Posted: Wed Sep 15, 2010 4:09 am
I'm actually surprised at how much better the graphics are than I expected. I mean, considering it's top down 3d. Looks a helluva lot better than AOD.
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A: "There aren't sectors of control like JA, and our interface doesn't share a lot of functionality with the JA laptop. The area map is closer to Fallout in design. There won't be a set number of (generic) survivors or zombies, though you can alter enemy presence by getting rid of competing factions or try to keep your noise low to reduce the chance that new zombies will be lured to your current area. Sometimes you will encounter survivors or former allies again. There are some special encounters you might run across, which are completely random."Q: Would you say the game is more relateable to Jagged Alliance 1, 2, or at all? I ask this in terms of management, and how closely it resembles either games "laptop" screen.
Also, how will the map be set up? Will it be like JA where there are different sectors that we have to move through? Or will maps be chosen randomly every time we choose to scavenge. Basically, is there a set map in realtime, or are there "levels"?
Will there be a set number of survivors/zombies and will they be able to move from map to map, or is each map randomly populated every time you enter it? I ask this because it would be really damn interesting to get into a firefight with another survivor, wound them and make them retreat, and then later on find that same survivor in a nearby sector having been eaten by zombies (or even turned).
A: "No, "sandbox survival" mode, just levels of difficulty, one being much harder and "more realistic" and is more about how many days you can survive. Something like you're describing would take enough work that it would need to be released as an expansion. We're still hoping to allow some modification to the rules for subsequent playthroughs, but nothing that would change the core gameplay too much."Q: Reading through the other FAQ, it seems there will be a length to each game. Has there been any move towards making a "sandbox survival" mode where the game simply continues until you die or stop playing? Having set time limits in which a game is played is fine, but countless players would enjoy a general sandbox mode where the only way the game ends is if they lose or if they quit. You could even continually increase the difficulty as the game goes on - this way only the smartest survivors will last a long time. Having a game with only set durations for a game would seem to get old after a while - surviving the same 30 min game (just an example) only lasts so long.
A: "Currently, you can't crouch, go prone, or sidestep and cover is mostly about staying out of the lines of sight. Most of these options would only benefit long-range weapon users, which would a small percentage of builds. We'd also have to spend time teaching friendly and enemy AI to deal with it, not to mention do additional into/out of animations for hits or grapples to prone/crouching enemies. It just wasn't worth the time, especially since we wanted to balance the game for melee/ranged rather than tailor the game to styles of ranged combat. The zombies tend to keep people moving, which is another reason we don't have a lot of options to dig in and fight. We'll evaluate defensive bonuses for firing from inside a building, probably, but we want to make sure guns aren't completely overpowered.Q: I've been wondering how complex the combat system is. Will you be able to crouch, go prone and sidestep? Will the terrain provide various degrees of cover ala JA2, or will "cover" simply involve getting out of the enemy's line of sight?
I could try but just looking at the interviews a lot of them are really good and ask most of the questions I would have asked. Perhaps if you guys create some good questions I can have something to start off with?Tofu Man wrote:Y'know Poops, this might be a cool interview to score, if that's your thing.
I'm guessing this Bryan Mitsoda fella wouldn't mind the pub at all.
No clue, but the preorder nonsense is worth the extra effort, I suppose. Vault 13 gear is about as nostalgic as it getsWolfman Walt wrote:I suppose one question I have is if this is gonna be a physically distributed game or have to be bought through something like Steam or Direct 2 Drive? While for something like this, I doubt it'll affect my purchase, I (as always) would rather own a physical copy.