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 Details on Fallout: New Vegas DLC Dead Money View next topic
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King of Creation
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PostPosted: Sun Nov 21, 2010 9:51 am Reply with quoteBack to top

[ Game -> Interview ] - More info on Person: Avellone, Chris | More info on Game: Fallout New Vegas: Dead Money

From Bethesda's In the Works newsletter:

Details on Dead Money

On December 21st, Fallout: New Vegas' first DLC, Dead Money, will be available exclusively on Xbox 360 for 800 Microsoft Points.

To give you a sneak peek at the content, Senior Designer Chris Avellone answered a few of our questions about the heist-themed content.

Here's the interview…

Can you discuss the setting for Dead Money?
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west – except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims... only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

And so the Sierra Madre faded from the history books, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status... a supposed "City of Gold" in the Mojave Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there... and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep.

How will the player reach this area?
The Sierra Madre is a mythical place in the wastes, with travelers all risking their lives to find it. Only one man truly "found" it - and lived. After the fall of HELIOS One, Father Elijah of the Brotherhood of Steel set out to find new weapons to eradicate NCR. And in the process he found the Sierra Madre. The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening.

From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3.

Can you share details on some of the new creatures/enemies players will encounter?
This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the courier will also have to deal with the mysterious Ghost People as well as the casino's substantial defense systems.

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Megatron
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PostPosted: Sun Nov 21, 2010 10:37 am Reply with quoteBack to top

i always thought fallout needed more ghost people and now my prayers are answered
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King of Creation
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PostPosted: Sun Nov 21, 2010 2:37 pm Reply with quoteBack to top

The screenshot certainly reminds me of Halflife 2.

Edit: But with worse graphics.
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Wolfman Walt
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PostPosted: Sun Nov 21, 2010 8:28 pm Reply with quoteBack to top

I was always wondering when you got to meet Father Elijah.
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Alister McFap II Esq.
Jerry Falwell
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PostPosted: Sun Nov 21, 2010 9:21 pm Reply with quoteBack to top

Knowing how bear traps work, I can not imagine any practical use for the weapon worn by the person on the screenshot.
You'd have to take it off after each use, which would take a way too long time to make it practical in combat.
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Taco-Hero
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PostPosted: Sun Nov 21, 2010 9:26 pm Reply with quoteBack to top

Maybe it's a different kind of bear trap.
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Alister McFap II Esq.
Jerry Falwell
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PostPosted: Sun Nov 21, 2010 9:56 pm Reply with quoteBack to top

Then the technology that enables it is used extremely ineffectively.
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gobbleykins
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PostPosted: Sun Nov 21, 2010 10:48 pm Reply with quoteBack to top

wouldn't the force of the trap closing also be quite painful to someone who was using it as a weapon? I imagine they put bear traps on the ground for a reason

also the graphics look worse than vanilla new vegas (if that's even possible?)
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Taco-Hero
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PostPosted: Sun Nov 21, 2010 10:56 pm Reply with quoteBack to top

Yeah, and it doesn't even look that cool.
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Retlaw83
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PostPosted: Mon Nov 22, 2010 2:05 am Reply with quoteBack to top

Alister McFap II Esq. wrote:
Then the technology that enables it is used extremely ineffectively.


Hey, at least it's better than three rotating axeheads used in lieu of a chainsaw.
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Megatron
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PostPosted: Mon Nov 22, 2010 3:32 am Reply with quoteBack to top

well jaws in james bond had metal teeth so he could bite through metal maybe if you have a metal hand you touch metal?
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SenisterDenister
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PostPosted: Mon Nov 22, 2010 4:12 am Reply with quoteBack to top

Yeah, also keep in mind that this is a fictional setting that is (in)famous for using the Rule of Cool and SCIENCE! to explain everything.
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Blargh
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PostPosted: Mon Nov 22, 2010 9:08 am Reply with quoteBack to top

SCIENCE ! != STUPID !

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Alister McFap II Esq.
Jerry Falwell
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PostPosted: Mon Nov 22, 2010 10:53 am Reply with quoteBack to top

Retlaw83 wrote:
Alister McFap II Esq. wrote:
Then the technology that enables it is used extremely ineffectively.


Hey, at least it's better than three rotating axeheads used in lieu of a chainsaw.


A giant dremel makes more sense than that thing there.

Power fist, acceptable*.
Balistic fist, realistic.
Displacer glove, pretty cool.



Baslac's face though, is stupid.



* I always pictured the power fist as more of a fist shaped tazer.
Kinda like the power fists in 40k.

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Megatron
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PostPosted: Mon Nov 22, 2010 1:29 pm Reply with quoteBack to top



the graphics at the top look more like avp2 than MODERN GAME but then again this is a site for a 12 year olds game that doesnt even have ipad support heh
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