Fallout: new Vegas details from Gamestar

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King of Creation
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Fallout: new Vegas details from Gamestar

Post by King of Creation »

<strong>[ Game -> Preview ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Obsidian Entertainment">Company: Obsidian Entertainment</a> | More info on <a href="http://fallout.wikia.com/wiki/Fallout: New Vegas">Game: Fallout: New Vegas</a>

<p>The German magazine Gamestar has previewed <em><strong>Fallout: New Vegas</strong></em>. Here are the highlights:</p>
<blockquote>
<p><em>Some news bits from the german Gamestar magazine Fallout: New Vegas article from June 2010:</em></p>
<p><em>(WARNING: Expect some minor spoilers if you read on)</em></p>
<p><em>
<strong>Places:</strong></em></p>
<p><em>- The Lucky 38 has a restaurant that circles around its own axis.</em></p>
<p><em>- Another Vegas Building mentioned: "Ultra Deluxe Resort", a grey monolith with a big fountain in front of it. There are half-naked drunken girls playing in the water and a security robot as well as human "military cops" try to get them out.</em></p>
<p><em>- The "Tops" Building has its own band called "The RAD Pack" ahahahhaha oh boy.</em></p>
<p><em>- Vault 21 is also a hotel.</em></p>
<p><em>- "The game isn't set directy at the pacific coast, but veterans may recognize some connection-points, the NCR for example." (!!!)</em></p>
<p><em>- The Primm casino is called "Bison Steves Casino".</em></p>
<p><em>- A rocket-factory called "Repcon" is mentioned, and it is rumored to be home to a colony of ghouls. Explosions can be heard frequently.</em></p>
<p><em>- A place for poor people called "Freemont" is mentioned.</em></p>
<p><em>
[Quest Spoilers]</em></p>
<p><em>- There are NCR and Legion camps in a constant firefight northeast of Novac. The NCR camp is called "Forlorn Hope", the Legion camp "Nelson". As usual, the NCR camp has no connection to other NCR posts or backup supplies. You have to find a missing NCR troop who was supposed to get some supplies. (If you side with them) The missing troop visited the Helios One NCR outpost and got lost on the way back. You'll eventually find out they were killed by Cacadores (Bloatflies with butterfly wings) and retrieve the supplies. Later on you can help the NCR camps doctor if you have a high medicine skill. You'll need to amputate legs and arms. If your medicine skill isn't very high you can still gather some materials like Med-X, bandaged and bone-saws. Soon the camp will be ready to attack the Caesars Legion camp and you get to decide from what direction the NCR troops will attack (and if you are on the front or watch the fun from behind as a marksman)</em></p>
<p><em>[/Spoilers]</em></p>
<p><em> </em></p>
<p><em><strong>Weapons:</strong></em></p>
<p><em>- A "claw-glove" is mentioned. Its special VATS attack is a "cross-chop". (Thats either a deathclaw gaunlet or something new.)</em></p>
<p><em>- The Varmint Rifle has a better chance to score critial hits when fired at limbs. - The "Cowboy-Repeater" can penetrate light armor.</em></p>
<p><em>- Flamethrower moved to energy weapons.</em></p>
<p><em>- Some mods are mentioned: Laser-pointer and Stabilizer(for lesser Minigun spread) - Standard-modifications don't need any talent, but advanced ones have a requirement. (What exactly isn't mentioned)</em></p>
<p><em> </em></p>
<p><em><strong>Skills:</strong></em></p>
<p><em>- The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material.</em></p>
<p><em> </em></p>
<p><em><strong>Enemies:</strong></em></p>
<p><em>- Golden- and firegeckos are considerably stronger than normal geckos as usual.</em></p>
<p><em>- There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?)</em></p>
<p><em> </em></p>
<p><em><strong>Other:</strong></em></p>
<p><em>- Stiff animations are mentioned. Obsidian told them they improved them, but the reviewer noticed no difference.</em></p>
</blockquote>
<p>Thanks <a href="http://fallout.wikia.com/wiki/User_blog ... ir</a>!</p>
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Re: Fallout: new Vegas details from Gamestar

Post by jetbaby »

King of Creation wrote: <p><em>- Flamethrower moved to energy weapons.</em></p>
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Post by King of Creation »

Yeah, Josh Sawyer mentioned that before.
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Post by Gecko »

Image

This game is highly illogical.
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Post by Retlaw83 »

The gameplay video and this article have definitely dashed my hopes.
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Re: Fallout: new Vegas details from Gamestar

Post by Manoil »

jetbaby wrote:
King of Creation wrote: <p><em>- Flamethrower moved to energy weapons.</em></p>
wtf

there's another reason why Big Guns was a legitimate category, it was a collection of heavy weapons with mostly different ammunition types (flamer, rocket launcher, minigun). How is a flamer similar to a plasma or laser rifle?
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Post by Taco-Hero »

Gecko wrote:Image
That's pretty awesome.
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Post by Ausir »

there's another reason why Big Guns was a legitimate category, it was a collection of heavy weapons with mostly different ammunition types (flamer, rocket launcher, minigun). How is a flamer similar to a plasma or laser rifle?
It's no less similar to a plasma rifle than to a rocket launcher.
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Post by jetbaby »

At least it was a certifiable catchall for the large weapons. Now miniguns equate to pistols, flamers to plasma, and rockets to hand grenades. Before it was only one odd category, now it's three.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Post by Clyve »

So does this mean in Fallout 4 there's only going to be one weapon category called, "Left Click?"
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Post by St. Toxic »

:aiee:
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Post by Burning Oasis »

Clyve wrote:So does this mean in Fallout 4 there's only going to be one weapon category called, "Left Click?"
I hope so! My 4-year-old mind can't take all this 'thinking'.
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Post by Sergeant Owl »

Where else could the flamethrower be included in? Sawyer said the Firearms skill would be for weapons that used regular ammo, and Energy Weapons skill would be for weapons that used any other kind of ammo (if I remember correctly.)
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Post by MR Snake »

Fire is energy, but a flamethrower should be in big guns regardless.
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Post by Sergeant Owl »

MR Snake wrote:Fire is energy, but a flamethrower should be in big guns regardless.
IF there was a Big Guns skill.
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Post by Manoil »

MR Snake wrote:Fire is energy, but a flamethrower should be in big guns regardless.
Combustion? Accellerant being cooked and sprayed onto an enemy?

I may be a bit overskeptic with this, but does that really deserve similar treatment to weapons that refract light into sizzling beams or projected plasma bursts that can melt whole individuals into tar?
Even with the shape of the weapon, flamethrowers are much larger than laser rifles or plasma (FO3's, anyway).
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Post by MR Snake »

Fire is energy you small penised hick.
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Post by Blargh »

What about kinetic energy huh stick that in your pipe and - :amidointhisrite:

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Post by Taco-Hero »

Doesn't every gun use energy?
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Post by Retlaw83 »

Solid slug projectiles fired by most weapons aren't energy, they impart kinetic energy to the target.

Conversely, things like Fallout flamethrowers, plasma guns and laser weapons hit targets with pure energy. Of course, real life flamethrowers spray things with burning fuel, which is something I've never seen any game do right.
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