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King of Creation
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 4684
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Posted:
Sun May 23, 2010 1:02 pm |
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[ Game -> Preview ] - News related to Top Story: First look at the Vegas Strip | More info on Company: Obsidian Entertainment | More info on Game: Fallout: New Vegas
The guys at Falloutnow.de have posted up a bunch of screen shots from Fallout: New Vegas. Check em out:



In addition, they've posted some new info which the guys at NMA have translated into English for us:
New information (many spoilers!): - Vault 21 is an underground vault and lies under New Vegas. - The NCR has lost contact to the west and is demoralized and underequipped due to the war with Caesar's Legion. - Caesar's Legion dominates New Vegas. - The NCR was fighting hard against the Brotherhood of Steel for Hoover Dam. The NCR has won this battle, barely. - The NCR troops at McCarren Airport lost the contact to Hoover Dam as well. - The main task of the courier has been to deliver a package to Primm. Then he got ambushed... - The small and big weapons skills are merged into one weapon skill. - Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives. - Repcon, a former rocket factory, is supposedly inhabited by ghouls. As of late, explosions can be heard from there all the time. - Craig Boon, one of the possible companions, will attack the player, if he sides with the Caesar's Legion. - The orbital laser Archimedes 2 can only be used once a day. - New monster: Cacadores, they look like bloatflies with shiny / colourful wings. - Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.
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Yonmanc
Striding Hero

Joined: 23 Jun 2009
Posts: 1418
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Posted:
Sun May 23, 2010 2:20 pm |
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Stainless
250 Posts til Somewhere

Joined: 18 Apr 2002
Posts: 2992
Location: Melbourne, Futureland
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Posted:
Sun May 23, 2010 3:07 pm |
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I'm hoping that merging of big and small guns is a typo/translation error. Don't understand why you'd dumb down your skill pool even more. |
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Dogmeatlives
250 Posts til Somewhere


Joined: 27 Feb 2006
Posts: 2993
Location: Junktown, Phil's doorstep
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Posted:
Sun May 23, 2010 3:32 pm |
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ok, this game is one ugly son of a bitch |
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Brother None
Desert Strider


Joined: 09 Jul 2003
Posts: 816
Location: Rotterdam, the Netherlands
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Posted:
Sun May 23, 2010 3:43 pm |
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| Stainless wrote: | | I'm hoping that merging of big and small guns is a typo/translation error. Don't understand why you'd dumb down your skill pool even more. |
JE Sawyer was always pro cutting down the number of skills in SPECIAL, when working on Van Buren and, apparently, still to this day |
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TwinkieGorilla
Vault Elite


Joined: 23 Feb 2010
Posts: 328
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Posted:
Sun May 23, 2010 4:52 pm |
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| Dogmeatlives wrote: | | ok, this game is one ugly son of a bitch |
what the fuck were you expecting? |
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Manoil
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 2752
Location: Behind your Chair
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Posted:
Sun May 23, 2010 7:09 pm |
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Small guns/Big Guns as one? the fuck?
The strip looks entirely too neon-lit to be post-apoc. Dumb.
Barber's razor is a cool idea though I'm still unimpressed overall. This isn't helping quell my concerns for solving FO3's problems |
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Volomon
SDF!

Joined: 23 May 2010
Posts: 1
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Posted:
Sun May 23, 2010 7:41 pm |
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| Quote: | Small guns/Big Guns as one? the fuck?
The strip looks entirely too neon-lit to be post-apoc. Dumb.
Barber's razor is a cool idea though I'm still unimpressed overall. This isn't helping quell my concerns for solving FO3's problems |
Ya small guns/big guns kind of weird, maybe mistranslation there donno. As far as the strip, hate to point out the obvious but someone built that after the apocalypse, hence NEW Reno or NEW Vegas, not to mention the Vault 21 sign which I'm sure wasn't built before the Apocalypse.
I don't think FO3's problems can be solved without a full revamp there pretty much just making one giant mod of FO3 with new story line. |
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Brother None
Desert Strider


