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 Fallout: New Vegas Fan Interview View next topic
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King of Creation
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Joined: 20 Dec 2003
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PostPosted: Wed Jun 09, 2010 6:26 am Reply with quoteBack to top

[ Game -> Interview ] - More info on Company: Obsidian Entertainment | More info on Game: Fallout: New Vegas

Part 1 of the Fallout: New Vegas fan interview is up. Check it out:

Will perks be available every level, every other level, every third level, etc.?
From OakTable via Bethesda Blog


Josh Sawyer:
We have shifted the perk rate to a game setting within the GECK. We currently have it set to one perk every two levels. Internal feedback to it has been mixed, so it's too early to say if we will keep it at this setting.

Will we be able to level past 20? Or 30?

From Justin via Facebook


JS:
Our level cap is 30.

Will the PC retail game be able to be activated via Steam?

From @litrock via Twitter


Jason Bergman, Senior Producer at Bethesda Softworks:
Yes. Fallout: New Vegas will fully utilize the Steamworks SDK. This means that retail PC copies will activate via Steam. We are also using Steam for achievements and other features (but not multiplayer, of course. FNV remains a single player only game).

I’m assuming that you are reusing some of the animations from Fallout 3. Have you done anything to improve these or are they going to stay the same way that they did in Fallout 3?
From Zearox via Bethesda Blog


Josh Sawyer:
We started our animation work by determining what new animations we needed, what existing animations we thought needed revision, and what else we could revise. We have already changed some of the core combat animations (for example, all first-person firearm aim animations have been revised) as well as creature animations (our "West Coast" Super Mutants have new idles, walk, and run cycles).

Can you confirm 'Dogmeat' will be a companion?

From Barry via Facebook


JS:
The Mojave Wasteland is full of dogs. Who knows who will want to be your pal this time around?

You hinted at multiple ammo choices being available. How deep are you going with that? Will that only be regular and AP ammo?

From DanishMIKI via Bethesda Blog


JS:
What ammunition sub-types are available to the player depends on the base type. Not all ammunition types have standard, hollow point, and armor piercing variants. For example, there is no armor piercing .22 ammunition. In addition to "standard" ammunition, hollow point and armor piercing are the two most common variants. 20 gauge and 12 gauge shotguns have slug variants in addition to the standard (buckshot). Some calibers also have +P (overpressure) rounds, military surplus rounds (bought in bulk, increased power, increased wear on the weapon), or hand loads. Hand loads are always built at reloading benches in the world and can take a number of different forms. For example, you can craft .308 Jacketed Soft Points or .45-70 Gov't Semi-Wadcutters with very "hot" loads.

Energy Weapons and Explosives can also use ammunition subtypes. Some energy ammunition has "over charge" or "bulk" variants, the former being high-powered but damaging to the weapon and the latter being cheap but under-powered. 25mm grenades (used in the grenade machinegun) have a high explosive variant and 40mm grenades have an incendiary variant.


Are the Super Mutants in the screen shots graphical stand ins? Will they eventually have the unique appearance of the Mariposa Super Mutants from FO1 & FO2 (as seen in talking head dialogues), or will they appear as they do in the screen shots, almost identical to FO3 Vault 87 mutants?

From Chadious Maximus via Bethesda Blog


JS:
Our early Super Mutant and Nightkin models were placeholders. All of them have been re-textured, slightly remodeled, and re-animated to more closely resemble the Mariposa Super Mutants.

Will the ending slides for all of the settlements return in New Vegas?

From @B3nt0k via Twitter


JS:
We may not hit every single group or location, but our ending is pretty comprehensive in what it covers.

What other creatures are in New Vegas, and is it possible to see concept art of a new creature?

From Richard via Facebook


JS:
One of my favorites is the Cazador. Cazadores are mutated tarantula hawk wasps that have found their way north from the Sonoran Desert. They aren't very durable, but their poison is deadly and they are very creepy looking.
Cazador Concept Art


Will each faction have a radio station?

From @hawker101 via Twitter


JS:
Not every faction has a radio station, but I hope people are happy with the radio stations, DJs, and music selection we have.

Will there be any sort of party involved? A few companions to tag along?

From Rui via Facebook


JS:
Yes. The player may have one humanoid and one non-humanoid companion at any given time.

Will you get to meet that badass from the teaser trailer?

From @Xenoliath via Twitter


JS:
Eventually. :)

And an addition by Jason Bergman:

What does Steamworks mean to you? Senior producer Jason Bergman explains:

"Fallout: New Vegas uses Steamworks for achievements and other features (such as friends lists, cloud storage of user preferences and so on). Use of Steam will be mandatory at retail. So what does that mean? We’ve implemented Steamworks in as light and unobtrusive a way as possible. Yes, you will have to install Steam when you install Fallout: New Vegas if you don’t already have it. And yes, you will have to be online at the time of that initial install. However
you can install the game on as many systems as you want (with no restrictions!), and you do not have to be online to play the game after your initial activation. Not only that, but once the game has activated on Steam, you can throw out the game DVD entirely and just download the game over Steam. If you don’t even have a DVD drive, you can just take the CD-Key from the box, enter it into Steam, and download it without ever using the disc at all.

For those concerned, this will have no affect on mod development whatsoever. Modders will still be able to create and distribute their plugins the same way they have in the past.


We made the decision to use Steam after looking at all the various options out there and decided that it provided the best, least intrusive experience for PC gamers. We think you’ll agree."

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Retlaw83
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Joined: 17 Jul 2004
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PostPosted: Wed Jun 09, 2010 3:20 pm Reply with quoteBack to top

This makes me feel a little better about this enterprise.
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TheBearPaw
SDF!
SDF!


Joined: 25 Feb 2010
Posts: 23
Location: New Reno

PostPosted: Wed Jun 09, 2010 3:30 pm Reply with quoteBack to top

I didn't know they were making perks available every second level. That's interesting. One more incentive to have multiple playthroughs, huh?
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POOPERSCOOPER
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Joined: 05 Apr 2003
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PostPosted: Wed Jun 09, 2010 5:05 pm Reply with quoteBack to top

I just posted this KoC.
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MR Snake
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Joined: 02 Aug 2003
Posts: 2232
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PostPosted: Wed Jun 09, 2010 6:31 pm Reply with quoteBack to top

Communication breakdown
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SenisterDenister
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 23 Apr 2007
Posts: 2992
Location: Cackalackyland

PostPosted: Wed Jun 09, 2010 10:36 pm Reply with quoteBack to top

MR Snake wrote:
Communication breakdown

Its always the same.
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King of Creation
Righteous Subjugator
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Joined: 20 Dec 2003
Posts: 5103

PostPosted: Thu Jun 10, 2010 5:11 am Reply with quoteBack to top

POOPERSCOOPER wrote:
I just posted this KoC.


Oops. No one usually posts any real news, so I don't bother checking before I post anything.
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