Duck and Cover Forum Index

  Duck and Cover  •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 Support DAC!
 APOX trailer and screenshost View next topic
View previous topic
Post new topicReply to topic
Author Message
King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Tue Sep 21, 2010 6:13 am Reply with quoteBack to top

[ Game -> Preview ] - More info on Company: BlueGiant Interactive | More info on Game: APOX

APOX, the post-apoc RTS we reported on a little while ago, has released a bunch of new screenshots and a Concept Trailer. Check it out:

You can view the screenshots here.

Thanks to Vinnie from BlueGiant for letting us know!

View user's profileSend private messageVisit poster's website
Username
Elite Wanderer
Elite Wanderer


Joined: 12 Jun 2010
Posts: 655

PostPosted: Tue Sep 21, 2010 7:30 am Reply with quoteBack to top

Not sure what to tell you mate. I don't like the idea of automated gatling guns on top of cars. Rather man them. I hope they keep it real and not just flashy and kewl.


But I liked the way combat worked in the last vid, it seems to relate much to defensive positions and maybe even height.
View user's profileSend private message
jetbaby
Mamma's Gang member
Mamma's Gang member


Joined: 18 Jan 2004
Posts: 4186
Location: Magical Island

PostPosted: Tue Sep 21, 2010 11:26 am Reply with quoteBack to top

That was a .... lacklustre .... concept trailer. I still stand by it looking mediocre, at best, utilizing PA just for the sake of PA, because it's hip, not because they want to actually utilize it as more than just a vague setting to prepare palette colors and whatnot.

And for the record, automated or manned, what the hell is a minigun doing in a post apocalyptic environment? If ammunition is scarce and of some great import, who in their right mind would tote around weaponry that spits it out by the thousand?

Again. Mediocrity. I stand by my right to change my opinion down the line, but I don't see it being necessary. Each little tidbit is just worse and worse.
View user's profileSend private message
Yonmanc
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 23 Jun 2009
Posts: 2224
Location: Manchester, UK

PostPosted: Tue Sep 21, 2010 11:39 am Reply with quoteBack to top

jetbaby wrote:

And for the record, automated or manned, what the hell is a minigun doing in a post apocalyptic environment? If ammunition is scarce and of some great import, who in their right mind would tote around weaponry that spits it out by the thousand?


Fallout?
View user's profileSend private message
jetbaby
Mamma's Gang member
Mamma's Gang member


Joined: 18 Jan 2004
Posts: 4186
Location: Magical Island

PostPosted: Tue Sep 21, 2010 11:49 am Reply with quoteBack to top

Rarity, generally used by highly militarized organizations such as the Brotherhood of Steel or Enclave, both of whom have the ability to manufacture required ammunition, and they are only two among many who clearly maintain the ability to manufacture powder based ammunition in Fallout's post apocalyptic world.

Let me apply some emphasis for you.

jetbaby wrote:
If ammunition is scarce and of some great import, who in their right mind would tote around weaponry that spits it out by the thousand?


Read that sentence. Maybe twice.

In Fallout ammunition is only scarce and of great importance when you're filthy poor very early in the game, and only to you as an individual. As I explained, ammunition is not necessarily a rarity in the Fallout world as many groups are capable of manufacturing it.

Finish the post and connect some dots. They make a point to add ammunition as a gameplay element to emphasize the rarity of it, yet refute that rarity by spinning up the barrels and spraying it downrange at a several thousand rounds a minute.

Personally I think they're out of place in Fallout as well, but at least they clearly CAN fit into the Fallout universe, as canon allows for it, I just don't think they ought to be there because it's a very oddball weapon to put in.
View user's profileSend private message
Username
Elite Wanderer
Elite Wanderer


Joined: 12 Jun 2010
Posts: 655

PostPosted: Tue Sep 21, 2010 10:25 pm Reply with quoteBack to top

agreed and I thought about this, was gonna edit to machinegun but was to lazy.

We'll see. This has got potential but I feel that the developers do not have the balls nor the vision to make a great game out of it. I do hope it will be good though.
View user's profileSend private message
Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3729
Location: Drifting Onward

PostPosted: Tue Sep 21, 2010 11:07 pm Reply with quoteBack to top

Well, excited as I am for a post-apoc RTS, the cars and the dirtbiker looked extremely... clean. I was expecting more a retro feel rather than 2010 mustangs with vulcan miniguns on top; something more with the frame of the Warthog from Halo but the design aesthetic of Fallout (ie 50s Chevy/Plymouth metal beasts). Modern cars are mostly light metals and composites that while lightweight and fast, wouldn't be dense enough to counter the velocity of even a .220 round. Any asshole with a handgun or Class 1-2 firearm could probably penetrate the exterior (pending chop shop armor plating additions) and injure/kill the crew.
View user's profileSend private message
SenisterDenister
Living Legend
Living Legend


Joined: 23 Apr 2007
Posts: 3025
Location: Cackalackyland

PostPosted: Tue Sep 21, 2010 11:22 pm Reply with quoteBack to top

It would make more sense to be using the heavy framed 80's cars, to me.
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic


Jump to:  



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group