Joined: 09 Jul 2003
Posts: 816
Location: Rotterdam, the Netherlands
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Posted:
Sun May 23, 2010 8:25 pm |
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| Volomon wrote: | | Ya small guns/big guns kind of weird, maybe mistranslation there donno. |
Again. JE Sawyer designed Van Buren SPECIAL
* 3 "combat" skills: Firearms, Melee, Unarmed
* 3 "diplomacy" skills: Barter, Deception, Persuasion
* 4 "science" skills: Mechanics, Medic, Outdoorsman, Science
* 3 "stealth" skills: Security, Sneak, Steal |
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cazsim83
250 Posts til Somewhere


Joined: 19 Jul 2007
Posts: 2950
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Posted:
Sun May 23, 2010 8:32 pm |
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Gimp Mask
Mamma's Gang member


Joined: 18 Apr 2002
Posts: 2945
Location: what is a canon
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Posted:
Sun May 23, 2010 10:03 pm |
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pretty fancy casino there |
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Yonmanc
Striding Hero

Joined: 23 Jun 2009
Posts: 1418
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Posted:
Sun May 23, 2010 11:50 pm |
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I actually don't mind the Van Buren SPECIAL. To me, big/small guns is neither here nor there. What I would be more interested in seeing, is actual worth in the SPECIAL system this time around. |
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jetbaby
Mamma's Gang member


Joined: 18 Jan 2004
Posts: 3923
Location: Magical Island
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Posted:
Mon May 24, 2010 12:53 am |
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You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense. |
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TwinkieGorilla
Vault Elite


Joined: 23 Feb 2010
Posts: 328
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Posted:
Mon May 24, 2010 1:35 am |
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| jetbaby wrote: | | You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense. |
Sawyer's VanBuren S.P.E.C.I.A.L. is dumbed-down how? |
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Retlaw83
Goatse Messiah


Joined: 17 Jul 2004
Posts: 3439
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Posted:
Mon May 24, 2010 1:41 am |
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| jetbaby wrote: | | You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense. |
To me, in the original Fallouts it seemed poor design to make small guns early game weapons, then require you to put skill points into heavy or energy weapons later in the game. All three should have been viable choices throughout the game - like the various non-combat skills - or simply rolled into one skill. |
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bob2
SDF!

Joined: 10 Apr 2009
Posts: 6
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Posted:
Mon May 24, 2010 1:58 am |
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it's very round isn't it  |
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Yonmanc
Striding Hero

Joined: 23 Jun 2009
Posts: 1418
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Posted:
Mon May 24, 2010 2:28 am |
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| jetbaby wrote: | | You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense. |
What I meant, is I liked the simplicity and fairness of Van Buren's skillset, and wouldn't mind seeing it used in Future Fallouts, as long as the SPECIAL system is actually relevant this time around. For example, it didn't really matter what skills you chose in Fallout 3, it was an FPS and played like one. I don't so much care about the skills being simplified, as long as they actually have some use. Van Buren had, in my opinion, enough choices available to make completely different characters. |
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Kashluk
Grand MF


Joined: 15 May 2003
Posts: 7189
Location: 25°43'36.25" E , 62°14'0.97" N
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Posted:
Mon May 24, 2010 4:16 am |
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| Quote: | | Der Kleine Waffen und Große Waffen Skill sind nun zu einem Waffenskill zusammengefasst. |
If the German version is accurate, then no: there is no translation error. They are merged into one skill. |
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TwinkieGorilla
Vault Elite


Joined: 23 Feb 2010
Posts: 328
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Posted:
Mon May 24, 2010 5:11 am |
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are you guys fucking retarded or what? seriously. are you? |
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Ausir
The Vault Overseer


Joined: 22 Apr 2002
Posts: 1260
Location: Poland
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Posted:
Mon May 24, 2010 8:05 am |
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The only Big Gun that is actually a gun in Fallout 3 was the minigun, so it will be the only one merged with Small Guns. The other ones will be merged with Explosives, which is now a pretty useless skill and will make it more useful. |
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