Mojave.

The writing is on par with the main game so far, and the transition between it and the DLC is a lot more graceful than the way Bethesda does things. It even has its own opening video.
It's gonna get worse. Parts of the casino aren't quite so much of a maze as the exterior but they get pretty fucking difficult. If you haven't already, make sure you get the bonus perks from talking to your followers.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Wed Feb 23, 2011 2:42 am Reply with quoteBack to top

Haven't had much trouble with the maze-ness so much as facing off against ridiculous enemies with shit equipment and little healing.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3720
Location: Drifting Onward

PostPosted: Wed Feb 23, 2011 2:25 pm Reply with quoteBack to top

Retlaw83 wrote:
Haven't had much trouble with the maze-ness so much as facing off against ridiculous enemies with shit equipment and little healing.
True. Hopefully you're perked for sneak crits, because those throwing spears you see everywhere can produce some pretty awesome ones.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Sun Feb 27, 2011 4:11 am Reply with quoteBack to top

Finished it. Wasn't nearly as difficult once I got into the groove of things, and the stuff that annoyed me was explained satisfactorily enough that I forgave it.

It's worth the $10. Overall, the tone and cohesiveness of the story was better than all the Bethesda DLCs combined.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3720
Location: Drifting Onward

PostPosted: Sun Feb 27, 2011 9:59 am Reply with quoteBack to top

I hadn't read into it before, but apparently the capital of Caesar's Legion is Flagstaff.

I'm in Flagstaff.

Do you think they use NAU's campus for slave pens?
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Sun Feb 27, 2011 4:55 pm Reply with quoteBack to top

Maybe you'll find out in a DLC.
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Aonaran
Striding Hero
Striding Hero


Joined: 25 May 2005
Posts: 1261

PostPosted: Sun Feb 27, 2011 7:37 pm Reply with quoteBack to top

What I didn't like about Fallout 3 DLC is they didn't feel like logical extensions of the game, they were just batshit ideas that had almost nothing to do with one another, and even less with the greater game as a whole. I haven't played any New Vegas DLC (holding out for GOTY), but from what I can tell it integrates into the lore and story of the New Vegas plotline and have a larger, cohesive arc rather than just being random ass one-offs.
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