First look at the Vegas Strip + more info and screens

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King of Creation
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First look at the Vegas Strip + more info and screens

Post by King of Creation »

<strong>[ Game -> Preview ]</strong> - News related to <a href="http://www.duckandcover.cx/archives.php ... ry=99">Top Story: First look at the Vegas Strip</a> | More info on <a href="http://fallout.wikia.com/wiki/Obsidian Entertainment">Company: Obsidian Entertainment</a> | More info on <a href="http://fallout.wikia.com/wiki/Fallout: New Vegas">Game: Fallout: New Vegas</a>

<p>The guys at <a href="http://www.falloutnow.de/fn/joomla/">Falloutnow.de</a> have posted up a bunch of screen shots from Fallout: New Vegas. Check em out:</p>
<p><a href="http://www.falloutnow.de/fn/index.php?a ... 1325"><img src="http://www.falloutnow.de/fn/gallery/thu ... _58_45.png" alt="" width="120" height="74" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1326"><img src="http://www.falloutnow.de/fn/gallery/thu ... _59_21.png" alt="" width="120" height="74" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1332"><img src="http://www.falloutnow.de/fn/gallery/thu ... _03_21.png" alt="" width="120" height="74" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1333"><img src="http://www.falloutnow.de/fn/gallery/thu ... _04_12.png" alt="" width="120" height="74" /></a></p>
<p><a href="http://www.falloutnow.de/fn/index.php?a ... 1334"><img src="http://www.falloutnow.de/fn/gallery/thu ... _05_31.png" alt="" width="120" height="74" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1335"><img src="http://www.falloutnow.de/fn/gallery/thu ... _05_33.png" alt="" width="120" height="76" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1327"><img src="http://www.falloutnow.de/fn/gallery/thu ... _59_58.png" alt="" width="120" height="74" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1328"><img src="http://www.falloutnow.de/fn/gallery/thu ... _00_12.png" alt="" width="119" height="78" /></a></p>
<p><a href="http://www.falloutnow.de/fn/index.php?a ... 1329"><img src="http://www.falloutnow.de/fn/gallery/thu ... _00_57.png" alt="" width="120" height="77" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1331"><img src="http://www.falloutnow.de/fn/gallery/thu ... _01_10.png" alt="" width="120" height="77" /></a> <a href="http://www.falloutnow.de/fn/index.php?a ... 1330"><img src="http://www.falloutnow.de/fn/gallery/thu ... _01_04.png" alt="" width="120" height="76" /></a></p>
<p>In addition, they've posted some new info which the guys at <a href="http://nma-fallout.com/forum/viewtopic.php?t=54913">NMA </a>have translated into English for us:</p>
<blockquote>
<p><em>New information (many spoilers!):
- Vault 21 is an underground vault and lies under New Vegas.
- The NCR has lost contact to the west and is demoralized and underequipped due to the war with Caesar's Legion.
- Caesar's Legion dominates New Vegas.
- The NCR was fighting hard against the Brotherhood of Steel for Hoover Dam. The NCR has won this battle, barely.
- The NCR troops at McCarren Airport lost the contact to Hoover Dam as well.
- The main task of the courier has been to deliver a package to Primm. Then he got ambushed...
- The small and big weapons skills are merged into one weapon skill.
- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
- Repcon, a former rocket factory, is supposedly inhabited by ghouls. As of late, explosions can be heard from there all the time.
- Craig Boon, one of the possible companions, will attack the player, if he sides with the Caesar's Legion.
- The orbital laser Archimedes 2 can only be used once a day.
- New monster: Cacadores, they look like bloatflies with shiny / colourful wings.
- Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.</em></p>
</blockquote>
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Yonmanc
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Post by Yonmanc »

Wow, New Reno!
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Post by Stainless »

I'm hoping that merging of big and small guns is a typo/translation error. Don't understand why you'd dumb down your skill pool even more.
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Post by Dogmeatlives »

ok, this game is one ugly son of a bitch
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Post by Brother None »

Stainless wrote:I'm hoping that merging of big and small guns is a typo/translation error. Don't understand why you'd dumb down your skill pool even more.
JE Sawyer was always pro cutting down the number of skills in SPECIAL, when working on Van Buren and, apparently, still to this day
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Post by TwinkieGorilla »

Dogmeatlives wrote:ok, this game is one ugly son of a bitch
what the fuck were you expecting?
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Post by Manoil »

Small guns/Big Guns as one? the fuck?

The strip looks entirely too neon-lit to be post-apoc. Dumb.

Barber's razor is a cool idea though I'm still unimpressed overall. This isn't helping quell my concerns for solving FO3's problems
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Post by Volomon »

Small guns/Big Guns as one? the fuck?

The strip looks entirely too neon-lit to be post-apoc. Dumb.

Barber's razor is a cool idea though I'm still unimpressed overall. This isn't helping quell my concerns for solving FO3's problems
Ya small guns/big guns kind of weird, maybe mistranslation there donno. As far as the strip, hate to point out the obvious but someone built that after the apocalypse, hence NEW Reno or NEW Vegas, not to mention the Vault 21 sign which I'm sure wasn't built before the Apocalypse.

I don't think FO3's problems can be solved without a full revamp there pretty much just making one giant mod of FO3 with new story line.
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Post by Brother None »

Volomon wrote:Ya small guns/big guns kind of weird, maybe mistranslation there donno.
Again. JE Sawyer designed Van Buren SPECIAL
* 3 "combat" skills: Firearms, Melee, Unarmed
* 3 "diplomacy" skills: Barter, Deception, Persuasion
* 4 "science" skills: Mechanics, Medic, Outdoorsman, Science
* 3 "stealth" skills: Security, Sneak, Steal
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Post by cazsim83 »

thanks NMA
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Post by Gimp Mask »

pretty fancy casino there
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Yonmanc
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Post by Yonmanc »

I actually don't mind the Van Buren SPECIAL. To me, big/small guns is neither here nor there. What I would be more interested in seeing, is actual worth in the SPECIAL system this time around.
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Post by jetbaby »

You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Post by TwinkieGorilla »

jetbaby wrote:You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.
Sawyer's VanBuren S.P.E.C.I.A.L. is dumbed-down how?
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Post by Retlaw83 »

jetbaby wrote:You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.
To me, in the original Fallouts it seemed poor design to make small guns early game weapons, then require you to put skill points into heavy or energy weapons later in the game. All three should have been viable choices throughout the game - like the various non-combat skills - or simply rolled into one skill.
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Post by bob2 »

it's very round isn't it :chew:
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Post by Yonmanc »

jetbaby wrote:You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.
What I meant, is I liked the simplicity and fairness of Van Buren's skillset, and wouldn't mind seeing it used in Future Fallouts, as long as the SPECIAL system is actually relevant this time around. For example, it didn't really matter what skills you chose in Fallout 3, it was an FPS and played like one. I don't so much care about the skills being simplified, as long as they actually have some use. Van Buren had, in my opinion, enough choices available to make completely different characters.
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Post by Kashluk »

Der Kleine Waffen und Große Waffen Skill sind nun zu einem Waffenskill zusammengefasst.
If the German version is accurate, then no: there is no translation error. They are merged into one skill.
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Post by TwinkieGorilla »

are you guys fucking retarded or what? seriously. are you?
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Post by Ausir »

The only Big Gun that is actually a gun in Fallout 3 was the minigun, so it will be the only one merged with Small Guns. The other ones will be merged with Explosives, which is now a pretty useless skill and will make it more useful.
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